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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-21 14:22:47 +00:00
Remove unnecessary files from distributable zip.
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@ -18,5 +18,6 @@ build-and-release:
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- love-release -W
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# II - Release to itch.io
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- cd releases
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- FILE=$(ls *-win32.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win32-$CHANNEL"
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# - FILE=$(ls *-win64.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win64-$CHANNEL"
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- FILE=$(ls *-win32.zip) ;
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zip -d "$FILE" "*/lovec.exe" "*/changes.txt" "*/readme.txt" "*.ico" ;
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butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win32-$CHANNEL"
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@ -4,15 +4,14 @@ Cave Story Randomizer
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Todo
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----
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- Remove Love files... lovec.exe, readme, etc.
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- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
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- Randomize Booster v0.8 / v2.0
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Issues
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------
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- [Speedrun] Random Mimiga in top left of Plantation seemingly gave +3? Probably a substition error with Life Capsule. https://youtu.be/PYhd9zhFdAk?t=5280
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- [Speedrun] Snake in sisters fight https://youtu.be/PYhd9zhFdAk?t=4769
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- Infinite Items at Chaco's?!?!
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- [Speedrun] When missiles are replaced, sometimes text will exceed message box after "Opened the chest." text. (ie. https://youtu.be/PYhd9zhFdAk?t=4769)
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- Collecting the Super Missile Launcher increases your maximum missiles by 5. This does not normally happen.
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- Hell Missile Upgrade uses a unique script and won't be easy to replace.
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- Trading back the Nemesis for the Blade almost certainly will be weird.
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@ -20,7 +19,6 @@ Issues
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Bugs
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----
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- Jellyfish juice box told me I got a life capsule, then it said "Max HP increased by 5! Max HP increased by 3!" and then gave me the juice and my HP was actually the same. It's doing this every time I get the juice.
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- Jenka gave me a life pot, but since I already had one, nothing happened. It even stayed in the same spot, instead of moving to the front.
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Credits
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@ -36,7 +36,7 @@ function C:randomize(path)
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-- self:_writePlaintext(tscFiles)
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local canNotBreakBlocks = self:_shuffleItems(tscFiles)
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self:_writeModifiedData(tscFiles)
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-- self:_writePlaintext(tscFiles)
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self:_writePlaintext(tscFiles)
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if canNotBreakBlocks then
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self:_copyModifiedFirstCave()
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end
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@ -234,14 +234,6 @@ function C:_codec(text, mode)
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end
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local decoded = table.concat(chars)
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-- local t = {}
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-- decoded:gsub(".",function(c) table.insert(t,c) end)
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-- local near = 7
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-- for i = encodingCharPosition - near, encodingCharPosition + near do
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-- local c = t[i]
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-- logDebug(i, c, c:byte())
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-- end
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return decoded
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end
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