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arikawa/voice/voicegateway/gateway.go

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//
// For the brave souls who get this far: You are the chosen ones,
// the valiant knights of programming who toil away, without rest,
// fixing our most awful code. To you, true saviors, kings of men,
// I say this: never gonna give you up, never gonna let you down,
// never gonna run around and desert you. Never gonna make you cry,
// never gonna say goodbye. Never gonna tell a lie and hurt you.
//
package voicegateway
import (
"context"
"strings"
"sync"
"time"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/utils/json"
"github.com/diamondburned/arikawa/utils/moreatomic"
"github.com/diamondburned/arikawa/utils/wsutil"
"github.com/pkg/errors"
)
const (
// Version represents the current version of the Discord Gateway Gateway this package uses.
Version = "4"
)
var (
ErrNoSessionID = errors.New("no sessionID was received")
ErrNoEndpoint = errors.New("no endpoint was received")
)
// State contains state information of a voice gateway.
type State struct {
GuildID discord.Snowflake
ChannelID discord.Snowflake
UserID discord.Snowflake
SessionID string
Token string
Endpoint string
}
// Gateway represents a Discord Gateway Gateway connection.
type Gateway struct {
state State // constant
mutex sync.RWMutex
ready ReadyEvent
ws *wsutil.Websocket
Timeout time.Duration
reconnect moreatomic.Bool
EventLoop *wsutil.PacemakerLoop
// ErrorLog will be called when an error occurs (defaults to log.Println)
ErrorLog func(err error)
// AfterClose is called after each close. Error can be non-nil, as this is
// called even when the Gateway is gracefully closed. It's used mainly for
// reconnections or any type of connection interruptions. (defaults to noop)
AfterClose func(err error)
// Filled by methods, internal use
waitGroup *sync.WaitGroup
}
func New(state State) *Gateway {
return &Gateway{
state: state,
Timeout: wsutil.WSTimeout,
ErrorLog: wsutil.WSError,
AfterClose: func(error) {},
}
}
// TODO: get rid of
func (c *Gateway) Ready() ReadyEvent {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.ready
}
// Open shouldn't be used, but JoinServer instead.
func (c *Gateway) Open() error {
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
var endpoint = "wss://" + strings.TrimSuffix(c.state.Endpoint, ":80") + "/?v=" + Version
wsutil.WSDebug("Connecting to voice endpoint (endpoint=" + endpoint + ")")
c.ws = wsutil.New(endpoint)
// Create a new context with a timeout for the connection.
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
// Connect to the Gateway Gateway.
if err := c.ws.Dial(ctx); err != nil {
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return errors.Wrap(err, "failed to connect to voice gateway")
}
wsutil.WSDebug("Trying to start...")
// Try to start or resume the connection.
if err := c.start(); err != nil {
return err
}
return nil
}
// Start .
func (c *Gateway) start() error {
if err := c.__start(); err != nil {
wsutil.WSDebug("Start failed: ", err)
// Close can be called with the mutex still acquired here, as the
// pacemaker hasn't started yet.
if err := c.Close(); err != nil {
wsutil.WSDebug("Failed to close after start fail: ", err)
}
return err
}
return nil
}
// this function blocks until READY.
func (c *Gateway) __start() error {
// Make a new WaitGroup for use in background loops:
c.waitGroup = new(sync.WaitGroup)
ch := c.ws.Listen()
// Wait for hello.
wsutil.WSDebug("Waiting for Hello..")
var hello *HelloEvent
_, err := wsutil.AssertEvent(<-ch, HelloOP, &hello)
if err != nil {
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return errors.Wrap(err, "error at Hello")
}
wsutil.WSDebug("Received Hello")
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
// Turns out Hello is sent right away on connection start.
if !c.reconnect.Get() {
if err := c.Identify(); err != nil {
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return errors.Wrap(err, "failed to identify")
}
} else {
if err := c.Resume(); err != nil {
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return errors.Wrap(err, "failed to resume")
}
}
// This bool is because we should only try and Resume once.
c.reconnect.Set(false)
// Wait for either Ready or Resumed.
err = wsutil.WaitForEvent(c, ch, func(op *wsutil.OP) bool {
return op.Code == ReadyOP || op.Code == ResumedOP
})
if err != nil {
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return errors.Wrap(err, "failed to wait for Ready or Resumed")
}
// Create an event loop executor.
c.EventLoop = wsutil.NewLoop(hello.HeartbeatInterval.Duration(), ch, c)
// Start the event handler, which also handles the pacemaker death signal.
c.waitGroup.Add(1)
c.EventLoop.RunAsync(func(err error) {
c.waitGroup.Done() // mark so Close() can exit.
wsutil.WSDebug("Event loop stopped.")
if err != nil {
c.ErrorLog(err)
c.Reconnect()
// Reconnect should spawn another eventLoop in its Start function.
}
})
wsutil.WSDebug("Started successfully.")
return nil
}
// Close .
func (c *Gateway) Close() error {
// Check if the WS is already closed:
if c.waitGroup == nil && c.EventLoop.Stopped() {
wsutil.WSDebug("Gateway is already closed.")
c.AfterClose(nil)
return nil
}
// If the pacemaker is running:
if !c.EventLoop.Stopped() {
wsutil.WSDebug("Stopping pacemaker...")
// Stop the pacemaker and the event handler
c.EventLoop.Stop()
wsutil.WSDebug("Stopped pacemaker.")
}
wsutil.WSDebug("Waiting for WaitGroup to be done.")
// This should work, since Pacemaker should signal its loop to stop, which
// would also exit our event loop. Both would be 2.
c.waitGroup.Wait()
// Mark g.waitGroup as empty:
c.waitGroup = nil
wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
err := c.ws.Close()
c.AfterClose(err)
return err
}
func (c *Gateway) Reconnect() error {
wsutil.WSDebug("Reconnecting...")
// Guarantee the gateway is already closed. Ignore its error, as we're
// redialing anyway.
c.Close()
c.reconnect.Set(true)
// Condition: err == ErrInvalidSession:
// If the connection is rate limited (documented behavior):
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
if err := c.Open(); err != nil {
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return errors.Wrap(err, "failed to reopen gateway")
}
wsutil.WSDebug("Reconnected successfully.")
return nil
}
func (c *Gateway) SessionDescription(sp SelectProtocol) (*SessionDescriptionEvent, error) {
// Add the handler first.
ch, cancel := c.EventLoop.Extras.Add(func(op *wsutil.OP) bool {
return op.Code == SessionDescriptionOP
})
defer cancel()
if err := c.SelectProtocol(sp); err != nil {
return nil, err
}
var sesdesc *SessionDescriptionEvent
// Wait for SessionDescriptionOP packet.
if err := (<-ch).UnmarshalData(&sesdesc); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal session description")
}
return sesdesc, nil
}
// Send .
func (c *Gateway) Send(code OPCode, v interface{}) error {
return c.send(code, v)
}
// send .
func (c *Gateway) send(code OPCode, v interface{}) error {
if c.ws == nil {
return errors.New("tried to send data to a connection without a Websocket")
}
if c.ws.Conn == nil {
return errors.New("tried to send data to a connection with a closed Websocket")
}
var op = wsutil.OP{
Code: code,
}
if v != nil {
b, err := json.Marshal(v)
if err != nil {
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return errors.Wrap(err, "failed to encode v")
}
op.Data = b
}
b, err := json.Marshal(op)
if err != nil {
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return errors.Wrap(err, "failed to encode payload")
}
// WS should already be thread-safe.
return c.ws.Send(b)
}