Voice: Separated UDP and WS into packages, added io.Writer API
This commit is contained in:
parent
95624292f7
commit
3005c7b44a
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@ -109,7 +109,9 @@ func (s Seconds) Duration() time.Duration {
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//
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type Milliseconds int
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// Milliseconds is in float64 because some Discord events return time with a
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// trailing decimal.
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type Milliseconds float64
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func DurationToMilliseconds(dura time.Duration) Milliseconds {
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return Milliseconds(dura.Milliseconds())
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@ -120,5 +122,6 @@ func (ms Milliseconds) String() string {
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}
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func (ms Milliseconds) Duration() time.Duration {
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return time.Duration(ms) * time.Millisecond
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const f64ms = Milliseconds(time.Millisecond)
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return time.Duration(ms * f64ms)
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}
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2
go.mod
2
go.mod
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@ -5,8 +5,10 @@ go 1.13
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require (
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github.com/gorilla/schema v1.1.0
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github.com/gorilla/websocket v1.4.2
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github.com/petermattis/goid v0.0.0-20180202154549-b0b1615b78e5 // indirect
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github.com/pkg/errors v0.9.1
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github.com/sasha-s/go-csync v0.0.0-20160729053059-3bc6c8bdb3fa
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github.com/sasha-s/go-deadlock v0.2.0
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2
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golang.org/x/net v0.0.0-20200202094626-16171245cfb2 // indirect
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golang.org/x/time v0.0.0-20191024005414-555d28b269f0
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4
go.sum
4
go.sum
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@ -2,10 +2,14 @@ github.com/gorilla/schema v1.1.0 h1:CamqUDOFUBqzrvxuz2vEwo8+SUdwsluFh7IlzJh30LY=
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github.com/gorilla/schema v1.1.0/go.mod h1:kgLaKoK1FELgZqMAVxx/5cbj0kT+57qxUrAlIO2eleU=
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github.com/gorilla/websocket v1.4.2 h1:+/TMaTYc4QFitKJxsQ7Yye35DkWvkdLcvGKqM+x0Ufc=
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github.com/gorilla/websocket v1.4.2/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/petermattis/goid v0.0.0-20180202154549-b0b1615b78e5 h1:q2e307iGHPdTGp0hoxKjt1H5pDo6utceo3dQVK3I5XQ=
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github.com/petermattis/goid v0.0.0-20180202154549-b0b1615b78e5/go.mod h1:jvVRKCrJTQWu0XVbaOlby/2lO20uSCHEMzzplHXte1o=
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github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
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github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
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github.com/sasha-s/go-csync v0.0.0-20160729053059-3bc6c8bdb3fa h1:xiD6U6h+QMkAwI195dFwdku2N+enlCy9XwFTnEXaCQo=
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github.com/sasha-s/go-csync v0.0.0-20160729053059-3bc6c8bdb3fa/go.mod h1:KKzWrLiWu6EpzxZBPmPisPgq6oL+do2yLa0C0BTx5fA=
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github.com/sasha-s/go-deadlock v0.2.0 h1:lMqc+fUb7RrFS3gQLtoQsJ7/6TV/pAIFvBsqX73DK8Y=
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github.com/sasha-s/go-deadlock v0.2.0/go.mod h1:StQn567HiB1fF2yJ44N9au7wOhrPS3iZqiDbRupzT10=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2 h1:VklqNMn3ovrHsnt90PveolxSbWFaJdECFbxSq0Mqo2M=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/net v0.0.0-20200202094626-16171245cfb2 h1:CCH4IOTTfewWjGOlSp+zGcjutRKlBEZQ6wTn8ozI/nI=
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@ -2,7 +2,6 @@
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package heart
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import (
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"log"
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"sync"
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"sync/atomic"
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"time"
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@ -92,8 +91,6 @@ func (p *Pacemaker) Stop() {
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}
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func (p *Pacemaker) start() error {
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log.Println("Heartbeat interval:", p.Heartrate)
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// Reset states to its old position.
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p.EchoBeat.Set(time.Time{})
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p.SentBeat.Set(time.Time{})
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@ -93,7 +93,7 @@ func (p *PacemakerLoop) Run() error {
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o, err := DecodeOP(ev)
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if err != nil {
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p.errorLog(errors.Wrap(err, "Failed to decode OP"))
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return err
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continue // ignore
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}
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// Check the events before handling.
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@ -125,6 +125,10 @@ func (ex *ExtraHandlers) Add(check func(*OP) bool) (<-chan *OP, func()) {
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ex.mutex.Lock()
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defer ex.mutex.Unlock()
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if ex.handlers == nil {
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ex.handlers = make(map[uint32]*ExtraHandler, 1)
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}
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i := ex.serial
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ex.serial++
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@ -1,383 +0,0 @@
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//
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// For the brave souls who get this far: You are the chosen ones,
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// the valiant knights of programming who toil away, without rest,
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// fixing our most awful code. To you, true saviors, kings of men,
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// I say this: never gonna give you up, never gonna let you down,
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// never gonna run around and desert you. Never gonna make you cry,
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// never gonna say goodbye. Never gonna tell a lie and hurt you.
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//
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package voice
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import (
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"context"
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"net"
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"strings"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/arikawa/utils/heart"
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"github.com/diamondburned/arikawa/utils/json"
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"github.com/diamondburned/arikawa/utils/wsutil"
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"github.com/pkg/errors"
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)
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var (
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ErrNoSessionID = errors.New("no SessionID was received after 1 second")
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)
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// Connection represents a Discord Voice Gateway connection.
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type Connection struct {
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json.Driver
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mut sync.RWMutex
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SessionID string
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Token string
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Endpoint string
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reconnection bool
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UserID discord.Snowflake
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GuildID discord.Snowflake
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ChannelID discord.Snowflake
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muted bool
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deafened bool
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speaking bool
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WS *wsutil.Websocket
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WSTimeout time.Duration
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EventLoop *heart.PacemakerLoop
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// Pacemaker *gateway.Pacemaker
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udpConn *net.UDPConn
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OpusSend chan []byte
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close chan struct{}
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// ErrorLog will be called when an error occurs (defaults to log.Println)
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ErrorLog func(err error)
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// AfterClose is called after each close. Error can be non-nil, as this is
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// called even when the Gateway is gracefully closed. It's used mainly for
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// reconnections or any type of connection interruptions. (defaults to noop)
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AfterClose func(err error)
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// Stored Operations
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hello HelloEvent
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ready ReadyEvent
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sessionDescription SessionDescriptionEvent
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// Operation Channels
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helloChan chan bool
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readyChan chan bool
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sessionDescChan chan bool
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// Filled by methods, internal use
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paceDeath chan error
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waitGroup *sync.WaitGroup
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}
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// newConnection .
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func newConnection() *Connection {
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return &Connection{
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Driver: json.Default{},
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WSTimeout: WSTimeout,
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close: make(chan struct{}),
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ErrorLog: defaultErrorHandler,
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AfterClose: func(error) {},
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helloChan: make(chan bool),
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readyChan: make(chan bool),
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sessionDescChan: make(chan bool),
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}
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}
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// Open .
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func (c *Connection) Open() error {
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// Having this acquire a lock might cause a problem if the `onVoiceStateUpdate`
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// does not set a session id in time :/
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c.mut.Lock()
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defer c.mut.Unlock()
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// Check if the connection already has a websocket.
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if c.WS != nil {
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WSDebug("Connection already has an active websocket")
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return nil
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}
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// I doubt this would happen from my testing, but you never know.
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if c.SessionID == "" {
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return ErrNoSessionID
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}
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WSDebug("Connection has a session id")
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// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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endpoint := "wss://" + strings.TrimSuffix(c.Endpoint, ":80") + "/?v=" + Version
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WSDebug("Connecting to voice endpoint (endpoint=" + endpoint + ")")
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c.WS = wsutil.NewCustom(wsutil.NewConn(c.Driver), endpoint)
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// Create a new context with a timeout for the connection.
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ctx, cancel := context.WithTimeout(context.Background(), c.WSTimeout)
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defer cancel()
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// Connect to the Voice Gateway.
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if err := c.WS.Dial(ctx); err != nil {
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return errors.Wrap(err, "Failed to connect to Voice Gateway")
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}
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WSDebug("Trying to start...")
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// Try to resume the connection
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if err := c.Start(); err != nil {
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return err
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}
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return nil
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}
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// Start .
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func (c *Connection) Start() error {
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if err := c.start(); err != nil {
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WSDebug("Start failed: ", err)
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// Close can be called with the mutex still acquired here, as the
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// pacemaker hasn't started yet.
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if err := c.Close(); err != nil {
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WSDebug("Failed to close after start fail: ", err)
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}
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return err
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}
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return nil
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}
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// start .
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func (c *Connection) start() error {
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// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
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// Apparently we send an Identify or Resume once we are connected unlike the other gateway that
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// waits for a Hello then sends an Identify or Resume.
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if !c.reconnection {
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if err := c.Identify(); err != nil {
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return errors.Wrap(err, "Failed to identify")
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}
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} else {
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if err := c.Resume(); err != nil {
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return errors.Wrap(err, "Failed to resume")
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}
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}
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c.reconnection = false
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// Make a new WaitGroup for use in background loops:
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c.waitGroup = new(sync.WaitGroup)
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// Wait for hello.
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WSDebug("Waiting for Hello..")
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_, err := AssertEvent(c, <-c.WS.Listen(), HelloOP, &c.hello)
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if err != nil {
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return errors.Wrap(err, "Error at Hello")
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}
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WSDebug("Received Hello")
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// // Start the pacemaker with the heartrate received from Hello, after
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// // initializing everything. This ensures we only heartbeat if the websocket
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// // is authenticated.
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// c.Pacemaker = &gateway.Pacemaker{
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// Heartrate: time.Duration(int(c.hello.HeartbeatInterval)) * time.Millisecond,
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// Pace: c.Heartbeat,
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// }
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// // Pacemaker dies here, only when it's fatal.
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// c.paceDeath = c.Pacemaker.StartAsync(c.waitGroup)
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// Start the event handler, which also handles the pacemaker death signal.
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c.waitGroup.Add(1)
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// Calculate the heartrate.
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heartrate := time.Duration(int(c.hello.HeartbeatInterval)) * time.Millisecond
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// Start the websocket handler.
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go c.handleWS(heart.NewLoop(heartrate, c.WS.Listen(), c))
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WSDebug("Started successfully.")
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return nil
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}
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// Close .
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func (c *Connection) Close() error {
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if c.udpConn != nil {
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WSDebug("Closing udp connection.")
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close(c.close)
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}
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// Check if the WS is already closed:
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if c.waitGroup == nil && c.paceDeath == nil {
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WSDebug("Gateway is already closed.")
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c.AfterClose(nil)
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return nil
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}
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// If the pacemaker is running:
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if c.paceDeath != nil {
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WSDebug("Stopping pacemaker...")
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// Stop the pacemaker and the event handler
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// c.Pacemaker.Stop()
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c.EventLoop.Stop()
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WSDebug("Stopped pacemaker.")
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}
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WSDebug("Waiting for WaitGroup to be done.")
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// This should work, since Pacemaker should signal its loop to stop, which
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// would also exit our event loop. Both would be 2.
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c.waitGroup.Wait()
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// Mark g.waitGroup as empty:
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c.waitGroup = nil
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WSDebug("WaitGroup is done. Closing the websocket.")
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err := c.WS.Close()
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c.AfterClose(err)
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return err
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}
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func (c *Connection) Reconnect() {
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WSDebug("Reconnecting...")
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// Guarantee the gateway is already closed. Ignore its error, as we're
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// redialing anyway.
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c.Close()
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c.mut.Lock()
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c.reconnection = true
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c.mut.Unlock()
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for i := 1; ; i++ {
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WSDebug("Trying to dial, attempt #", i)
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// Condition: err == ErrInvalidSession:
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// If the connection is rate limited (documented behavior):
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// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
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if err := c.Open(); err != nil {
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c.ErrorLog(errors.Wrap(err, "Failed to open gateway"))
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continue
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}
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WSDebug("Started after attempt: ", i)
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return
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}
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}
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func (c *Connection) Disconnect(g *gateway.Gateway) (err error) {
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if c.SessionID != "" {
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err = g.UpdateVoiceState(gateway.UpdateVoiceStateData{
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GuildID: c.GuildID,
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ChannelID: nil,
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SelfMute: true,
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SelfDeaf: true,
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})
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c.SessionID = ""
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}
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// We might want this error and the update voice state error
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// but for now we will prioritize the voice state error
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_ = c.Close()
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return
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}
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func (c *Connection) HandleEvent(ev wsutil.Event) error {
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return HandleEvent(c, ev)
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}
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// handleWS .
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func (c *Connection) handleWS(evl *heart.PacemakerLoop) {
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c.EventLoop = evl
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err := c.EventLoop.Run()
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c.waitGroup.Done() // mark so Close() can exit.
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WSDebug("Event loop stopped.")
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if err != nil {
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c.ErrorLog(err)
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c.Reconnect()
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// Reconnect should spawn another eventLoop in its Start function.
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}
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}
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// // eventLoop .
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// func (c *Connection) eventLoop() error {
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// ch := c.WS.Listen()
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// for {
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// select {
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// case err := <-c.paceDeath:
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// // Got a paceDeath, we're exiting from here on out.
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// c.paceDeath = nil // mark
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// if err == nil {
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// WSDebug("Pacemaker stopped without errors.")
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// // No error, just exit normally.
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// return nil
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// }
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// return errors.Wrap(err, "Pacemaker died, reconnecting")
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// case ev := <-ch:
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// // Handle the event
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// if err := HandleEvent(c, ev); err != nil {
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// c.ErrorLog(errors.Wrap(err, "WS handler error"))
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// }
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// }
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// }
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// }
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// Send .
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func (c *Connection) Send(code OPCode, v interface{}) error {
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return c.send(code, v)
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}
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// send .
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func (c *Connection) send(code OPCode, v interface{}) error {
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if c.WS == nil {
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return errors.New("tried to send data to a connection without a Websocket")
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}
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if c.WS.Conn == nil {
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return errors.New("tried to send data to a connection with a closed Websocket")
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}
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var op = OP{
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Code: code,
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}
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if v != nil {
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b, err := c.Driver.Marshal(v)
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if err != nil {
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return errors.Wrap(err, "Failed to encode v")
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}
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op.Data = b
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}
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b, err := c.Driver.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "Failed to encode payload")
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}
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// WS should already be thread-safe.
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return c.WS.Send(b)
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}
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|
@ -1,74 +0,0 @@
|
|||
package voice
|
||||
|
||||
import (
|
||||
"github.com/diamondburned/arikawa/gateway"
|
||||
)
|
||||
|
||||
// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
|
||||
// to keep track of the current user's voice state.
|
||||
func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
|
||||
// Get the current user.
|
||||
me, err := v.state.Me()
|
||||
if err != nil {
|
||||
v.ErrorLog(err)
|
||||
return
|
||||
}
|
||||
|
||||
// Ignore the event if it is an update from another user.
|
||||
if me.ID != e.UserID {
|
||||
return
|
||||
}
|
||||
|
||||
// Get the stored voice connection for the given guild.
|
||||
conn, ok := v.GetConnection(e.GuildID)
|
||||
|
||||
// Ignore if there is no connection for that guild.
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// Remove the connection if the current user has disconnected.
|
||||
if e.ChannelID == 0 {
|
||||
// TODO: Make sure connection is closed?
|
||||
v.RemoveConnection(e.GuildID)
|
||||
return
|
||||
}
|
||||
|
||||
// Update values on the connection.
|
||||
conn.mut.Lock()
|
||||
defer conn.mut.Unlock()
|
||||
|
||||
conn.SessionID = e.SessionID
|
||||
|
||||
conn.UserID = e.UserID
|
||||
conn.ChannelID = e.ChannelID
|
||||
}
|
||||
|
||||
// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
|
||||
// to manage the current user's voice connections.
|
||||
func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
|
||||
// Get the stored voice connection for the given guild.
|
||||
conn, ok := v.GetConnection(e.GuildID)
|
||||
|
||||
// Ignore if there is no connection for that guild.
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// Ensure the connection is closed (has no effect if the connection is already closed)
|
||||
conn.Close()
|
||||
|
||||
// Update values on the connection.
|
||||
conn.mut.Lock()
|
||||
conn.Token = e.Token
|
||||
conn.Endpoint = e.Endpoint
|
||||
|
||||
conn.GuildID = e.GuildID
|
||||
conn.mut.Unlock()
|
||||
|
||||
// Open the voice connection.
|
||||
if err := conn.Open(); err != nil {
|
||||
v.ErrorLog(err)
|
||||
return
|
||||
}
|
||||
}
|
|
@ -7,10 +7,15 @@ import (
|
|||
"io"
|
||||
"log"
|
||||
"os"
|
||||
"runtime"
|
||||
"strconv"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/diamondburned/arikawa/discord"
|
||||
"github.com/diamondburned/arikawa/state"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/diamondburned/arikawa/voice/voicegateway"
|
||||
)
|
||||
|
||||
type testConfig struct {
|
||||
|
@ -41,7 +46,7 @@ func mustConfig(t *testing.T) testConfig {
|
|||
}
|
||||
|
||||
// file is only a few bytes lolmao
|
||||
func nicoReader(t *testing.T) (read func() []byte) {
|
||||
func nicoReadTo(t *testing.T, dst io.Writer) {
|
||||
f, err := os.Open("testdata/nico.dca")
|
||||
if err != nil {
|
||||
t.Fatal("Failed to open nico.dca:", err)
|
||||
|
@ -53,22 +58,18 @@ func nicoReader(t *testing.T) (read func() []byte) {
|
|||
|
||||
var lenbuf [4]byte
|
||||
|
||||
return func() []byte {
|
||||
for {
|
||||
if _, err := io.ReadFull(f, lenbuf[:]); !catchRead(t, err) {
|
||||
return nil
|
||||
return
|
||||
}
|
||||
|
||||
// Read the integer
|
||||
framelen := int(binary.LittleEndian.Uint32(lenbuf[:]))
|
||||
framelen := int64(binary.LittleEndian.Uint32(lenbuf[:]))
|
||||
|
||||
// Read exactly frame
|
||||
frame := make([]byte, framelen)
|
||||
|
||||
if _, err := io.ReadFull(f, frame); !catchRead(t, err) {
|
||||
return nil
|
||||
// Copy the frame.
|
||||
if _, err := io.CopyN(dst, f, framelen); !catchRead(t, err) {
|
||||
return
|
||||
}
|
||||
|
||||
return frame
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,9 +88,12 @@ func catchRead(t *testing.T, err error) bool {
|
|||
func TestIntegration(t *testing.T) {
|
||||
config := mustConfig(t)
|
||||
|
||||
WSDebug = func(v ...interface{}) {
|
||||
log.Println(v...)
|
||||
wsutil.WSDebug = func(v ...interface{}) {
|
||||
_, file, line, _ := runtime.Caller(1)
|
||||
caller := file + ":" + strconv.Itoa(line)
|
||||
log.Println(append([]interface{}{caller}, v...)...)
|
||||
}
|
||||
|
||||
// heart.Debug = func(v ...interface{}) {
|
||||
// log.Println(append([]interface{}{"Pacemaker:"}, v...)...)
|
||||
// }
|
||||
|
@ -104,6 +108,7 @@ func TestIntegration(t *testing.T) {
|
|||
if err := s.Open(); err != nil {
|
||||
t.Fatal("Failed to connect:", err)
|
||||
}
|
||||
defer s.Close()
|
||||
|
||||
// Validate the given voice channel.
|
||||
c, err := s.Channel(config.VoiceChID)
|
||||
|
@ -114,31 +119,49 @@ func TestIntegration(t *testing.T) {
|
|||
t.Fatal("Channel isn't a guild voice channel.")
|
||||
}
|
||||
|
||||
conn, err := v.JoinChannel(c.GuildID, c.ID, false, false)
|
||||
// Grab a timer to benchmark things.
|
||||
finish := timer()
|
||||
|
||||
// Join the voice channel.
|
||||
vs, err := v.JoinChannel(c.GuildID, c.ID, false, false)
|
||||
if err != nil {
|
||||
t.Fatal("Failed to join channel:", err)
|
||||
}
|
||||
defer func() {
|
||||
log.Println("Disconnecting from the voice channel.")
|
||||
if err := vs.Disconnect(); err != nil {
|
||||
t.Fatal("Failed to disconnect:", err)
|
||||
}
|
||||
}()
|
||||
|
||||
// Grab the file in the local test data.
|
||||
read := nicoReader(t)
|
||||
finish("joining the voice channel")
|
||||
|
||||
// Trigger speaking.
|
||||
if err := conn.Speaking(Microphone); err != nil {
|
||||
if err := vs.Speaking(voicegateway.Microphone); err != nil {
|
||||
t.Fatal("Failed to start speaking:", err)
|
||||
}
|
||||
defer func() {
|
||||
log.Println("Stopping speaking.") // sounds grammatically wrong
|
||||
if err := vs.StopSpeaking(); err != nil {
|
||||
t.Fatal("Failed to stop speaking:", err)
|
||||
}
|
||||
}()
|
||||
|
||||
finish("sending the speaking command")
|
||||
|
||||
// Copy the audio?
|
||||
for bytes := read(); bytes != nil; bytes = read() {
|
||||
conn.OpusSend <- bytes
|
||||
// conn.Write(bytes)
|
||||
}
|
||||
nicoReadTo(t, vs)
|
||||
|
||||
// Finish speaking.
|
||||
if err := conn.StopSpeaking(); err != nil {
|
||||
t.Fatal("Failed to stop speaking:", err)
|
||||
}
|
||||
finish("copying the audio")
|
||||
}
|
||||
|
||||
if err := conn.Disconnect(s.Gateway); err != nil {
|
||||
t.Fatal("Failed to disconnect:", err)
|
||||
// simple shitty benchmark thing
|
||||
func timer() func(finished string) {
|
||||
var then = time.Now()
|
||||
|
||||
return func(finished string) {
|
||||
now := time.Now()
|
||||
log.Println("Finished", finished+", took", now.Sub(then))
|
||||
then = now
|
||||
}
|
||||
}
|
||||
|
|
124
voice/op.go
124
voice/op.go
|
@ -1,124 +0,0 @@
|
|||
package voice
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/diamondburned/arikawa/utils/json"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
// OPCode represents a Discord Voice Gateway operation code.
|
||||
type OPCode uint8
|
||||
|
||||
const (
|
||||
IdentifyOP OPCode = 0 // send
|
||||
SelectProtocolOP OPCode = 1 // send
|
||||
ReadyOP OPCode = 2 // receive
|
||||
HeartbeatOP OPCode = 3 // send
|
||||
SessionDescriptionOP OPCode = 4 // receive
|
||||
SpeakingOP OPCode = 5 // send/receive
|
||||
HeartbeatAckOP OPCode = 6 // receive
|
||||
ResumeOP OPCode = 7 // send
|
||||
HelloOP OPCode = 8 // receive
|
||||
ResumedOP OPCode = 9 // receive
|
||||
// ClientDisconnectOP OPCode = 13 // receive
|
||||
)
|
||||
|
||||
// OP represents a Discord Voice Gateway operation.
|
||||
type OP struct {
|
||||
Code OPCode `json:"op"`
|
||||
Data json.Raw `json:"d,omitempty"`
|
||||
}
|
||||
|
||||
func HandleEvent(c *Connection, ev wsutil.Event) error {
|
||||
o, err := DecodeOP(c.Driver, ev)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return HandleOP(c, o)
|
||||
}
|
||||
|
||||
func AssertEvent(driver json.Driver, ev wsutil.Event, code OPCode, v interface{}) (*OP, error) {
|
||||
op, err := DecodeOP(driver, ev)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if op.Code != code {
|
||||
return op, fmt.Errorf(
|
||||
"Unexpected OP Code: %d, expected %d (%s)",
|
||||
op.Code, code, op.Data,
|
||||
)
|
||||
}
|
||||
|
||||
if err := driver.Unmarshal(op.Data, v); err != nil {
|
||||
return op, errors.Wrap(err, "Failed to decode data")
|
||||
}
|
||||
|
||||
return op, nil
|
||||
}
|
||||
|
||||
func DecodeOP(driver json.Driver, ev wsutil.Event) (*OP, error) {
|
||||
if ev.Error != nil {
|
||||
return nil, ev.Error
|
||||
}
|
||||
|
||||
if len(ev.Data) == 0 {
|
||||
return nil, errors.New("Empty payload")
|
||||
}
|
||||
|
||||
var op *OP
|
||||
if err := driver.Unmarshal(ev.Data, &op); err != nil {
|
||||
return nil, errors.Wrap(err, "OP error: "+string(ev.Data))
|
||||
}
|
||||
|
||||
return op, nil
|
||||
}
|
||||
|
||||
func HandleOP(c *Connection, op *OP) error {
|
||||
switch op.Code {
|
||||
// Gives information required to make a UDP connection
|
||||
case ReadyOP:
|
||||
if err := c.Driver.Unmarshal(op.Data, &c.ready); err != nil {
|
||||
return errors.Wrap(err, "Failed to parse READY event")
|
||||
}
|
||||
|
||||
c.readyChan <- true
|
||||
|
||||
// Gives information about the encryption mode and secret key for sending voice packets
|
||||
case SessionDescriptionOP:
|
||||
if err := c.Driver.Unmarshal(op.Data, &c.sessionDescription); err != nil {
|
||||
c.ErrorLog(errors.Wrap(err, "Failed to parse SESSION_DESCRIPTION"))
|
||||
}
|
||||
|
||||
c.sessionDescChan <- true
|
||||
|
||||
// Someone started or stopped speaking.
|
||||
case SpeakingOP:
|
||||
// ?
|
||||
|
||||
// Heartbeat response from the server
|
||||
case HeartbeatAckOP:
|
||||
c.EventLoop.Echo()
|
||||
|
||||
// Hello server, we hear you! :)
|
||||
case HelloOP:
|
||||
// Decode the data.
|
||||
if err := c.Driver.Unmarshal(op.Data, &c.hello); err != nil {
|
||||
c.ErrorLog(errors.Wrap(err, "Failed to parse HELLO"))
|
||||
}
|
||||
|
||||
c.helloChan <- true
|
||||
|
||||
// Server is saying the connection was resumed, no data here.
|
||||
case ResumedOP:
|
||||
WSDebug("Voice connection has been resumed")
|
||||
|
||||
default:
|
||||
return fmt.Errorf("unknown OP code %d", op.Code)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
|
@ -0,0 +1,258 @@
|
|||
package voice
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"github.com/diamondburned/arikawa/discord"
|
||||
"github.com/diamondburned/arikawa/gateway"
|
||||
"github.com/diamondburned/arikawa/session"
|
||||
"github.com/diamondburned/arikawa/utils/moreatomic"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/diamondburned/arikawa/voice/udp"
|
||||
"github.com/diamondburned/arikawa/voice/voicegateway"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
const Protocol = "xsalsa20_poly1305"
|
||||
|
||||
var OpusSilence = [...]byte{0xF8, 0xFF, 0xFE}
|
||||
|
||||
type Session struct {
|
||||
session *session.Session
|
||||
state voicegateway.State
|
||||
|
||||
ErrorLog func(err error)
|
||||
|
||||
// Filled by events.
|
||||
// sessionID string
|
||||
// token string
|
||||
// endpoint string
|
||||
|
||||
// joining determines the behavior of incoming event callbacks (Update).
|
||||
// If this is true, incoming events will just send into Updated channels. If
|
||||
// false, events will trigger a reconnection.
|
||||
joining moreatomic.Bool
|
||||
incoming chan struct{} // used only when joining == true
|
||||
|
||||
mut sync.RWMutex
|
||||
|
||||
// TODO: expose getters mutex-guarded.
|
||||
gateway *voicegateway.Gateway
|
||||
voiceUDP *udp.Connection
|
||||
|
||||
muted bool
|
||||
deafened bool
|
||||
speaking bool
|
||||
}
|
||||
|
||||
func NewSession(ses *session.Session, userID discord.Snowflake) *Session {
|
||||
return &Session{
|
||||
session: ses,
|
||||
state: voicegateway.State{
|
||||
UserID: userID,
|
||||
},
|
||||
ErrorLog: func(err error) {},
|
||||
incoming: make(chan struct{}),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Session) UpdateServer(ev *gateway.VoiceServerUpdateEvent) {
|
||||
// If this is true, then mutex is acquired already.
|
||||
if s.joining.Get() {
|
||||
s.state.Endpoint = ev.Endpoint
|
||||
s.state.Token = ev.Token
|
||||
|
||||
s.incoming <- struct{}{}
|
||||
return
|
||||
}
|
||||
|
||||
// Reconnect.
|
||||
s.mut.Lock()
|
||||
defer s.mut.Unlock()
|
||||
|
||||
s.state.Endpoint = ev.Endpoint
|
||||
s.state.Token = ev.Token
|
||||
|
||||
if err := s.reconnect(); err != nil {
|
||||
s.ErrorLog(errors.Wrap(err, "Failed to reconnect after voice server update"))
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Session) UpdateState(ev *gateway.VoiceStateUpdateEvent) {
|
||||
if s.state.UserID != ev.UserID {
|
||||
// Not our state.
|
||||
return
|
||||
}
|
||||
|
||||
// If this is true, then mutex is acquired already.
|
||||
if s.joining.Get() {
|
||||
s.state.SessionID = ev.SessionID
|
||||
s.state.ChannelID = ev.ChannelID
|
||||
|
||||
s.incoming <- struct{}{}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Session) JoinChannel(gID, cID discord.Snowflake, muted, deafened bool) error {
|
||||
// Acquire the mutex during join, locking during IO as well.
|
||||
s.mut.Lock()
|
||||
defer s.mut.Unlock()
|
||||
|
||||
// Set that we're joining.
|
||||
s.joining.Set(true)
|
||||
defer s.joining.Set(false) // reset when done
|
||||
|
||||
// ensure gateeway and voiceUDP is already closed.
|
||||
s.ensureClosed()
|
||||
|
||||
// Set the state.
|
||||
s.state.ChannelID = cID
|
||||
s.state.GuildID = gID
|
||||
|
||||
s.muted = muted
|
||||
s.deafened = deafened
|
||||
s.speaking = false
|
||||
|
||||
// Ensure that if `cID` is zero that it passes null to the update event.
|
||||
var channelID *discord.Snowflake
|
||||
if cID.Valid() {
|
||||
channelID = &cID
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#retrieving-voice-server-information
|
||||
// Send a Voice State Update event to the gateway.
|
||||
err := s.session.Gateway.UpdateVoiceState(gateway.UpdateVoiceStateData{
|
||||
GuildID: gID,
|
||||
ChannelID: channelID,
|
||||
SelfMute: muted,
|
||||
SelfDeaf: deafened,
|
||||
})
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to send Voice State Update event")
|
||||
}
|
||||
|
||||
// Wait for replies. The above command should reply with these 2 events.
|
||||
<-s.incoming
|
||||
<-s.incoming
|
||||
|
||||
// These 2 methods should've updated s.state before sending into these
|
||||
// channels. Since s.state is already filled, we can go ahead and connect.
|
||||
|
||||
return s.reconnect()
|
||||
}
|
||||
|
||||
// reconnect uses the current state to reconnect to a new gateway and UDP
|
||||
// connection.
|
||||
func (s *Session) reconnect() (err error) {
|
||||
s.gateway = voicegateway.New(s.state)
|
||||
|
||||
// Open the voice gateway. The function will block until Ready is received.
|
||||
if err := s.gateway.Open(); err != nil {
|
||||
return errors.Wrap(err, "Failed to open voice gateway")
|
||||
}
|
||||
|
||||
// Get the Ready event.
|
||||
voiceReady := s.gateway.Ready()
|
||||
|
||||
// Prepare the UDP voice connection.
|
||||
s.voiceUDP, err = udp.DialConnection(voiceReady.Addr(), voiceReady.SSRC)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to open voice UDP connection")
|
||||
}
|
||||
|
||||
// Get the session description from the voice gateway.
|
||||
d, err := s.gateway.SessionDescription(voicegateway.SelectProtocol{
|
||||
Protocol: "udp",
|
||||
Data: voicegateway.SelectProtocolData{
|
||||
Address: s.voiceUDP.GatewayIP,
|
||||
Port: s.voiceUDP.GatewayPort,
|
||||
Mode: Protocol,
|
||||
},
|
||||
})
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to select protocol")
|
||||
}
|
||||
|
||||
// Start the UDP loop.
|
||||
go s.voiceUDP.Start(&d.SecretKey)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Speaking tells Discord we're speaking. This calls
|
||||
// (*voicegateway.Gateway).Speaking().
|
||||
func (s *Session) Speaking(flag voicegateway.SpeakingFlag) error {
|
||||
// TODO: maybe we don't need to mutex protect IO.
|
||||
s.mut.RLock()
|
||||
defer s.mut.RUnlock()
|
||||
|
||||
return s.gateway.Speaking(flag)
|
||||
}
|
||||
|
||||
func (s *Session) StopSpeaking() error {
|
||||
// Send 5 frames of silence.
|
||||
for i := 0; i < 5; i++ {
|
||||
if _, err := s.Write(OpusSilence[:]); err != nil {
|
||||
return errors.Wrapf(err, "Failed to send frame %d", i)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *Session) Write(b []byte) (int, error) {
|
||||
s.mut.RLock()
|
||||
defer s.mut.RUnlock()
|
||||
|
||||
if s.voiceUDP == nil {
|
||||
return 0, ErrCannotSend
|
||||
}
|
||||
return s.voiceUDP.Write(b)
|
||||
}
|
||||
|
||||
func (s *Session) Disconnect() error {
|
||||
s.mut.Lock()
|
||||
defer s.mut.Unlock()
|
||||
|
||||
// If we're already closed.
|
||||
if s.gateway == nil && s.voiceUDP == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Notify Discord that we're leaving. This will send a
|
||||
// VoiceStateUpdateEvent, in which our handler will promptly remove the
|
||||
// session from the map.
|
||||
|
||||
err := s.session.Gateway.UpdateVoiceState(gateway.UpdateVoiceStateData{
|
||||
GuildID: s.state.GuildID,
|
||||
ChannelID: nil,
|
||||
SelfMute: true,
|
||||
SelfDeaf: true,
|
||||
})
|
||||
|
||||
s.ensureClosed()
|
||||
// wrap returns nil if err is nil
|
||||
return errors.Wrap(err, "Failed to update voice state")
|
||||
}
|
||||
|
||||
// close ensures everything is closed. It does not acquire the mutex.
|
||||
func (s *Session) ensureClosed() {
|
||||
// If we're already closed.
|
||||
if s.gateway == nil && s.voiceUDP == nil {
|
||||
return
|
||||
}
|
||||
|
||||
// Disconnect the UDP connection.
|
||||
if s.voiceUDP != nil {
|
||||
s.voiceUDP.Close()
|
||||
s.voiceUDP = nil
|
||||
}
|
||||
|
||||
// Disconnect the voice gateway, ignoring the error.
|
||||
if s.gateway != nil {
|
||||
if err := s.gateway.Close(); err != nil {
|
||||
wsutil.WSDebug("Uncaught voice gateway close error:", err)
|
||||
}
|
||||
s.gateway = nil
|
||||
}
|
||||
}
|
143
voice/udp.go
143
voice/udp.go
|
@ -1,143 +0,0 @@
|
|||
package voice
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"net"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/pkg/errors"
|
||||
"golang.org/x/crypto/nacl/secretbox"
|
||||
)
|
||||
|
||||
// udpOpen .
|
||||
func (c *Connection) udpOpen() error {
|
||||
c.mut.Lock()
|
||||
defer c.mut.Unlock()
|
||||
|
||||
// As a wise man once said: "You always gotta check for stupidity"
|
||||
if c.WS == nil {
|
||||
return errors.New("connection does not have a websocket")
|
||||
}
|
||||
|
||||
// Check if a UDP connection is already open.
|
||||
if c.udpConn != nil {
|
||||
return errors.New("udp connection is already open")
|
||||
}
|
||||
|
||||
// Format the connection host.
|
||||
host := c.ready.IP + ":" + strconv.Itoa(c.ready.Port)
|
||||
|
||||
// Resolve the host.
|
||||
addr, err := net.ResolveUDPAddr("udp", host)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to resolve host")
|
||||
}
|
||||
|
||||
// Create a new UDP connection.
|
||||
c.udpConn, err = net.DialUDP("udp", nil, addr)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to dial host")
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#ip-discovery
|
||||
ssrcBuffer := make([]byte, 70)
|
||||
ssrcBuffer[0] = 0x1
|
||||
ssrcBuffer[1] = 0x2
|
||||
binary.BigEndian.PutUint16(ssrcBuffer[2:4], 70)
|
||||
binary.BigEndian.PutUint32(ssrcBuffer[4:8], c.ready.SSRC)
|
||||
_, err = c.udpConn.Write(ssrcBuffer)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to write")
|
||||
}
|
||||
|
||||
ipBuffer := make([]byte, 70)
|
||||
var n int
|
||||
n, err = c.udpConn.Read(ipBuffer)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to write")
|
||||
}
|
||||
if n < 70 {
|
||||
return errors.New("udp packet received from discord is not the required 70 bytes")
|
||||
}
|
||||
|
||||
ipb := string(ipBuffer[4:68])
|
||||
nullPos := strings.Index(ipb, "\x00")
|
||||
if nullPos < 0 {
|
||||
return errors.New("udp ip discovery did not contain a null terminator")
|
||||
}
|
||||
ip := ipb[:nullPos]
|
||||
port := binary.LittleEndian.Uint16(ipBuffer[68:70])
|
||||
|
||||
// Send a Select Protocol operation to the Discord Voice Gateway.
|
||||
err = c.SelectProtocol(SelectProtocol{
|
||||
Protocol: "udp",
|
||||
Data: SelectProtocolData{
|
||||
Address: ip,
|
||||
Port: port,
|
||||
Mode: "xsalsa20_poly1305",
|
||||
},
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Wait for session description.
|
||||
WSDebug("Waiting for Session Description..")
|
||||
<-c.sessionDescChan
|
||||
WSDebug("Received Session Description")
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#encrypting-and-sending-voice
|
||||
func (c *Connection) opusSendLoop() {
|
||||
header := make([]byte, 12)
|
||||
header[0] = 0x80 // Version + Flags
|
||||
header[1] = 0x78 // Payload Type
|
||||
// header[2:4] // Sequence
|
||||
// header[4:8] // Timestamp
|
||||
binary.BigEndian.PutUint32(header[8:12], c.ready.SSRC) // SSRC
|
||||
|
||||
var (
|
||||
sequence uint16
|
||||
timestamp uint32
|
||||
nonce [24]byte
|
||||
|
||||
msg []byte
|
||||
open bool
|
||||
)
|
||||
|
||||
// 50 sends per second, 960 samples each at 48kHz
|
||||
frequency := time.NewTicker(time.Millisecond * 20)
|
||||
defer frequency.Stop()
|
||||
|
||||
for {
|
||||
select {
|
||||
case msg, open = <-c.OpusSend:
|
||||
if !open {
|
||||
return
|
||||
}
|
||||
case <-c.close:
|
||||
return
|
||||
}
|
||||
|
||||
binary.BigEndian.PutUint16(header[2:4], sequence)
|
||||
sequence++
|
||||
|
||||
binary.BigEndian.PutUint32(header[4:8], timestamp)
|
||||
timestamp += 960 // Samples
|
||||
|
||||
copy(nonce[:], header)
|
||||
|
||||
toSend := secretbox.Seal(header, msg, &nonce, &c.sessionDescription.SecretKey)
|
||||
select {
|
||||
case <-frequency.C:
|
||||
case <-c.close:
|
||||
return
|
||||
}
|
||||
|
||||
_, _ = c.udpConn.Write(toSend)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,158 @@
|
|||
package udp
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"io"
|
||||
"net"
|
||||
"time"
|
||||
|
||||
"github.com/pkg/errors"
|
||||
"golang.org/x/crypto/nacl/secretbox"
|
||||
)
|
||||
|
||||
type Connection struct {
|
||||
GatewayIP string
|
||||
GatewayPort uint16
|
||||
|
||||
ssrc uint32
|
||||
|
||||
sequence uint16
|
||||
timestamp uint32
|
||||
nonce [24]byte
|
||||
|
||||
conn *net.UDPConn
|
||||
close chan struct{}
|
||||
closed chan struct{}
|
||||
|
||||
send chan []byte
|
||||
reply chan error
|
||||
}
|
||||
|
||||
func DialConnection(addr string, ssrc uint32) (*Connection, error) {
|
||||
// Resolve the host.
|
||||
a, err := net.ResolveUDPAddr("udp", addr)
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to resolve host")
|
||||
}
|
||||
|
||||
// Create a new UDP connection.
|
||||
conn, err := net.DialUDP("udp", nil, a)
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to dial host")
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#ip-discovery
|
||||
ssrcBuffer := [70]byte{
|
||||
0x1, 0x2,
|
||||
}
|
||||
binary.BigEndian.PutUint16(ssrcBuffer[2:4], 70)
|
||||
binary.BigEndian.PutUint32(ssrcBuffer[4:8], ssrc)
|
||||
|
||||
_, err = conn.Write(ssrcBuffer[:])
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to write SSRC buffer")
|
||||
}
|
||||
|
||||
var ipBuffer [70]byte
|
||||
|
||||
// ReadFull makes sure to read all 70 bytes.
|
||||
_, err = io.ReadFull(conn, ipBuffer[:])
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to read IP buffer")
|
||||
}
|
||||
|
||||
ipbody := ipBuffer[4:68]
|
||||
|
||||
nullPos := bytes.Index(ipbody, []byte{'\x00'})
|
||||
if nullPos < 0 {
|
||||
return nil, errors.New("UDP IP discovery did not contain a null terminator")
|
||||
}
|
||||
|
||||
ip := ipbody[:nullPos]
|
||||
port := binary.LittleEndian.Uint16(ipBuffer[68:70])
|
||||
|
||||
return &Connection{
|
||||
GatewayIP: string(ip),
|
||||
GatewayPort: port,
|
||||
|
||||
ssrc: ssrc,
|
||||
conn: conn,
|
||||
send: make(chan []byte),
|
||||
reply: make(chan error),
|
||||
close: make(chan struct{}),
|
||||
closed: make(chan struct{}),
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (c *Connection) Start(secret *[32]byte) {
|
||||
header := [12]byte{
|
||||
0: 0x80, // Version + Flags
|
||||
1: 0x78, // Payload Type
|
||||
// [2:4] // Sequence
|
||||
// [4:8] // Timestamp
|
||||
}
|
||||
|
||||
// Write SSRC to the header.
|
||||
binary.BigEndian.PutUint32(header[8:12], c.ssrc) // SSRC
|
||||
|
||||
// 50 sends per second, 960 samples each at 48kHz
|
||||
frequency := time.NewTicker(time.Millisecond * 20)
|
||||
defer frequency.Stop()
|
||||
|
||||
var b []byte
|
||||
var ok bool
|
||||
|
||||
// Close these channels at the end so Write() doesn't block.
|
||||
defer func() {
|
||||
close(c.send)
|
||||
close(c.closed)
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case b, ok = <-c.send:
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
case <-c.close:
|
||||
return
|
||||
}
|
||||
|
||||
// Write a new sequence.
|
||||
binary.BigEndian.PutUint16(header[2:4], c.sequence)
|
||||
c.sequence++
|
||||
|
||||
binary.BigEndian.PutUint32(header[4:8], c.timestamp)
|
||||
c.timestamp += 960 // Samples
|
||||
|
||||
copy(c.nonce[:], header[:])
|
||||
|
||||
toSend := secretbox.Seal(header[:], b, &c.nonce, secret)
|
||||
|
||||
select {
|
||||
case <-frequency.C:
|
||||
case <-c.close:
|
||||
return
|
||||
}
|
||||
|
||||
_, err := c.conn.Write(toSend)
|
||||
c.reply <- err
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Connection) Close() error {
|
||||
close(c.close)
|
||||
<-c.closed
|
||||
|
||||
return c.conn.Close()
|
||||
}
|
||||
|
||||
// Write sends bytes into the voice UDP connection.
|
||||
func (c *Connection) Write(b []byte) (int, error) {
|
||||
c.send <- b
|
||||
if err := <-c.reply; err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return len(b), nil
|
||||
}
|
178
voice/voice.go
178
voice/voice.go
|
@ -8,57 +8,34 @@ import (
|
|||
"github.com/diamondburned/arikawa/discord"
|
||||
"github.com/diamondburned/arikawa/gateway"
|
||||
"github.com/diamondburned/arikawa/state"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
const (
|
||||
// Version represents the current version of the Discord Voice Gateway this package uses.
|
||||
Version = "4"
|
||||
|
||||
// WSTimeout is the timeout for connecting and writing to the Websocket,
|
||||
// before Gateway cancels and fails.
|
||||
WSTimeout = wsutil.DefaultTimeout
|
||||
)
|
||||
|
||||
var (
|
||||
// defaultErrorHandler is the default error handler
|
||||
defaultErrorHandler = func(err error) { log.Println("Voice gateway error:", err) }
|
||||
|
||||
// WSDebug is used for extra debug logging. This is expected to behave
|
||||
// similarly to log.Println().
|
||||
WSDebug = func(v ...interface{}) {}
|
||||
|
||||
// ErrMissingForIdentify is an error when we are missing information to identify.
|
||||
ErrMissingForIdentify = errors.New("missing GuildID, UserID, SessionID, or Token for identify")
|
||||
|
||||
// ErrMissingForResume is an error when we are missing information to resume.
|
||||
ErrMissingForResume = errors.New("missing GuildID, SessionID, or Token for resuming")
|
||||
|
||||
// ErrCannotSend is an error when audio is sent to a closed channel.
|
||||
ErrCannotSend = errors.New("cannot send audio to closed channel")
|
||||
)
|
||||
|
||||
// Voice represents a Voice Repository used for managing voice connections.
|
||||
// Voice represents a Voice Repository used for managing voice sessions.
|
||||
type Voice struct {
|
||||
mut sync.RWMutex
|
||||
*state.State
|
||||
|
||||
state *state.State
|
||||
|
||||
// Connections holds all of the active voice connections.
|
||||
connections map[discord.Snowflake]*Connection
|
||||
// Session holds all of the active voice sessions.
|
||||
mapmutex sync.Mutex
|
||||
sessions map[discord.Snowflake]*Session // guildID:Session
|
||||
|
||||
// ErrorLog will be called when an error occurs (defaults to log.Println)
|
||||
ErrorLog func(err error)
|
||||
}
|
||||
|
||||
// NewVoice creates a new Voice Repository.
|
||||
// NewVoice creates a new Voice repository wrapped around a state.
|
||||
func NewVoice(s *state.State) *Voice {
|
||||
v := &Voice{
|
||||
state: s,
|
||||
|
||||
connections: make(map[discord.Snowflake]*Connection),
|
||||
|
||||
State: s,
|
||||
sessions: make(map[discord.Snowflake]*Session),
|
||||
ErrorLog: defaultErrorHandler,
|
||||
}
|
||||
|
||||
|
@ -69,82 +46,91 @@ func NewVoice(s *state.State) *Voice {
|
|||
return v
|
||||
}
|
||||
|
||||
// GetConnection gets a connection for a guild with a read lock.
|
||||
func (v *Voice) GetConnection(guildID discord.Snowflake) (*Connection, bool) {
|
||||
v.mut.RLock()
|
||||
defer v.mut.RUnlock()
|
||||
// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
|
||||
// to keep track of the current user's voice state.
|
||||
func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
|
||||
// Get the current user.
|
||||
me, err := v.Me()
|
||||
if err != nil {
|
||||
v.ErrorLog(err)
|
||||
return
|
||||
}
|
||||
|
||||
// For some reason you cannot just put `return v.connections[]` and return a bool D:
|
||||
conn, ok := v.connections[guildID]
|
||||
// Ignore the event if it is an update from another user.
|
||||
if me.ID != e.UserID {
|
||||
return
|
||||
}
|
||||
|
||||
// Get the stored voice session for the given guild.
|
||||
vs, ok := v.GetSession(e.GuildID)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// Do what we must.
|
||||
vs.UpdateState(e)
|
||||
|
||||
// Remove the connection if the current user has disconnected.
|
||||
if e.ChannelID == 0 {
|
||||
v.RemoveSession(e.GuildID)
|
||||
}
|
||||
}
|
||||
|
||||
// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
|
||||
// to manage the current user's voice connections.
|
||||
func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
|
||||
// Get the stored voice session for the given guild.
|
||||
vs, ok := v.GetSession(e.GuildID)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// Do what we must.
|
||||
vs.UpdateServer(e)
|
||||
}
|
||||
|
||||
// GetSession gets a session for a guild with a read lock.
|
||||
func (v *Voice) GetSession(guildID discord.Snowflake) (*Session, bool) {
|
||||
v.mapmutex.Lock()
|
||||
defer v.mapmutex.Unlock()
|
||||
|
||||
// For some reason you cannot just put `return v.sessions[]` and return a bool D:
|
||||
conn, ok := v.sessions[guildID]
|
||||
return conn, ok
|
||||
}
|
||||
|
||||
// RemoveConnection removes a connection.
|
||||
func (v *Voice) RemoveConnection(guildID discord.Snowflake) {
|
||||
v.mut.Lock()
|
||||
defer v.mut.Unlock()
|
||||
// RemoveSession removes a session.
|
||||
func (v *Voice) RemoveSession(guildID discord.Snowflake) {
|
||||
v.mapmutex.Lock()
|
||||
defer v.mapmutex.Unlock()
|
||||
|
||||
delete(v.connections, guildID)
|
||||
// Ensure that the session is disconnected.
|
||||
if ses, ok := v.sessions[guildID]; ok {
|
||||
ses.Disconnect()
|
||||
}
|
||||
|
||||
delete(v.sessions, guildID)
|
||||
}
|
||||
|
||||
// JoinChannel joins the specified channel in the specified guild.
|
||||
func (v *Voice) JoinChannel(gID, cID discord.Snowflake, muted, deafened bool) (*Connection, error) {
|
||||
// Get the stored voice connection for the given guild.
|
||||
conn, ok := v.GetConnection(gID)
|
||||
func (v *Voice) JoinChannel(gID, cID discord.Snowflake, muted, deafened bool) (*Session, error) {
|
||||
// Get the stored voice session for the given guild.
|
||||
conn, ok := v.GetSession(gID)
|
||||
|
||||
// Create a new voice connection if one does not exist.
|
||||
// Create a new voice session if one does not exist.
|
||||
if !ok {
|
||||
conn = newConnection()
|
||||
u, err := v.Me()
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to get self")
|
||||
}
|
||||
|
||||
v.mut.Lock()
|
||||
v.connections[gID] = conn
|
||||
v.mut.Unlock()
|
||||
conn = NewSession(v.Session, u.ID)
|
||||
|
||||
v.mapmutex.Lock()
|
||||
v.sessions[gID] = conn
|
||||
v.mapmutex.Unlock()
|
||||
}
|
||||
|
||||
// Update values on the connection.
|
||||
conn.mut.Lock()
|
||||
conn.GuildID = gID
|
||||
conn.ChannelID = cID
|
||||
|
||||
conn.muted = muted
|
||||
conn.deafened = deafened
|
||||
conn.mut.Unlock()
|
||||
|
||||
// Ensure that if `cID` is zero that it passes null to the update event.
|
||||
var channelID *discord.Snowflake
|
||||
if cID != 0 {
|
||||
channelID = &cID
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#retrieving-voice-server-information
|
||||
// Send a Voice State Update event to the gateway.
|
||||
err := v.state.Gateway.UpdateVoiceState(gateway.UpdateVoiceStateData{
|
||||
GuildID: gID,
|
||||
ChannelID: channelID,
|
||||
SelfMute: muted,
|
||||
SelfDeaf: deafened,
|
||||
})
|
||||
if err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to send Voice State Update event")
|
||||
}
|
||||
|
||||
// Wait for ready event.
|
||||
WSDebug("Waiting for READY.")
|
||||
<-conn.readyChan
|
||||
WSDebug("Received READY.")
|
||||
|
||||
// Open the UDP connection.
|
||||
if err := conn.udpOpen(); err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to open UDP connection")
|
||||
}
|
||||
|
||||
// Make sure the OpusSend channel is set
|
||||
if conn.OpusSend == nil {
|
||||
conn.OpusSend = make(chan []byte)
|
||||
}
|
||||
|
||||
// Run the opus send loop.
|
||||
go conn.opusSendLoop()
|
||||
|
||||
return conn, nil
|
||||
// Connect.
|
||||
return conn, conn.JoinChannel(gID, cID, muted, deafened)
|
||||
}
|
||||
|
|
|
@ -1,9 +1,18 @@
|
|||
package voice
|
||||
package voicegateway
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/diamondburned/arikawa/discord"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
var (
|
||||
// ErrMissingForIdentify is an error when we are missing information to identify.
|
||||
ErrMissingForIdentify = errors.New("missing GuildID, UserID, SessionID, or Token for identify")
|
||||
|
||||
// ErrMissingForResume is an error when we are missing information to resume.
|
||||
ErrMissingForResume = errors.New("missing GuildID, SessionID, or Token for resuming")
|
||||
)
|
||||
|
||||
// OPCode 0
|
||||
|
@ -15,12 +24,12 @@ type IdentifyData struct {
|
|||
Token string `json:"token"`
|
||||
}
|
||||
|
||||
// Identify sends an Identify operation (opcode 0) to the Voice Gateway.
|
||||
func (c *Connection) Identify() error {
|
||||
guildID := c.GuildID
|
||||
userID := c.UserID
|
||||
sessionID := c.SessionID
|
||||
token := c.Token
|
||||
// Identify sends an Identify operation (opcode 0) to the Gateway Gateway.
|
||||
func (c *Gateway) Identify() error {
|
||||
guildID := c.state.GuildID
|
||||
userID := c.state.UserID
|
||||
sessionID := c.state.SessionID
|
||||
token := c.state.Token
|
||||
|
||||
if guildID == 0 || userID == 0 || sessionID == "" || token == "" {
|
||||
return ErrMissingForIdentify
|
||||
|
@ -47,8 +56,8 @@ type SelectProtocolData struct {
|
|||
Mode string `json:"mode"`
|
||||
}
|
||||
|
||||
// SelectProtocol sends a Select Protocol operation (opcode 1) to the Voice Gateway.
|
||||
func (c *Connection) SelectProtocol(data SelectProtocol) error {
|
||||
// SelectProtocol sends a Select Protocol operation (opcode 1) to the Gateway Gateway.
|
||||
func (c *Gateway) SelectProtocol(data SelectProtocol) error {
|
||||
return c.Send(SelectProtocolOP, data)
|
||||
}
|
||||
|
||||
|
@ -56,16 +65,16 @@ func (c *Connection) SelectProtocol(data SelectProtocol) error {
|
|||
// https://discordapp.com/developers/docs/topics/voice-connections#heartbeating-example-heartbeat-payload
|
||||
type Heartbeat uint64
|
||||
|
||||
// Heartbeat sends a Heartbeat operation (opcode 3) to the Voice Gateway.
|
||||
func (c *Connection) Heartbeat() error {
|
||||
// Heartbeat sends a Heartbeat operation (opcode 3) to the Gateway Gateway.
|
||||
func (c *Gateway) Heartbeat() error {
|
||||
return c.Send(HeartbeatOP, time.Now().UnixNano())
|
||||
}
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#speaking
|
||||
type Speaking uint64
|
||||
type SpeakingFlag uint64
|
||||
|
||||
const (
|
||||
Microphone Speaking = 1 << iota
|
||||
Microphone SpeakingFlag = 1 << iota
|
||||
Soundshare
|
||||
Priority
|
||||
)
|
||||
|
@ -73,37 +82,23 @@ const (
|
|||
// OPCode 5
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#speaking-example-speaking-payload
|
||||
type SpeakingData struct {
|
||||
Speaking Speaking `json:"speaking"`
|
||||
Delay int `json:"delay"`
|
||||
SSRC uint32 `json:"ssrc"`
|
||||
Speaking SpeakingFlag `json:"speaking"`
|
||||
Delay int `json:"delay"`
|
||||
SSRC uint32 `json:"ssrc"`
|
||||
}
|
||||
|
||||
// Speaking sends a Speaking operation (opcode 5) to the Voice Gateway.
|
||||
func (c *Connection) Speaking(s Speaking) error {
|
||||
// Speaking sends a Speaking operation (opcode 5) to the Gateway Gateway.
|
||||
func (c *Gateway) Speaking(flag SpeakingFlag) error {
|
||||
// How do we allow a user to stop speaking?
|
||||
// Also: https://discordapp.com/developers/docs/topics/voice-connections#voice-data-interpolation
|
||||
|
||||
return c.Send(SpeakingOP, SpeakingData{
|
||||
Speaking: s,
|
||||
Speaking: flag,
|
||||
Delay: 0,
|
||||
SSRC: c.ready.SSRC,
|
||||
})
|
||||
}
|
||||
|
||||
// StopSpeaking stops speaking.
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#voice-data-interpolation
|
||||
func (c *Connection) StopSpeaking() error {
|
||||
if c.OpusSend == nil {
|
||||
return ErrCannotSend
|
||||
}
|
||||
|
||||
for i := 0; i < 5; i++ {
|
||||
c.OpusSend <- []byte{0xF8, 0xFF, 0xFE}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// OPCode 7
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#resuming-voice-connection-example-resume-connection-payload
|
||||
type ResumeData struct {
|
||||
|
@ -112,13 +107,13 @@ type ResumeData struct {
|
|||
Token string `json:"token"`
|
||||
}
|
||||
|
||||
// Resume sends a Resume operation (opcode 7) to the Voice Gateway.
|
||||
func (c *Connection) Resume() error {
|
||||
guildID := c.GuildID
|
||||
sessionID := c.SessionID
|
||||
token := c.Token
|
||||
// Resume sends a Resume operation (opcode 7) to the Gateway Gateway.
|
||||
func (c *Gateway) Resume() error {
|
||||
guildID := c.state.GuildID
|
||||
sessionID := c.state.SessionID
|
||||
token := c.state.Token
|
||||
|
||||
if guildID == 0 || sessionID == "" || token == "" {
|
||||
if !guildID.Valid() || sessionID == "" || token == "" {
|
||||
return ErrMissingForResume
|
||||
}
|
||||
|
|
@ -1,4 +1,10 @@
|
|||
package voice
|
||||
package voicegateway
|
||||
|
||||
import (
|
||||
"strconv"
|
||||
|
||||
"github.com/diamondburned/arikawa/discord"
|
||||
)
|
||||
|
||||
// OPCode 2
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection-example-voice-ready-payload
|
||||
|
@ -17,6 +23,10 @@ type ReadyEvent struct {
|
|||
// HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
|
||||
}
|
||||
|
||||
func (r ReadyEvent) Addr() string {
|
||||
return r.IP + ":" + strconv.Itoa(r.Port)
|
||||
}
|
||||
|
||||
// OPCode 4
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-udp-connection-example-session-description-payload
|
||||
type SessionDescriptionEvent struct {
|
||||
|
@ -34,7 +44,7 @@ type HeartbeatACKEvent uint64
|
|||
// OPCode 8
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#heartbeating-example-hello-payload-since-v3
|
||||
type HelloEvent struct {
|
||||
HeartbeatInterval float64 `json:"heartbeat_interval"`
|
||||
HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
|
||||
}
|
||||
|
||||
// OPCode 9
|
|
@ -0,0 +1,311 @@
|
|||
//
|
||||
// For the brave souls who get this far: You are the chosen ones,
|
||||
// the valiant knights of programming who toil away, without rest,
|
||||
// fixing our most awful code. To you, true saviors, kings of men,
|
||||
// I say this: never gonna give you up, never gonna let you down,
|
||||
// never gonna run around and desert you. Never gonna make you cry,
|
||||
// never gonna say goodbye. Never gonna tell a lie and hurt you.
|
||||
//
|
||||
|
||||
package voicegateway
|
||||
|
||||
import (
|
||||
"context"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/diamondburned/arikawa/discord"
|
||||
"github.com/diamondburned/arikawa/utils/json"
|
||||
"github.com/diamondburned/arikawa/utils/moreatomic"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
const (
|
||||
// Version represents the current version of the Discord Gateway Gateway this package uses.
|
||||
Version = "4"
|
||||
)
|
||||
|
||||
var (
|
||||
ErrNoSessionID = errors.New("no sessionID was received")
|
||||
ErrNoEndpoint = errors.New("no endpoint was received")
|
||||
)
|
||||
|
||||
// State contains state information of a voice gateway.
|
||||
type State struct {
|
||||
GuildID discord.Snowflake
|
||||
ChannelID discord.Snowflake
|
||||
UserID discord.Snowflake
|
||||
|
||||
SessionID string
|
||||
Token string
|
||||
Endpoint string
|
||||
}
|
||||
|
||||
// Gateway represents a Discord Gateway Gateway connection.
|
||||
type Gateway struct {
|
||||
state State // constant
|
||||
|
||||
mutex sync.RWMutex
|
||||
ready ReadyEvent
|
||||
|
||||
ws *wsutil.Websocket
|
||||
|
||||
Timeout time.Duration
|
||||
reconnect moreatomic.Bool
|
||||
|
||||
EventLoop *wsutil.PacemakerLoop
|
||||
|
||||
// ErrorLog will be called when an error occurs (defaults to log.Println)
|
||||
ErrorLog func(err error)
|
||||
// AfterClose is called after each close. Error can be non-nil, as this is
|
||||
// called even when the Gateway is gracefully closed. It's used mainly for
|
||||
// reconnections or any type of connection interruptions. (defaults to noop)
|
||||
AfterClose func(err error)
|
||||
|
||||
// Filled by methods, internal use
|
||||
waitGroup *sync.WaitGroup
|
||||
}
|
||||
|
||||
func New(state State) *Gateway {
|
||||
return &Gateway{
|
||||
state: state,
|
||||
Timeout: wsutil.WSTimeout,
|
||||
ErrorLog: wsutil.WSError,
|
||||
AfterClose: func(error) {},
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: get rid of
|
||||
func (c *Gateway) Ready() ReadyEvent {
|
||||
c.mutex.RLock()
|
||||
defer c.mutex.RUnlock()
|
||||
|
||||
return c.ready
|
||||
}
|
||||
|
||||
// Open shouldn't be used, but JoinServer instead.
|
||||
func (c *Gateway) Open() error {
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
|
||||
var endpoint = "wss://" + strings.TrimSuffix(c.state.Endpoint, ":80") + "/?v=" + Version
|
||||
|
||||
wsutil.WSDebug("Connecting to voice endpoint (endpoint=" + endpoint + ")")
|
||||
c.ws = wsutil.New(endpoint)
|
||||
|
||||
// Create a new context with a timeout for the connection.
|
||||
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
|
||||
defer cancel()
|
||||
|
||||
// Connect to the Gateway Gateway.
|
||||
if err := c.ws.Dial(ctx); err != nil {
|
||||
return errors.Wrap(err, "Failed to connect to voice gateway")
|
||||
}
|
||||
|
||||
wsutil.WSDebug("Trying to start...")
|
||||
|
||||
// Try to start or resume the connection.
|
||||
if err := c.start(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Start .
|
||||
func (c *Gateway) start() error {
|
||||
if err := c.__start(); err != nil {
|
||||
wsutil.WSDebug("Start failed: ", err)
|
||||
|
||||
// Close can be called with the mutex still acquired here, as the
|
||||
// pacemaker hasn't started yet.
|
||||
if err := c.Close(); err != nil {
|
||||
wsutil.WSDebug("Failed to close after start fail: ", err)
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// this function blocks until READY.
|
||||
func (c *Gateway) __start() error {
|
||||
// Make a new WaitGroup for use in background loops:
|
||||
c.waitGroup = new(sync.WaitGroup)
|
||||
|
||||
ch := c.ws.Listen()
|
||||
|
||||
// Wait for hello.
|
||||
wsutil.WSDebug("Waiting for Hello..")
|
||||
|
||||
var hello *HelloEvent
|
||||
_, err := wsutil.AssertEvent(<-ch, HelloOP, &hello)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Error at Hello")
|
||||
}
|
||||
|
||||
wsutil.WSDebug("Received Hello")
|
||||
|
||||
// https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection
|
||||
// Turns out Hello is sent right away on connection start.
|
||||
if !c.reconnect.Get() {
|
||||
if err := c.Identify(); err != nil {
|
||||
return errors.Wrap(err, "Failed to identify")
|
||||
}
|
||||
} else {
|
||||
if err := c.Resume(); err != nil {
|
||||
return errors.Wrap(err, "Failed to resume")
|
||||
}
|
||||
}
|
||||
// This bool is because we should only try and Resume once.
|
||||
c.reconnect.Set(false)
|
||||
|
||||
// Wait for either Ready or Resumed.
|
||||
err = wsutil.WaitForEvent(c, ch, func(op *wsutil.OP) bool {
|
||||
return op.Code == ReadyOP || op.Code == ResumedOP
|
||||
})
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to wait for Ready or Resumed")
|
||||
}
|
||||
|
||||
// Start the event handler, which also handles the pacemaker death signal.
|
||||
c.waitGroup.Add(1)
|
||||
|
||||
// Start the websocket handler.
|
||||
go c.handleWS(wsutil.NewLoop(hello.HeartbeatInterval.Duration(), ch, c))
|
||||
|
||||
wsutil.WSDebug("Started successfully.")
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Close .
|
||||
func (c *Gateway) Close() error {
|
||||
// Check if the WS is already closed:
|
||||
if c.waitGroup == nil && c.EventLoop.Stopped() {
|
||||
wsutil.WSDebug("Gateway is already closed.")
|
||||
|
||||
c.AfterClose(nil)
|
||||
return nil
|
||||
}
|
||||
|
||||
// If the pacemaker is running:
|
||||
if !c.EventLoop.Stopped() {
|
||||
wsutil.WSDebug("Stopping pacemaker...")
|
||||
|
||||
// Stop the pacemaker and the event handler
|
||||
c.EventLoop.Stop()
|
||||
|
||||
wsutil.WSDebug("Stopped pacemaker.")
|
||||
}
|
||||
|
||||
wsutil.WSDebug("Waiting for WaitGroup to be done.")
|
||||
|
||||
// This should work, since Pacemaker should signal its loop to stop, which
|
||||
// would also exit our event loop. Both would be 2.
|
||||
c.waitGroup.Wait()
|
||||
|
||||
// Mark g.waitGroup as empty:
|
||||
c.waitGroup = nil
|
||||
|
||||
wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
|
||||
|
||||
err := c.ws.Close()
|
||||
c.AfterClose(err)
|
||||
return err
|
||||
}
|
||||
|
||||
func (c *Gateway) Reconnect() error {
|
||||
wsutil.WSDebug("Reconnecting...")
|
||||
|
||||
// Guarantee the gateway is already closed. Ignore its error, as we're
|
||||
// redialing anyway.
|
||||
c.Close()
|
||||
|
||||
c.reconnect.Set(true)
|
||||
|
||||
// Condition: err == ErrInvalidSession:
|
||||
// If the connection is rate limited (documented behavior):
|
||||
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
|
||||
|
||||
if err := c.Open(); err != nil {
|
||||
return errors.Wrap(err, "Failed to reopen gateway")
|
||||
}
|
||||
|
||||
wsutil.WSDebug("Reconnected successfully.")
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Gateway) SessionDescription(sp SelectProtocol) (*SessionDescriptionEvent, error) {
|
||||
// Add the handler first.
|
||||
ch, cancel := c.EventLoop.Extras.Add(func(op *wsutil.OP) bool {
|
||||
return op.Code == SessionDescriptionOP
|
||||
})
|
||||
defer cancel()
|
||||
|
||||
if err := c.SelectProtocol(sp); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var sesdesc *SessionDescriptionEvent
|
||||
|
||||
// Wait for SessionDescriptionOP packet.
|
||||
if err := (<-ch).UnmarshalData(&sesdesc); err != nil {
|
||||
return nil, errors.Wrap(err, "Failed to unmarshal session description")
|
||||
}
|
||||
|
||||
return sesdesc, nil
|
||||
}
|
||||
|
||||
// handleWS .
|
||||
func (c *Gateway) handleWS(evl *wsutil.PacemakerLoop) {
|
||||
c.EventLoop = evl
|
||||
err := c.EventLoop.Run()
|
||||
|
||||
c.waitGroup.Done() // mark so Close() can exit.
|
||||
wsutil.WSDebug("Event loop stopped.")
|
||||
|
||||
if err != nil {
|
||||
c.ErrorLog(err)
|
||||
c.Reconnect()
|
||||
// Reconnect should spawn another eventLoop in its Start function.
|
||||
}
|
||||
}
|
||||
|
||||
// Send .
|
||||
func (c *Gateway) Send(code OPCode, v interface{}) error {
|
||||
return c.send(code, v)
|
||||
}
|
||||
|
||||
// send .
|
||||
func (c *Gateway) send(code OPCode, v interface{}) error {
|
||||
if c.ws == nil {
|
||||
return errors.New("tried to send data to a connection without a Websocket")
|
||||
}
|
||||
|
||||
if c.ws.Conn == nil {
|
||||
return errors.New("tried to send data to a connection with a closed Websocket")
|
||||
}
|
||||
|
||||
var op = wsutil.OP{
|
||||
Code: code,
|
||||
}
|
||||
|
||||
if v != nil {
|
||||
b, err := json.Marshal(v)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to encode v")
|
||||
}
|
||||
|
||||
op.Data = b
|
||||
}
|
||||
|
||||
b, err := json.Marshal(op)
|
||||
if err != nil {
|
||||
return errors.Wrap(err, "Failed to encode payload")
|
||||
}
|
||||
|
||||
// WS should already be thread-safe.
|
||||
return c.ws.Send(b)
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
package voicegateway
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
|
||||
"github.com/diamondburned/arikawa/utils/json"
|
||||
"github.com/diamondburned/arikawa/utils/wsutil"
|
||||
"github.com/pkg/errors"
|
||||
)
|
||||
|
||||
// OPCode represents a Discord Gateway Gateway operation code.
|
||||
type OPCode = wsutil.OPCode
|
||||
|
||||
const (
|
||||
IdentifyOP OPCode = 0 // send
|
||||
SelectProtocolOP OPCode = 1 // send
|
||||
ReadyOP OPCode = 2 // receive
|
||||
HeartbeatOP OPCode = 3 // send
|
||||
SessionDescriptionOP OPCode = 4 // receive
|
||||
SpeakingOP OPCode = 5 // send/receive
|
||||
HeartbeatAckOP OPCode = 6 // receive
|
||||
ResumeOP OPCode = 7 // send
|
||||
HelloOP OPCode = 8 // receive
|
||||
ResumedOP OPCode = 9 // receive
|
||||
// ClientDisconnectOP OPCode = 13 // receive
|
||||
)
|
||||
|
||||
func (c *Gateway) HandleOP(op *wsutil.OP) error {
|
||||
switch op.Code {
|
||||
// Gives information required to make a UDP connection
|
||||
case ReadyOP:
|
||||
if err := unmarshalMutex(op.Data, &c.ready, &c.mutex); err != nil {
|
||||
return errors.Wrap(err, "Failed to parse READY event")
|
||||
}
|
||||
|
||||
// Gives information about the encryption mode and secret key for sending voice packets
|
||||
case SessionDescriptionOP:
|
||||
// ?
|
||||
// Already handled by Session.
|
||||
|
||||
// Someone started or stopped speaking.
|
||||
case SpeakingOP:
|
||||
// ?
|
||||
// TODO: handler in Session
|
||||
|
||||
// Heartbeat response from the server
|
||||
case HeartbeatAckOP:
|
||||
c.EventLoop.Echo()
|
||||
|
||||
// Hello server, we hear you! :)
|
||||
case HelloOP:
|
||||
// ?
|
||||
// Already handled on initial connection.
|
||||
|
||||
// Server is saying the connection was resumed, no data here.
|
||||
case ResumedOP:
|
||||
wsutil.WSDebug("Gateway connection has been resumed.")
|
||||
|
||||
default:
|
||||
return fmt.Errorf("unknown OP code %d", op.Code)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func unmarshalMutex(d []byte, v interface{}, m *sync.RWMutex) error {
|
||||
m.Lock()
|
||||
err := json.Unmarshal(d, v)
|
||||
m.Unlock()
|
||||
return err
|
||||
}
|
Loading…
Reference in New Issue