mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-23 05:37:10 +00:00
Randomize Super Missile Launcher.
This commit is contained in:
parent
c5f16ddc2a
commit
ac8d4e6e9f
|
@ -4,12 +4,12 @@ Cave Story Randomizer
|
|||
Todo
|
||||
----
|
||||
|
||||
- Randomize the super missiles upgrade.
|
||||
- Specifically replace first chest in Pole.tsc so that you always get a weapon.
|
||||
- Provide modified Cave.pxm. (When Bubbline or Fireball)
|
||||
- Trade Sequence Step A: Only weapons are acquired through trades.
|
||||
- Print Warning/Error Count
|
||||
- Supress Hell Music Error
|
||||
- Test Getting Super Missiles Before Missiles
|
||||
- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
|
||||
- Randomize Booster v0.8 / v2.0
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ function item(t)
|
|||
end
|
||||
local getText = {}
|
||||
for _, name in ipairs(names) do
|
||||
table.insert(getText, ("Got the =%s=!<WAI0160<NOD"):format(name)) -- Replacement
|
||||
table.insert(getText, ("Got =%s=!<WAI0160<NOD"):format(name)) -- Replacement
|
||||
table.insert(getText, ("Got a =%s=!<WAI0160<NOD"):format(name)) -- Life Pot
|
||||
table.insert(getText, ("Found =%s=.<NOD"):format(name)) -- Curly's Panties
|
||||
table.insert(getText, ".....") -- Chako's Rouge
|
||||
|
@ -169,7 +169,6 @@ return {
|
|||
},
|
||||
label = "0200",
|
||||
}),
|
||||
-- Super Missile Launcher
|
||||
|
||||
---------------
|
||||
-- EQUIPMENT --
|
||||
|
@ -232,7 +231,7 @@ return {
|
|||
music = "",
|
||||
}),
|
||||
iLifePot = item({
|
||||
name = "Life Pot",
|
||||
name = "a Life Pot",
|
||||
map = "Cent",
|
||||
id = "15",
|
||||
label = "0450",
|
||||
|
@ -327,6 +326,22 @@ return {
|
|||
map = "EggR2",
|
||||
label = "0302",
|
||||
}),
|
||||
wSuperMissileLauncher = {
|
||||
name = "Super Missile Launcher",
|
||||
map = "MazeS",
|
||||
getText = {
|
||||
"Got the =Super Missile Launcher=!<WAI0160<NOD", -- Gameplay text
|
||||
"Your Missiles have been powered up!<WAI0160<NOD", -- Actual text
|
||||
},
|
||||
command = "<AM-0005<AM+0010:0000",
|
||||
displayCmd = "<GIT0010",
|
||||
music = "<CMU0010",
|
||||
replaceBefore = {
|
||||
["<FLJ0201:0201"] = "<EVE0201", -- Skip check which ensures you already have the missiles.
|
||||
["<TAM0005:"] = "<AM-0005<AM+",
|
||||
},
|
||||
label = "0201", -- Also 0200...
|
||||
}
|
||||
-- !!!! Uses a unique script... will have to be crafty... !!!!
|
||||
-- [Sanctuary] Bonus expansion. Just before you fight the Heavy Press at the
|
||||
-- far west end of Blood-Stained Sanctuary B3, just past the pillar with 3 Deletes
|
||||
|
@ -400,6 +415,16 @@ but you've already got the
|
|||
strongest weapon, so what
|
||||
else can I do?<NOD<END
|
||||
|
||||
#0200
|
||||
<PRI<FLJ0201:0201<MSGA charm has been placed on it.
|
||||
It won't open...<NOD<END
|
||||
#0201
|
||||
<FLJ0766:0001<FL+0766<FL-0765<FL+0202
|
||||
<SOU0022<CNP0200:0021:0000
|
||||
<MSGOpened the treasure chest.<NOD<CLR<TAM0005:0010:0000
|
||||
<CMU0010<GIT0010Your Missiles have been powered up!<WAI0160<NOD<RMU<END
|
||||
|
||||
|
||||
#0302
|
||||
...
|
||||
You can keep this gun.<NOD<CMU0000<FAO0001
|
||||
|
|
Loading…
Reference in a new issue