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minor fixes
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@ -27,7 +27,7 @@
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<KEY<FON0200:0016<WAI0010<FAO0000<FOM0016<FLJ0850:0111
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<FL+0850<MYD0000<TRA0031:0092:0030:0008
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#0111
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<KEY<CSS<TRA0015:0093:0014:0001
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<FL-0836<KEY<CSS<TRA0015:0093:0014:0001
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#0116
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@ -202,6 +202,9 @@ function C:_shuffleItems(tscFiles)
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-- next fill hell chests, which cannot have mandatory items
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self:_fastFillItems(optional, shuffle(self.worldGraph:getHellSpots()))
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-- add map system AFTER filling hell chests so that it gets placed somewhere accessible in every objective
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optional = _.append(optional, self.itemDeck:getByKey("mapSystem"))
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-- place mandatory items with assume fill
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self:_fillItems(mandatory, shuffle(_.reverse(self.worldGraph:getEmptyLocations())))
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