using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; namespace ProjectZ.InGame.GameObjects.Things { class ObjShadowSetter : GameObject { public ObjShadowSetter() : base("editor shadow setter") { EditorColor = Color.Red; } public ObjShadowSetter(Map.Map map, int posX, int posY, float height, float rotation) : base(map) { Map.ShadowHeight = height; Map.ShadowRotation = rotation; IsDead = true; } } }