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https://github.com/cave-story-randomizer/cave-story-randomizer
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shuffles mr little
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@ -341,8 +341,9 @@ local function _itemData()
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mrLittle = {
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name = "Little Man",
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script = "<EVE0082",
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attributes = {"event"},
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placed = true
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attributes = {"mandatory"},
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hints = {"Mr Little", "a living being"}
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--placed = true
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},
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ironBond = {
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name = "Iron Bond",
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@ -48,7 +48,7 @@ function mimigaVillage:new(worldGraph)
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reservoir = Location("Reservoir", "Pool", "0301", self, {"underwater"}),
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mapChest = Location("Mimiga Village Chest", "Mimi", "0202", self),
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assembly = Location("Assembly Hall Fireplace", "Comu", "0303", self, {"in a fireplace"}),
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mrLittle = Location("Mr. Little (Graveyard)", "Cemet", "0202", self),
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mrLittle = Location("Mr. Little (Graveyard)", "Cemet", "0202", self, {"in the Graveyard", "with a very little man, hiding in the grass"}),
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grave = Location("Arthur's Grave", "Cemet", "0301", self, {"with a fallen hero..", "in the Graveyard"}),
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mushroomChest = Location("Storage? Chest", "Mapi", "0202", self, {"in the Graveyard"}),
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maPignon = Location("Ma Pignon Boss", "Mapi", "0501", self, {"behind a boss", "behind Ma Pignon", "in the Graveyard"})
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@ -79,7 +79,7 @@ function mimigaVillage:new(worldGraph)
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return false
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end
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self.locations.mrLittle:setItem(self.world.items:getByKey("mrLittle"))
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--self.locations.mrLittle:setItem(self.world.items:getByKey("mrLittle"))
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end
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local arthur = Region:extend()
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