mirror of
https://github.com/diamondburned/arikawa.git
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134 lines
4.5 KiB
Go
134 lines
4.5 KiB
Go
package state
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import (
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"errors"
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"github.com/diamondburned/arikawa/discord"
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)
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// Store is the state storage. It should handle mutex itself, and it should only
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// concern itself with the local state.
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type Store interface {
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StoreGetter
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StoreModifier
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}
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// All methods in StoreGetter will be wrapped by the State. If the State can't
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// find anything in the storage, it will call the API itself and automatically
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// add what's missing into the storage.
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//
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// Methods that return with a slice should pay attention to race conditions that
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// would mutate the underlying slice (and as a result the returned slice as
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// well). The best way to avoid this is to copy the whole slice, like
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// DefaultStore does.
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//
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// These methods should not care about returning slices in order, unless
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// explicitly stated against.
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type StoreGetter interface {
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Me() (*discord.User, error)
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// Channel should check for both DM and guild channels.
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Channel(id discord.ChannelID) (*discord.Channel, error)
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Channels(guildID discord.GuildID) ([]discord.Channel, error)
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// same API as (*api.Client)
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CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
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PrivateChannels() ([]discord.Channel, error)
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Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error)
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Emojis(guildID discord.GuildID) ([]discord.Emoji, error)
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Guild(id discord.GuildID) (*discord.Guild, error)
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Guilds() ([]discord.Guild, error)
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Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error)
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Members(guildID discord.GuildID) ([]discord.Member, error)
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Message(channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error)
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// Messages should return messages ordered from latest to earliest.
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Messages(channelID discord.ChannelID) ([]discord.Message, error)
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MaxMessages() int // used to know if the state is filled or not.
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// These don't get fetched from the API, it's Gateway only.
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Presence(guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error)
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Presences(guildID discord.GuildID) ([]discord.Presence, error)
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Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error)
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Roles(guildID discord.GuildID) ([]discord.Role, error)
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VoiceState(guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error)
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VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error)
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}
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type StoreModifier interface {
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MyselfSet(me discord.User) error
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// ChannelSet should switch on Type to know if it's a private channel or
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// not.
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ChannelSet(discord.Channel) error
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ChannelRemove(discord.Channel) error
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// EmojiSet should delete all old emojis before setting new ones.
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EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error
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GuildSet(discord.Guild) error
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GuildRemove(id discord.GuildID) error
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MemberSet(guildID discord.GuildID, member discord.Member) error
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MemberRemove(guildID discord.GuildID, userID discord.UserID) error
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// MessageSet should prepend messages into the slice, the latest being in
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// front.
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MessageSet(discord.Message) error
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MessageRemove(channelID discord.ChannelID, messageID discord.MessageID) error
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PresenceSet(guildID discord.GuildID, presence discord.Presence) error
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PresenceRemove(guildID discord.GuildID, userID discord.UserID) error
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RoleSet(guildID discord.GuildID, role discord.Role) error
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RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error
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VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error
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VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error
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}
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// StoreResetter is used by the state to reset the store on every Ready event.
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type StoreResetter interface {
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// Reset resets the store to a new valid instance.
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Reset() error
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}
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// ErrStoreNotFound is an error that a store can use to return when something
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// isn't in the storage. There is no strict restrictions on what uses this (the
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// default one does, though), so be advised.
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var ErrStoreNotFound = errors.New("item not found in store")
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// DiffMessage fills non-empty fields from src to dst.
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func DiffMessage(src discord.Message, dst *discord.Message) {
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// Thanks, Discord.
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if src.Content != "" {
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dst.Content = src.Content
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}
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if src.EditedTimestamp.IsValid() {
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dst.EditedTimestamp = src.EditedTimestamp
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}
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if src.Mentions != nil {
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dst.Mentions = src.Mentions
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}
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if src.Embeds != nil {
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dst.Embeds = src.Embeds
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}
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if src.Attachments != nil {
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dst.Attachments = src.Attachments
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}
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if src.Timestamp.IsValid() {
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dst.Timestamp = src.Timestamp
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}
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if src.Author.ID.IsValid() {
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dst.Author = src.Author
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}
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if src.Reactions != nil {
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dst.Reactions = src.Reactions
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}
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}
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