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arikawa/utils/ws/conn.go

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package ws
import (
"compress/zlib"
"context"
"fmt"
"io"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
"github.com/pkg/errors"
)
const rwBufferSize = 1 << 15 // 32KB
// ErrWebsocketClosed is returned if the websocket is already closed.
var ErrWebsocketClosed = errors.New("websocket is closed")
// Connection is an interface that abstracts around a generic Websocket driver.
// This connection expects the driver to handle compression by itself, including
// modifying the connection URL. The implementation doesn't have to be safe for
// concurrent use.
type Connection interface {
// Dial dials the address (string). Context needs to be passed in for
// timeout. This method should also be re-usable after Close is called.
Dial(context.Context, string) (<-chan Op, error)
// Send allows the caller to send bytes.
Send(context.Context, []byte) error
// Close should close the websocket connection. The underlying connection
// may be reused, but this Connection instance will be reused with Dial. The
// Connection must still be reusable even if Close returns an error. If
// gracefully is true, then the implementation must send a close frame
// prior.
Close(gracefully bool) error
}
// Conn is the default Websocket connection. It tries to compresses all payloads
// using zlib.
type Conn struct {
dialer websocket.Dialer
codec Codec
// conn is used for synchronizing the conn instance itself. Any use of conn
// must copy conn out.
conn *connMutex
// mut is used for synchronizing the conn field.
mut sync.Mutex
// CloseTimeout is the timeout for graceful closing. It's defaulted to 5s.
CloseTimeout time.Duration
}
type connMutex struct {
*websocket.Conn
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wrmut chan struct{}
cancel context.CancelFunc
}
var _ Connection = (*Conn)(nil)
// NewConn creates a new default websocket connection with a default dialer.
func NewConn(codec Codec) *Conn {
return NewConnWithDialer(codec, websocket.Dialer{
Proxy: http.ProxyFromEnvironment,
HandshakeTimeout: 10 * time.Second,
ReadBufferSize: rwBufferSize,
WriteBufferSize: rwBufferSize,
EnableCompression: true,
})
}
// NewConnWithDialer creates a new default websocket connection with a custom
// dialer.
func NewConnWithDialer(codec Codec, dialer websocket.Dialer) *Conn {
return &Conn{
dialer: dialer,
codec: codec,
CloseTimeout: 5 * time.Second,
}
}
// Dial starts a new connection and returns the listening channel for it. If the
// websocket is already dialed, then the connection is closed first.
func (c *Conn) Dial(ctx context.Context, addr string) (<-chan Op, error) {
// BUG which prevents stream compression.
// See https://github.com/golang/go/issues/31514.
c.mut.Lock()
defer c.mut.Unlock()
// Ensure that the connection is already closed.
if c.conn != nil {
c.conn.close(c.CloseTimeout, false)
}
conn, _, err := c.dialer.DialContext(ctx, addr, c.codec.Headers)
if err != nil {
return nil, errors.Wrap(err, "failed to dial WS")
}
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ctx, cancel := context.WithCancel(context.Background())
events := make(chan Op, 1)
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go readLoop(ctx, conn, c.codec, events)
c.conn = &connMutex{
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wrmut: make(chan struct{}, 1),
Conn: conn,
cancel: cancel,
}
return events, err
}
// Close implements Connection.
func (c *Conn) Close(gracefully bool) error {
c.mut.Lock()
defer c.mut.Unlock()
return c.conn.close(c.CloseTimeout, gracefully)
}
func (c *connMutex) close(timeout time.Duration, gracefully bool) error {
if c == nil || c.Conn == nil {
WSDebug("Conn: Close is called on already closed connection")
return ErrWebsocketClosed
}
WSDebug("Conn: Close is called; shutting down the Websocket connection.")
if gracefully {
// Have a deadline before closing.
deadline := time.Now().Add(timeout)
ctx, cancel := context.WithDeadline(context.Background(), deadline)
defer cancel()
select {
case c.wrmut <- struct{}{}:
// Lock acquired. We can now safely set the deadline and write.
c.SetWriteDeadline(deadline)
WSDebug("Conn: Graceful closing requested, sending close frame.")
if err := c.WriteMessage(
websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""),
); err != nil {
WSError(err)
}
// Release the lock.
<-c.wrmut
case <-ctx.Done():
// We couldn't acquire the lock. Resort to just closing the
// connection directly.
}
}
// Close the WS.
err := c.Conn.Close()
if err != nil {
WSDebug("Conn: Websocket closed; error:", err)
} else {
WSDebug("Conn: Websocket closed successfully")
}
c.Conn = nil
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c.cancel()
c.cancel = nil
return err
}
// resetDeadline is used to reset the write deadline after using the context's.
var resetDeadline = time.Time{}
// Send implements Connection.
func (c *Conn) Send(ctx context.Context, b []byte) error {
c.mut.Lock()
conn := c.conn
c.mut.Unlock()
if conn == nil || conn.Conn == nil {
return ErrWebsocketClosed
}
select {
case conn.wrmut <- struct{}{}:
defer func() { <-conn.wrmut }()
if ctx != context.Background() {
d, ok := ctx.Deadline()
if ok {
conn.SetWriteDeadline(d)
defer conn.SetWriteDeadline(resetDeadline)
}
}
return conn.WriteMessage(websocket.TextMessage, b)
case <-ctx.Done():
return ctx.Err()
}
}
// loopState is a thread-unsafe disposable state container for the read loop.
// It's made to completely separate the read loop of any synchronization that
// doesn't involve the websocket connection itself.
type loopState struct {
conn *websocket.Conn
codec Codec
zlib io.ReadCloser
buf DecodeBuffer
}
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func readLoop(ctx context.Context, conn *websocket.Conn, codec Codec, opCh chan<- Op) {
// Clean up the events channel in the end.
defer close(opCh)
// Allocate the read loop its own private resources.
state := loopState{
conn: conn,
codec: codec,
buf: NewDecodeBuffer(1 << 14), // 16KB
}
for {
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if err := state.handle(ctx, opCh); err != nil {
WSDebug("Conn: fatal Conn error:", err)
closeEv := &CloseEvent{
Err: err,
Code: -1,
}
var closeErr *websocket.CloseError
if errors.As(err, &closeErr) {
closeEv.Code = closeErr.Code
closeEv.Err = fmt.Errorf("%d %s", closeErr.Code, closeErr.Text)
}
opCh <- Op{
Code: closeEv.Op(),
Type: closeEv.EventType(),
Data: closeEv,
}
return
}
}
}
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func (state *loopState) handle(ctx context.Context, opCh chan<- Op) error {
// skip message type
t, r, err := state.conn.NextReader()
if err != nil {
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return err
}
if t == websocket.BinaryMessage {
// Probably a zlib payload.
if state.zlib == nil {
z, err := zlib.NewReader(r)
if err != nil {
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return errors.Wrap(err, "failed to create a zlib reader")
}
state.zlib = z
} else {
if err := state.zlib.(zlib.Resetter).Reset(r, nil); err != nil {
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return errors.Wrap(err, "failed to reset zlib reader")
}
}
defer state.zlib.Close()
r = state.zlib
}
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if err := state.codec.DecodeInto(ctx, r, &state.buf, opCh); err != nil {
return errors.Wrap(err, "error distributing event")
}
return nil
}