using System; namespace ProjectZ.InGame.Things { public partial class Values { [Flags] public enum CollisionTypes { None = 0x00, Normal = 0x01, Hole = 0x02, PlayerItem = 0x04, Player = 0x08, Enemy = 0x10, Ladder = 0x20, LadderTop = 0x40, NPCWall = 0x80, Item = 0x100, DrownExclude = 0x200, Hookshot = 0x400, DeepWater = 0x800, MovingPlatform = 0x1000, RaftExit = 0x2000, PushIgnore = 0x4000, // objects the player should not push (play the push animation) Destroyable = 0x8000, ThrowIgnore = 0x10000, ThrowWeaponIgnore = 0x20000 } [Flags] public enum BodyCollision { None = 0, Floor = 1, Left = 2, Right = 4, Top = 8, Bottom = 16, Horizontal = 32, Vertical = 64 } [Flags] public enum HitCollision { None, Enemy = 1, Blocking = 2, NoneBlocking = 4, // weapons like the boomerang will move through the object Particle = 8, Repelling = 16, RepellingParticle = 8 + 16, Repelling0 = 32, // repell much Repelling1 = 64, // repell not so much } [Flags] public enum GameObjectTag { None = 0, Enemy = 1, Trap = 2, Damage = 4, Hole = 8, Lamp = 16, Ocarina = 32 } } }