Commit graph

5968 commits

Author SHA1 Message Date
bunnei 2dc3a56e96
Merge pull request #250 from bunnei/buffer-dequeue-wait
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
bunnei 2332a44b68
Merge pull request #249 from Subv/macro_E1A
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
bunnei c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
bunnei c86af6939c hle_ipc: Add SleepClientThread to block current thread within HLE routines. 2018-03-18 20:56:34 -04:00
bunnei 2faa83ca13 hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. 2018-03-18 20:56:33 -04:00
bunnei 019f1a0cf0 hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. 2018-03-18 20:56:33 -04:00
bunnei e353b9fb3d thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. 2018-03-18 20:56:32 -04:00
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
bunnei 6317a0b2ca
Merge pull request #248 from Subv/cb_data
GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Sebastian Valle 46f9d4b4a3
Merge pull request #246 from Subv/gpu_macro_calls
GPU: Store uploaded GPU macros and keep track of the number of method arguments.
2018-03-18 15:13:40 -05:00
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
bunnei 29981fa2eb
Merge pull request #245 from Subv/set_shader2
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 21:19:39 -04:00
Subv ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 2018-03-17 18:32:57 -05:00
Subv 88698c156f GPU: Store shader constbuffer bindings in the GPU state. 2018-03-17 18:32:57 -05:00
Subv 66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 2018-03-17 18:32:56 -05:00
Subv 1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.

Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv 579000e747 GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.

Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei 516ef4f19f
Merge pull request #242 from Subv/set_shader
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
bunnei c286921739
Merge pull request #243 from Subv/vertex_buffer
GPU: Added the vertex array registers.
2018-03-17 00:04:31 -04:00
Subv f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 2018-03-16 22:51:06 -05:00
Subv d2888f7e90 GPU: Added the vertex array registers. 2018-03-16 22:47:45 -05:00
bunnei cd4e8a989c
Merge pull request #241 from Subv/gpu_method_call
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv 29feece4b8 GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.

Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
bunnei 0eff775264
Merge pull request #239 from Subv/shaders
GPU: Added some shader-related registers.
2018-03-16 21:09:35 -04:00
bunnei e453b09a61
Merge pull request #238 from bunnei/fix-buffer-check
nvflinger: Remove superfluous buffer format check.
2018-03-16 21:04:39 -04:00
Subv bf310a41b8 GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
Subv cbec739e7b GPU: Added Maxwell registers for Shader Program control. 2018-03-16 19:23:11 -05:00
bunnei 494275fd38 nvflinger: Remove superfluous buffer format check. 2018-03-16 20:11:50 -04:00
bunnei e7ba2a4447
Merge pull request #232 from bunnei/heap-fixes
Various heap fixes for libtransistor
2018-03-16 20:06:27 -04:00
bunnei cc6f22e0e4 process: MirrorMemory should use MemoryState::Mapped. 2018-03-16 19:24:54 -04:00
bunnei e9a857ce82 process: Unmap previously allocated heap. 2018-03-16 18:32:25 -04:00
bunnei 403f8e79ea arm_interface: Support unmapping previously mapped memory. 2018-03-16 18:32:24 -04:00
bunnei 34a29ad051 svc: Use more correct values for GetInfo MapRegion and NewMapRegion. 2018-03-16 18:32:23 -04:00
bunnei 8581404482 kernel: Move stack region outside of application heap. 2018-03-16 18:32:23 -04:00
bunnei 69ee9edd8d memory: Add regions for map region, "new" map region, etc. 2018-03-16 18:32:22 -04:00
bunnei 3923b0f589 process: Fix stack memory state. 2018-03-16 18:32:21 -04:00
bunnei 8be7131033 MemoryState: Add additional memory states and improve naming. 2018-03-16 18:32:21 -04:00
bunnei 07ae1f972d
Merge pull request #237 from mailwl/nifm-module
Service/NIFM: convert to module
2018-03-16 18:26:02 -04:00
mailwl fbfa7ddd62 IGeneralService: fix function list 2018-03-16 16:34:12 +03:00
mailwl 9289255314 Service/NIFM: stub cancel function 2018-03-16 11:08:22 +03:00
mailwl ec030a542f Service/NIFM: convert to module 2018-03-16 11:00:29 +03:00
bunnei cde9386e0f
Merge pull request #236 from bunnei/refactor-process-creation
core: Move process creation out of global state.
2018-03-14 19:33:27 -04:00
bunnei 7d6653268f core: Move process creation out of global state. 2018-03-14 18:42:19 -04:00
bunnei 8538e0bc3d
Merge pull request #213 from Hexagon12/dynarmic-default
Make Dynarmic the default CPU core
2018-03-07 18:21:13 -05:00
bunnei 5750f6f046
Merge pull request #230 from Subv/gpu_draw
GPU: Intercept writes to the VERTEX_END_GL register.
2018-03-05 09:58:58 -05:00
Subv 5fb4c718cc GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().

We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00