updates MALCO

- renames Puppy option for dailies
- properly applies sequence break settings
- adjusts weights to make for more friendly dailies on average
This commit is contained in:
duncathan 2021-03-26 05:59:52 -06:00
parent f8eedf4e28
commit 5e08b8fcd1

View file

@ -103,7 +103,7 @@ function love.draw()
end
function generateDaily()
local json = [[{"embeds": [{"title": "**Daily Challenge: %s**","color": 11323851,"fields": [{"name": "Seed","value": "%s","inline": true},{"name": "Version","value": "%s","inline": true},{"name": "Settings","value": "**Objective**: %s\n**Spawn**: %s\n**Puppysanity**: %s\n**Sequence breaks**: %s\n"},{"name": "Title Screen Code","value": "<%s> <%s> <%s> <%s> <%s> (%s/%s/%s/%s/%s)"},{"name": "<:rando:558942498668675072> Sharecode","value": "`%s`"}]}]}]]
local json = [[{"embeds": [{"title": "**Daily Challenge: %s**","color": 11323851,"fields": [{"name": "Seed","value": "%s","inline": true},{"name": "Version","value": "%s","inline": true},{"name": "Settings","value": "**Objective**: %s\n**Spawn**: %s\n**Puppies outside Sand Zone**: %s\n**Sequence breaks**: %s\n"},{"name": "Title Screen Code","value": "<%s> <%s> <%s> <%s> <%s> (%s/%s/%s/%s/%s)"},{"name": "<:rando:558942498668675072> Sharecode","value": "`%s`"}]}]}]]
-- no matter what time of day you run the daily, it'll be consistent throughout the day
local date = os.date("*t", os.time())
@ -113,16 +113,25 @@ function generateDaily()
local datestring = os.date("%B %d, %Y")
local function pick(t) return t[love.math.random(#t)] end
local objective = pick({{name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "All Bosses", val = "objAllBosses"}, {name = "100%", val = "obj100Percent"}})
local spawn = pick({"Start Point", "Arthur's House", "Camp"})
local objective = pick({{name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "All Bosses", val = "objAllBosses"}, {name = "100%", val = "obj100Percent"}})
local spawn = pick({"Start Point", "Arthur's House", "Start Point", "Arthur's House", "Camp"})
local puppies = pick({{name = "Enabled", val = true}, {name = "Disabled", val = false}})
local sequence = pick({{name = "All", val = true}, {name = "None", val = false}})
local sequence = pick({{name = "All", val = true}, {name = "None", val = false}, {name = "None", val = false}})
Randomizer.obj = objective.val
Randomizer.worldGraph.spawn = spawn
Randomizer.puppy = puppies.val
Randomizer.worldGraph.seqbreak = sequence.val
Randomizer.worldGraph.dboosts.cthulhu.enabled = sequence.val
Randomizer.worldGraph.dboosts.chaco.enabled = sequence.val
Randomizer.worldGraph.dboosts.paxChaco.enabled = sequence.val
Randomizer.worldGraph.dboosts.flightlessHut.enabled = sequence.val
Randomizer.worldGraph.dboosts.camp.enabled = sequence.val
Randomizer.worldGraph.dboosts.sisters.enabled = sequence.val
Randomizer.worldGraph.dboosts.plantation.enabled = sequence.val
Randomizer.worldGraph.dboosts.rocket.enabled = sequence.val
-- reinitialize seed after pick()ing
local seed = Randomizer:_seedRngesus()
Randomizer:_updateSharecode(seed)