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https://github.com/cave-story-randomizer/cave-story-randomizer
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adds 100% to UI
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6145e1e234
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@ -409,7 +409,8 @@ local function _itemData()
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objBadEnd = objective("Bad Ending", "<FL+6003"),
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objNormalEnd = objective("Normal Ending", "<FL+6000"),
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objBestEnd = objective("Best Ending", "<FL+6001"),
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objAllBosses = objective("All Bosses", "<FL+6002<IT+0005")
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objAllBosses = objective("All Bosses", "<FL+6002<IT+0005"),
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obj100Percent = objective("100%", "<FL+6004<IT+0005")
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}
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local hintArray = {
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@ -359,6 +359,8 @@ function C:_updateSharecode(seed)
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settings = bit.bor(settings, bit.blshift(2, obj))
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elseif self.obj == "objAllBosses" then
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settings = bit.bor(settings, bit.blshift(3, obj))
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elseif self.obj == "obj100Percent" then
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settings = bit.bor(settings, bit.blshift(4, obj))
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end
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if self.puppy then settings = bit.bor(settings, bit.blshift(1, pup)) end
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@ -67,6 +67,8 @@ function C:loadObjective(obj)
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settings.objective.index = 2
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elseif obj == "objAllBosses" or obj == 3 then
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settings.objective.index = 4
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elseif obj == "obj100Percent" or obj == 4 then
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settings.objective.index = 5
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else
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settings.objective.index = 3
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end
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@ -33,7 +33,8 @@ return { style = 'dialog',
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{ text = "Bad ending", value = "objBadEnd" },
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{ text = "Normal ending", value = "objNormalEnd" },
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{ text = "Best ending", value = "objBestEnd" },
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{ text = "All bosses", value = "objAllBosses"}
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{ text = "All bosses", value = "objAllBosses" },
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{ text = "100%", value = "obj100Percent" }
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},
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{ type = 'label', text = 'Player Sprite', minheight = 32 },
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{ type = 'stepper', id = 'mychar', align = 'middle left', height = 48, width = 200,
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