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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-10 00:45:15 +00:00
adds a button to randomize settings
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@ -35,6 +35,27 @@ function C:setup()
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layout:show()
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end
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settings.randoButton:onPress(function()
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local function fifty() return love.math.random(2) == 2 end
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Screen:loadPuppy(fifty())
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Screen:loadObjective(love.math.random(4)-1)
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settings.seedselect.value = false
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settings.seedrandom.value = true
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Screen:loadMyChar(love.math.random(7))
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Screen:loadSpawn(love.math.random(3)-1)
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Screen:loadSeqSettings(fifty(), {
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cthulhu = fifty(),
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chaco = fifty(),
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paxChaco = fifty(),
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flightlessHut = fifty(),
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camp = fifty(),
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sisters = fifty(),
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plantation = fifty(),
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rocket = fifty()
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})
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Screen:loadMusicSettings(fifty(), fifty(), love.math.random(3))
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end)
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function C:loadPuppy(puppy)
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settings.puppy.value = puppy
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end
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@ -61,7 +82,9 @@ function C:loadSeed(seed)
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end
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function C:loadMyChar(mychar)
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if mychar == "assets/myChar/Quote.bmp" then
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if type(mychar) == "number" then
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settings.mychar.index = mychar
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elseif mychar == "assets/myChar/Quote.bmp" then
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settings.mychar.index = 1
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elseif mychar == "assets/myChar/Curly.bmp" then
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settings.mychar.index = 2
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@ -91,7 +114,7 @@ function C:loadSpawn(spawn)
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end
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function C:loadSeqSettings(breaks, seq)
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if breaks then settings.seqbreak.value = breaks end
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if breaks ~= nil then settings.seqbreak.value = breaks end
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if breaks or breaks == nil then
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sequence.cthulhu.value = seq.cthulhu
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sequence.chaco.value = seq.chaco
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@ -107,9 +130,21 @@ end
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function C:loadMusicSettings(shuffle, beta, flavor)
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settings.music.value = shuffle
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music.beta.value = beta
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if flavor == "Shuffle" then music.shuffle.value = true end
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if flavor == "Random" then music.random.value = true end
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if flavor == "Chaos" then music.random.value = true end
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if flavor == "Shuffle" or flavor == 1 then
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music.shuffle.value = true
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music.random.value = false
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music.chaos.value = false
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end
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if flavor == "Random" or flavor == 2 then
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music.shuffle.value = false
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music.random.value = true
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music.chaos.value = false
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end
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if flavor == "Chaos" or flavor == 3 then
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music.shuffle.value = false
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music.random.value = false
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music.chaos.value = true
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end
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end
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layout.version.text = 'Cave Story Randomizer v' .. VERSION
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@ -61,6 +61,7 @@ return { style = 'dialog',
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},
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{ style = 'dialogFoot',
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{},
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{ style = 'dialogButton', id = 'randoButton', text = 'Random Settings', width = 120 },
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{ style = 'dialogButton', id = 'closeButton', text = 'Close' }
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}
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}
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