cave-story-randomizer/pre-edited-cs/data
2021-03-31 04:47:40 -06:00
..
Font finally adds the font file to fix cse2 compat fr 2021-03-30 05:41:11 -06:00
Npc
Org implements org loading hack 2020-03-02 19:57:07 -06:00
PixTone adds out of the box support for cse2 (#93) 2020-03-08 22:25:16 -06:00
Resource adds out of the box support for cse2 (#93) 2020-03-08 22:25:16 -06:00
ScriptSource sets credit missile launcher flag when 24-pack is your first pickup 2021-03-31 00:07:11 -06:00
Stage fixes #106 2021-03-31 03:33:23 -06:00
Arms.bmp
ArmsImage.bmp
ArmsItem.tsc fixes map system in bad ending/normal ending 2021-01-28 21:48:44 -06:00
bk0.bmp
bkBlack.bmp
bkBlue.bmp
bkFall.bmp
bkFog.bmp
bkGard.bmp
bkGray.bmp
bkGreen.bmp
bkMaze.bmp
bkMoon.bmp
bkRed.bmp
bkWater.bmp
Bullet.bmp
Caret.bmp
casts.bmp inventory display in credits 2021-03-25 20:29:23 -06:00
Credit.tsc fix rusty key display 2021-03-29 19:02:46 -06:00
Face.bmp
Fade.bmp
Head.tsc sets credit missile launcher flag when 24-pack is your first pickup 2021-03-31 00:07:11 -06:00
ItemImage.bmp
Loading.bmp
mrmap.bin exports mrmap.bin after stage table changes 2021-03-31 04:34:10 -06:00
MyChar.bmp fixes #126, drowning sprites are in MyChar.bmp (with mimiga mask) 2021-03-30 02:56:09 -06:00
npc.tbl fixes #106 2021-03-31 03:33:23 -06:00
stageconv.exe adds out of the box support for cse2 (#93) 2020-03-08 22:25:16 -06:00
StageImage.bmp converts arthur's arsenal to <SLP menu 2021-03-29 18:39:17 -06:00
StageSelect.tsc converts arthur's arsenal to <SLP menu 2021-03-29 18:39:17 -06:00
TextBox.bmp
Title.bmp prep for release of v0.8A 2019-03-22 03:08:39 -06:00