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72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using System;
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namespace ProjectZ.InGame.Things
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{
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public partial class Values
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{
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[Flags]
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public enum CollisionTypes
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{
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None = 0x00,
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Normal = 0x01,
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Hole = 0x02,
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PlayerItem = 0x04,
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Player = 0x08,
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Enemy = 0x10,
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Ladder = 0x20,
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LadderTop = 0x40,
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NPCWall = 0x80,
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Item = 0x100,
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DrownExclude = 0x200,
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Hookshot = 0x400,
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DeepWater = 0x800,
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MovingPlatform = 0x1000,
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RaftExit = 0x2000,
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PushIgnore = 0x4000, // objects the player should not push (play the push animation)
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Destroyable = 0x8000,
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ThrowIgnore = 0x10000,
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ThrowWeaponIgnore = 0x20000
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}
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[Flags]
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public enum BodyCollision
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{
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None = 0,
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Floor = 1,
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Left = 2,
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Right = 4,
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Top = 8,
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Bottom = 16,
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Horizontal = 32,
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Vertical = 64
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}
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[Flags]
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public enum HitCollision
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{
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None,
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Enemy = 1,
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Blocking = 2,
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NoneBlocking = 4, // weapons like the boomerang will move through the object
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Particle = 8,
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Repelling = 16,
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RepellingParticle = 8 + 16,
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Repelling0 = 32, // repell much
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Repelling1 = 64, // repell not so much
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}
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[Flags]
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public enum GameObjectTag
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{
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None = 0,
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Enemy = 1,
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Trap = 2,
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Damage = 4,
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Hole = 8,
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Lamp = 16,
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Ocarina = 32
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}
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}
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}
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