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https://github.com/cave-story-randomizer/cave-story-randomizer
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added comments to not forget DO NOT FORGET
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@ -37,12 +37,12 @@ function firstCave:new(worldGraph)
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-- individual location access requirement overrides
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self.locations.firstCapsule.canAccess = function(self, items)
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if self.region.world:StartPoint() then return true end
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if self.region.world:StartPoint() then return true end -- TODO remember to add a check for Entrance Rando here
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return Location.canAccess(self, items)
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end
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self.locations.gunsmithChest.canAccess = function(self, items)
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if self.region.world:StartPoint() then return true end
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if self.region.world:StartPoint() then return true end -- TODO remember to add a check for Entrance Rando here
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return Location.canAccess(self, items)
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end
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end
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