package gateway import ( "context" "github.com/diamondburned/arikawa/discord" "github.com/pkg/errors" ) // Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent type IdentifyData struct { Token string `json:"token"` Properties IdentifyProperties `json:"properties"` Compress bool `json:"compress,omitempty"` // true LargeThreshold uint `json:"large_threshold,omitempty"` // 50 GuildSubscription bool `json:"guild_subscriptions"` // true Shard *Shard `json:"shard,omitempty"` // [ shard_id, num_shards ] Presence *UpdateStatusData `json:"presence,omitempty"` } func (i *IdentifyData) SetShard(id, num int) { if i.Shard == nil { i.Shard = new(Shard) } i.Shard[0], i.Shard[1] = id, num } type IdentifyProperties struct { // Required OS string `json:"os"` // GOOS Browser string `json:"browser"` // Arikawa Device string `json:"device"` // Arikawa // Optional BrowserUserAgent string `json:"browser_user_agent,omitempty"` BrowserVersion string `json:"browser_version,omitempty"` OsVersion string `json:"os_version,omitempty"` Referrer string `json:"referrer,omitempty"` ReferringDomain string `json:"referring_domain,omitempty"` } func (g *Gateway) Identify() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() if err := g.Identifier.Wait(ctx); err != nil { return errors.Wrap(err, "Can't wait for identify()") } return g.Send(IdentifyOP, g.Identifier) } type ResumeData struct { Token string `json:"token"` SessionID string `json:"session_id"` Sequence int64 `json:"seq"` } // HeartbeatData is the last sequence number to be sent. type HeartbeatData int func (g *Gateway) Heartbeat() error { return g.Send(HeartbeatOP, g.Sequence.Get()) } type RequestGuildMembersData struct { GuildID []discord.Snowflake `json:"guild_id"` UserIDs []discord.Snowflake `json:"user_id,omitempty"` Query string `json:"query,omitempty"` Limit uint `json:"limit"` Presences bool `json:"presences,omitempty"` } type UpdateVoiceStateData struct { GuildID discord.Snowflake `json:"guild_id"` ChannelID discord.Snowflake `json:"channel_id"` SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` } type UpdateStatusData struct { Since discord.Milliseconds `json:"since,omitempty"` // 0 if not idle Game *Activity `json:"game,omitempty"` // nullable Status Status `json:"status"` AFK bool `json:"afk"` }