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https://github.com/cave-story-randomizer/cave-story-randomizer
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Generate correct folder structure for Cave Story+.
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@ -4,7 +4,6 @@ Cave Story Randomizer
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Todo
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----
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- Generate correct directory structure for Cave Story+.
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- Remove Love files... lovec.exe, readme, etc.
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- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
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- Randomize Booster v0.8 / v2.0
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@ -72,6 +72,7 @@ function item(t)
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table.insert(getText, ".....") -- Chako's Rouge
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-- Cave Story+
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table.insert(getText, ("Found %s.<NOD"):format(name)) -- Curly's Panties
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table.insert(getText, ("Obtained a %s.<WAI0160<NOD"):format(name)) -- Life Po
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table.insert(getText, ("Obtained the %s.<WAI0160<NOD"):format(name)) -- Clay Figure Medal
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end
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return {
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@ -38,7 +38,7 @@ function resetLog()
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end
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resetLog()
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local randomizer = require 'randomizer'()
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local Randomizer = require 'randomizer'
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local background
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local font
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local screen
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@ -54,6 +54,7 @@ function love.load()
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end
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function love.directorydropped(path)
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local randomizer = Randomizer()
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status = randomizer:randomize(path)
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end
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@ -20,6 +20,10 @@ local WEAPONS_WHICH_CAN_NOT_BREAK_BLOCKS = {
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'wSnake',
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}
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function C:new()
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self._isCaveStoryPlus = false
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end
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function C:randomize(path)
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resetLog()
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logNotice('=== Cave Story Randomizer v' .. VERSION .. ' ===')
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@ -57,6 +61,7 @@ function C:_mountDirectory(path)
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local containsBase = _.contains(items, 'base')
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if containsBase then
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dirStage = dirStage .. '/base'
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self._isCaveStoryPlus = true
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end
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local items = lf.getDirectoryItems(dirStage)
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@ -147,33 +152,49 @@ function C:_shuffleItems(tscFiles)
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end
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function C:_writeModifiedData(tscFiles)
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local sourcePath = lf.getSourceBaseDirectory()
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-- Create /data/Stage if it doesn't already exist.
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local command = ('mkdir "%s"'):format(sourcePath .. '/data/Stage')
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os.execute(command) -- HERE BE DRAGONS!!!
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-- Write modified files.
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local basePath = self:_getWritePathStage()
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for filename, tscFile in pairs(tscFiles) do
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local path = sourcePath .. '/data/Stage/' .. filename
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local path = basePath .. '/' .. filename
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tscFile:writeTo(path)
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end
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end
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function C:_copyModifiedFirstCave()
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local cavePxmPath = lf.getSourceBaseDirectory() .. '/data/Stage/Cave.pxm'
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local cavePxmPath = self:_getWritePathStage() .. '/Cave.pxm'
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local data = lf.read('database/Cave.pxm')
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assert(data)
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U.writeFile(cavePxmPath, data)
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end
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function C:_writeLog()
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local path = lf.getSourceBaseDirectory() .. '/data/log.txt'
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local path = self:_getWritePath() .. '/log.txt'
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local data = getLogText()
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U.writeFile(path, data)
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print("\n")
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end
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function C:_getWritePath()
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return select(1, self:_getWritePaths())
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end
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function C:_getWritePathStage()
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return select(2, self:_getWritePaths())
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end
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function C:_getWritePaths()
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if self._writePath == nil then
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local sourcePath = lf.getSourceBaseDirectory()
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self._writePath = sourcePath .. '/data'
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self._writePathStage = (self._isCaveStoryPlus)
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and (self._writePath .. '/base/Stage')
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or (self._writePath .. '/Stage')
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-- Create /data(/base)/Stage if it doesn't already exist.
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local command = ('mkdir "%s"'):format(self._writePathStage)
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os.execute(command) -- HERE BE DRAGONS!!!
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end
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return self._writePath, self._writePathStage
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end
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function C:_unmountDirectory(path)
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assert(lf.unmount(path))
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end
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