arikawa/gateway/commands.go

93 lines
2.5 KiB
Go

package gateway
import (
"context"
"github.com/diamondburned/arikawa/discord"
"github.com/pkg/errors"
)
// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
type IdentifyData struct {
Token string `json:"token"`
Properties IdentifyProperties `json:"properties"`
Compress bool `json:"compress,omitempty"` // true
LargeThreshold uint `json:"large_threshold,omitempty"` // 50
GuildSubscription bool `json:"guild_subscriptions"` // true
Shard *Shard `json:"shard,omitempty"` // [ shard_id, num_shards ]
Presence *UpdateStatusData `json:"presence,omitempty"`
}
func (i *IdentifyData) SetShard(id, num int) {
if i.Shard == nil {
i.Shard = new(Shard)
}
i.Shard[0], i.Shard[1] = id, num
}
type IdentifyProperties struct {
// Required
OS string `json:"os"` // GOOS
Browser string `json:"browser"` // Arikawa
Device string `json:"device"` // Arikawa
// Optional
BrowserUserAgent string `json:"browser_user_agent,omitempty"`
BrowserVersion string `json:"browser_version,omitempty"`
OsVersion string `json:"os_version,omitempty"`
Referrer string `json:"referrer,omitempty"`
ReferringDomain string `json:"referring_domain,omitempty"`
}
func (g *Gateway) Identify() error {
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
if err := g.Identifier.Wait(ctx); err != nil {
return errors.Wrap(err, "Can't wait for identify()")
}
return g.Send(IdentifyOP, g.Identifier)
}
type ResumeData struct {
Token string `json:"token"`
SessionID string `json:"session_id"`
Sequence int64 `json:"seq"`
}
// HeartbeatData is the last sequence number to be sent.
type HeartbeatData int
func (g *Gateway) Heartbeat() error {
return g.Send(HeartbeatOP, g.Sequence.Get())
}
type RequestGuildMembersData struct {
GuildID []discord.Snowflake `json:"guild_id"`
UserIDs []discord.Snowflake `json:"user_id,omitempty"`
Query string `json:"query,omitempty"`
Limit uint `json:"limit"`
Presences bool `json:"presences,omitempty"`
}
type UpdateVoiceStateData struct {
GuildID discord.Snowflake `json:"guild_id"`
ChannelID discord.Snowflake `json:"channel_id"`
SelfMute bool `json:"self_mute"`
SelfDeaf bool `json:"self_deaf"`
}
type UpdateStatusData struct {
Since discord.Milliseconds `json:"since,omitempty"` // 0 if not idle
Game *Activity `json:"game,omitempty"` // nullable
Status Status `json:"status"`
AFK bool `json:"afk"`
}