LADXHD/InGame/Things/CollisionTypes.cs

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2023-12-14 22:21:22 +00:00
using System;
namespace ProjectZ.InGame.Things
{
public partial class Values
{
[Flags]
public enum CollisionTypes
{
None = 0x00,
Normal = 0x01,
Hole = 0x02,
PlayerItem = 0x04,
Player = 0x08,
Enemy = 0x10,
Ladder = 0x20,
LadderTop = 0x40,
NPCWall = 0x80,
Item = 0x100,
DrownExclude = 0x200,
Hookshot = 0x400,
DeepWater = 0x800,
MovingPlatform = 0x1000,
RaftExit = 0x2000,
PushIgnore = 0x4000, // objects the player should not push (play the push animation)
Destroyable = 0x8000,
ThrowIgnore = 0x10000,
ThrowWeaponIgnore = 0x20000
}
[Flags]
public enum BodyCollision
{
None = 0,
Floor = 1,
Left = 2,
Right = 4,
Top = 8,
Bottom = 16,
Horizontal = 32,
Vertical = 64
}
[Flags]
public enum HitCollision
{
None,
Enemy = 1,
Blocking = 2,
NoneBlocking = 4, // weapons like the boomerang will move through the object
Particle = 8,
Repelling = 16,
RepellingParticle = 8 + 16,
Repelling0 = 32, // repell much
Repelling1 = 64, // repell not so much
}
[Flags]
public enum GameObjectTag
{
None = 0,
Enemy = 1,
Trap = 2,
Damage = 4,
Hole = 8,
Lamp = 16,
Ocarina = 32
}
}
}