Merge pull request #147 from HapaxL/code_formatting

First Cave requirements reformatting
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duncathan salt 2021-03-25 16:04:13 -06:00 committed by GitHub
commit 5f99facdd3
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@ -28,15 +28,22 @@ function firstCave:new(worldGraph)
}
self.requirements = function(self, items)
if self.world:StartPoint() then
return true
elseif self.world:Arthur() or self.world:Camp() then
return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
end
return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
end
self.locations.gunsmith.requirements = function(self, items)
return _has(items, "flight") and _has(items, "polarStar") and _has(items, "eventCore") and self.region.world.regions.mimigaVillage:canAccess(items)
return _has(items, "polarStar") and _has(items, "eventCore")
end
-- individual location access requirement overrides
self.locations.firstCapsule.canAccess = function(self, items)
if self.region.world:StartPoint() then return true end -- TODO remember to add a check for Entrance Rando here
return Location.canAccess(self, items)
end
self.locations.gunsmithChest.canAccess = function(self, items)
if self.region.world:StartPoint() then return true end -- TODO remember to add a check for Entrance Rando here
return Location.canAccess(self, items)
end
end