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State: Ready events now automatically reset the state

This commit is contained in:
diamondburned 2020-08-18 10:20:48 -07:00
parent a7e9439109
commit f0c73f4c99
2 changed files with 13 additions and 0 deletions

View file

@ -50,6 +50,13 @@ func (s *State) hookSession() {
func (s *State) onEvent(iface interface{}) {
switch ev := iface.(type) {
case *gateway.ReadyEvent:
// Reset the store before proceeding.
if resetter, ok := s.Store.(StoreResetter); ok {
if err := resetter.Reset(); err != nil {
s.stateErr(err, "Failed to reset state on READY")
}
}
// Set Ready to the state
s.Ready = *ev

View file

@ -92,6 +92,12 @@ type StoreModifier interface {
VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error
}
// StoreResetter is used by the state to reset the store on every Ready event.
type StoreResetter interface {
// Reset resets the store to a new valid instance.
Reset() error
}
// ErrStoreNotFound is an error that a store can use to return when something
// isn't in the storage. There is no strict restrictions on what uses this (the
// default one does, though), so be advised.