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https://github.com/cave-story-randomizer/cave-story-randomizer
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Randomize Super Missile Launcher.
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@ -4,12 +4,12 @@ Cave Story Randomizer
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Todo
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----
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- Randomize the super missiles upgrade.
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- Specifically replace first chest in Pole.tsc so that you always get a weapon.
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- Provide modified Cave.pxm. (When Bubbline or Fireball)
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- Trade Sequence Step A: Only weapons are acquired through trades.
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- Print Warning/Error Count
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- Supress Hell Music Error
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- Test Getting Super Missiles Before Missiles
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- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
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- Randomize Booster v0.8 / v2.0
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@ -53,7 +53,7 @@ function item(t)
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end
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local getText = {}
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for _, name in ipairs(names) do
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table.insert(getText, ("Got the =%s=!<WAI0160<NOD"):format(name)) -- Replacement
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table.insert(getText, ("Got =%s=!<WAI0160<NOD"):format(name)) -- Replacement
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table.insert(getText, ("Got a =%s=!<WAI0160<NOD"):format(name)) -- Life Pot
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table.insert(getText, ("Found =%s=.<NOD"):format(name)) -- Curly's Panties
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table.insert(getText, ".....") -- Chako's Rouge
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@ -169,7 +169,6 @@ return {
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},
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label = "0200",
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}),
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-- Super Missile Launcher
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---------------
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-- EQUIPMENT --
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@ -232,7 +231,7 @@ return {
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music = "",
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}),
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iLifePot = item({
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name = "Life Pot",
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name = "a Life Pot",
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map = "Cent",
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id = "15",
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label = "0450",
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@ -327,6 +326,22 @@ return {
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map = "EggR2",
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label = "0302",
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}),
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wSuperMissileLauncher = {
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name = "Super Missile Launcher",
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map = "MazeS",
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getText = {
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"Got the =Super Missile Launcher=!<WAI0160<NOD", -- Gameplay text
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"Your Missiles have been powered up!<WAI0160<NOD", -- Actual text
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},
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command = "<AM-0005<AM+0010:0000",
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displayCmd = "<GIT0010",
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music = "<CMU0010",
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replaceBefore = {
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["<FLJ0201:0201"] = "<EVE0201", -- Skip check which ensures you already have the missiles.
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["<TAM0005:"] = "<AM-0005<AM+",
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},
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label = "0201", -- Also 0200...
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}
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-- !!!! Uses a unique script... will have to be crafty... !!!!
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-- [Sanctuary] Bonus expansion. Just before you fight the Heavy Press at the
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-- far west end of Blood-Stained Sanctuary B3, just past the pillar with 3 Deletes
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@ -400,6 +415,16 @@ but you've already got the
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strongest weapon, so what
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else can I do?<NOD<END
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#0200
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<PRI<FLJ0201:0201<MSGA charm has been placed on it.
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It won't open...<NOD<END
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#0201
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<FLJ0766:0001<FL+0766<FL-0765<FL+0202
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<SOU0022<CNP0200:0021:0000
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<MSGOpened the treasure chest.<NOD<CLR<TAM0005:0010:0000
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<CMU0010<GIT0010Your Missiles have been powered up!<WAI0160<NOD<RMU<END
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#0302
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...
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You can keep this gun.<NOD<CMU0000<FAO0001
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