mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-25 22:47:14 +00:00
reformatting first cave access requirements
in prevision of entrance rando, and also to remove redundancies
This commit is contained in:
parent
0a12d846c5
commit
65cd5a1d8b
|
@ -28,15 +28,22 @@ function firstCave:new(worldGraph)
|
|||
}
|
||||
|
||||
self.requirements = function(self, items)
|
||||
if self.world:StartPoint() then
|
||||
return true
|
||||
elseif self.world:Arthur() or self.world:Camp() then
|
||||
return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
|
||||
end
|
||||
return _has(items, "flight") and _has(items, "weaponSN") and self.world.regions.mimigaVillage:canAccess(items)
|
||||
end
|
||||
|
||||
self.locations.gunsmith.requirements = function(self, items)
|
||||
return _has(items, "flight") and _has(items, "polarStar") and _has(items, "eventCore") and self.region.world.regions.mimigaVillage:canAccess(items)
|
||||
return _has(items, "polarStar") and _has(items, "eventCore")
|
||||
end
|
||||
|
||||
-- individual location access requirement overrides
|
||||
self.locations.firstCapsule.canAccess = function(self, items)
|
||||
if self.region.world:StartPoint() then return true end
|
||||
return Location.canAccess(self, items)
|
||||
end
|
||||
|
||||
self.locations.gunsmithChest.canAccess = function(self, items)
|
||||
if self.region.world:StartPoint() then return true end
|
||||
return Location.canAccess(self, items)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue