From ac8d4e6e9f12904285e10edfe434c86c8c4f9a25 Mon Sep 17 00:00:00 2001 From: shru Date: Wed, 19 Dec 2018 14:23:13 -0500 Subject: [PATCH] Randomize Super Missile Launcher. --- README.md | 2 +- src/database/items.lua | 31 ++++++++++++++++++++++++++++--- 2 files changed, 29 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 652a6dd..8b23217 100644 --- a/README.md +++ b/README.md @@ -4,12 +4,12 @@ Cave Story Randomizer Todo ---- -- Randomize the super missiles upgrade. - Specifically replace first chest in Pole.tsc so that you always get a weapon. - Provide modified Cave.pxm. (When Bubbline or Fireball) - Trade Sequence Step A: Only weapons are acquired through trades. - Print Warning/Error Count - Supress Hell Music Error +- Test Getting Super Missiles Before Missiles - Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball. - Randomize Booster v0.8 / v2.0 diff --git a/src/database/items.lua b/src/database/items.lua index a443740..cd5b54a 100644 --- a/src/database/items.lua +++ b/src/database/items.lua @@ -53,7 +53,7 @@ function item(t) end local getText = {} for _, name in ipairs(names) do - table.insert(getText, ("Got the =%s=!