diff --git a/src/main.lua b/src/main.lua index f6bbeec..568500d 100644 --- a/src/main.lua +++ b/src/main.lua @@ -103,7 +103,7 @@ function love.draw() end function generateDaily() - local json = [[{"embeds": [{"title": "**Daily Challenge: %s**","color": 11323851,"fields": [{"name": "Seed","value": "%s","inline": true},{"name": "Version","value": "%s","inline": true},{"name": "Settings","value": "**Objective**: %s\n**Spawn**: %s\n**Puppysanity**: %s\n**Sequence breaks**: %s\n"},{"name": "Title Screen Code","value": "<%s> <%s> <%s> <%s> <%s> (%s/%s/%s/%s/%s)"},{"name": "<:rando:558942498668675072> Sharecode","value": "`%s`"}]}]}]] + local json = [[{"embeds": [{"title": "**Daily Challenge: %s**","color": 11323851,"fields": [{"name": "Seed","value": "%s","inline": true},{"name": "Version","value": "%s","inline": true},{"name": "Settings","value": "**Objective**: %s\n**Spawn**: %s\n**Puppies outside Sand Zone**: %s\n**Sequence breaks**: %s\n"},{"name": "Title Screen Code","value": "<%s> <%s> <%s> <%s> <%s> (%s/%s/%s/%s/%s)"},{"name": "<:rando:558942498668675072> Sharecode","value": "`%s`"}]}]}]] -- no matter what time of day you run the daily, it'll be consistent throughout the day local date = os.date("*t", os.time()) @@ -113,16 +113,25 @@ function generateDaily() local datestring = os.date("%B %d, %Y") local function pick(t) return t[love.math.random(#t)] end - local objective = pick({{name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "All Bosses", val = "objAllBosses"}, {name = "100%", val = "obj100Percent"}}) - local spawn = pick({"Start Point", "Arthur's House", "Camp"}) + local objective = pick({{name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "Bad Ending", val = "objBadEnd"}, {name = "Normal Ending", val = "objNormalEnd"}, {name = "Best Ending", val = "objBestEnd"}, {name = "All Bosses", val = "objAllBosses"}, {name = "100%", val = "obj100Percent"}}) + local spawn = pick({"Start Point", "Arthur's House", "Start Point", "Arthur's House", "Camp"}) local puppies = pick({{name = "Enabled", val = true}, {name = "Disabled", val = false}}) - local sequence = pick({{name = "All", val = true}, {name = "None", val = false}}) + local sequence = pick({{name = "All", val = true}, {name = "None", val = false}, {name = "None", val = false}}) Randomizer.obj = objective.val Randomizer.worldGraph.spawn = spawn Randomizer.puppy = puppies.val Randomizer.worldGraph.seqbreak = sequence.val + Randomizer.worldGraph.dboosts.cthulhu.enabled = sequence.val + Randomizer.worldGraph.dboosts.chaco.enabled = sequence.val + Randomizer.worldGraph.dboosts.paxChaco.enabled = sequence.val + Randomizer.worldGraph.dboosts.flightlessHut.enabled = sequence.val + Randomizer.worldGraph.dboosts.camp.enabled = sequence.val + Randomizer.worldGraph.dboosts.sisters.enabled = sequence.val + Randomizer.worldGraph.dboosts.plantation.enabled = sequence.val + Randomizer.worldGraph.dboosts.rocket.enabled = sequence.val + -- reinitialize seed after pick()ing local seed = Randomizer:_seedRngesus() Randomizer:_updateSharecode(seed)