LADXHD/InGame/GameObjects/Things/ObjShadowSetter.cs
2023-12-14 17:21:22 -05:00

21 lines
549 B
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
namespace ProjectZ.InGame.GameObjects.Things
{
class ObjShadowSetter : GameObject
{
public ObjShadowSetter() : base("editor shadow setter")
{
EditorColor = Color.Red;
}
public ObjShadowSetter(Map.Map map, int posX, int posY, float height, float rotation) : base(map)
{
Map.ShadowHeight = height;
Map.ShadowRotation = rotation;
IsDead = true;
}
}
}