2021-09-28 20:19:04 +00:00
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package ws
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import (
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"compress/zlib"
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"context"
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"fmt"
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"io"
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"net/http"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/pkg/errors"
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)
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const rwBufferSize = 1 << 15 // 32KB
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// ErrWebsocketClosed is returned if the websocket is already closed.
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var ErrWebsocketClosed = errors.New("websocket is closed")
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// Connection is an interface that abstracts around a generic Websocket driver.
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// This connection expects the driver to handle compression by itself, including
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// modifying the connection URL. The implementation doesn't have to be safe for
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// concurrent use.
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type Connection interface {
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// Dial dials the address (string). Context needs to be passed in for
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// timeout. This method should also be re-usable after Close is called.
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Dial(context.Context, string) (<-chan Op, error)
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// Send allows the caller to send bytes.
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Send(context.Context, []byte) error
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// Close should close the websocket connection. The underlying connection
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// may be reused, but this Connection instance will be reused with Dial. The
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// Connection must still be reusable even if Close returns an error. If
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// gracefully is true, then the implementation must send a close frame
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// prior.
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Close(gracefully bool) error
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}
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// Conn is the default Websocket connection. It tries to compresses all payloads
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// using zlib.
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type Conn struct {
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dialer websocket.Dialer
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codec Codec
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// conn is used for synchronizing the conn instance itself. Any use of conn
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// must copy conn out.
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conn *connMutex
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// mut is used for synchronizing the conn field.
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mut sync.Mutex
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// CloseTimeout is the timeout for graceful closing. It's defaulted to 5s.
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CloseTimeout time.Duration
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}
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type connMutex struct {
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wrmut chan struct{}
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*websocket.Conn
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}
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var _ Connection = (*Conn)(nil)
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// NewConn creates a new default websocket connection with a default dialer.
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func NewConn(codec Codec) *Conn {
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return NewConnWithDialer(codec, websocket.Dialer{
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Proxy: http.ProxyFromEnvironment,
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HandshakeTimeout: 10 * time.Second,
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ReadBufferSize: rwBufferSize,
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WriteBufferSize: rwBufferSize,
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EnableCompression: true,
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})
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}
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// NewConnWithDialer creates a new default websocket connection with a custom
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// dialer.
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func NewConnWithDialer(codec Codec, dialer websocket.Dialer) *Conn {
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return &Conn{
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dialer: dialer,
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codec: codec,
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CloseTimeout: 5 * time.Second,
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}
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}
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// Dial starts a new connection and returns the listening channel for it. If the
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// websocket is already dialed, then the connection is closed first.
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func (c *Conn) Dial(ctx context.Context, addr string) (<-chan Op, error) {
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// BUG which prevents stream compression.
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// See https://github.com/golang/go/issues/31514.
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c.mut.Lock()
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defer c.mut.Unlock()
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// Ensure that the connection is already closed.
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if c.conn != nil {
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c.conn.close(c.CloseTimeout, false)
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}
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conn, _, err := c.dialer.DialContext(ctx, addr, c.codec.Headers)
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if err != nil {
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return nil, errors.Wrap(err, "failed to dial WS")
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}
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events := make(chan Op, 1)
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go readLoop(conn, c.codec, events)
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c.conn = &connMutex{
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wrmut: make(chan struct{}, 1),
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Conn: conn,
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}
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return events, err
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}
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// Close implements Connection.
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func (c *Conn) Close(gracefully bool) error {
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c.mut.Lock()
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defer c.mut.Unlock()
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return c.conn.close(c.CloseTimeout, gracefully)
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}
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func (c *connMutex) close(timeout time.Duration, gracefully bool) error {
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if c == nil || c.Conn == nil {
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WSDebug("Conn: Close is called on already closed connection")
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return ErrWebsocketClosed
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}
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WSDebug("Conn: Close is called; shutting down the Websocket connection.")
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if gracefully {
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// Have a deadline before closing.
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deadline := time.Now().Add(timeout)
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ctx, cancel := context.WithDeadline(context.Background(), deadline)
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defer cancel()
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select {
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case c.wrmut <- struct{}{}:
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// Lock acquired. We can now safely set the deadline and write.
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c.SetWriteDeadline(deadline)
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WSDebug("Conn: Graceful closing requested, sending close frame.")
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if err := c.WriteMessage(
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websocket.CloseMessage,
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websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""),
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); err != nil {
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WSError(err)
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}
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// Release the lock.
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<-c.wrmut
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case <-ctx.Done():
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// We couldn't acquire the lock. Resort to just closing the
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// connection directly.
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}
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}
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// Close the WS.
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err := c.Conn.Close()
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if err != nil {
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WSDebug("Conn: Websocket closed; error:", err)
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} else {
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WSDebug("Conn: Websocket closed successfully")
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}
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c.Conn = nil
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return err
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}
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// resetDeadline is used to reset the write deadline after using the context's.
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var resetDeadline = time.Time{}
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// Send implements Connection.
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func (c *Conn) Send(ctx context.Context, b []byte) error {
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c.mut.Lock()
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conn := c.conn
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c.mut.Unlock()
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2021-07-02 09:42:00 +00:00
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if conn == nil || conn.Conn == nil {
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return ErrWebsocketClosed
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}
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2021-09-28 20:19:04 +00:00
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select {
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case conn.wrmut <- struct{}{}:
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defer func() { <-conn.wrmut }()
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if ctx != context.Background() {
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d, ok := ctx.Deadline()
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if ok {
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conn.SetWriteDeadline(d)
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defer conn.SetWriteDeadline(resetDeadline)
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}
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}
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return conn.WriteMessage(websocket.TextMessage, b)
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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// loopState is a thread-unsafe disposable state container for the read loop.
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// It's made to completely separate the read loop of any synchronization that
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// doesn't involve the websocket connection itself.
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type loopState struct {
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conn *websocket.Conn
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codec Codec
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zlib io.ReadCloser
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buf DecodeBuffer
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}
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func readLoop(conn *websocket.Conn, codec Codec, opCh chan<- Op) {
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// Clean up the events channel in the end.
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defer close(opCh)
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// Allocate the read loop its own private resources.
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state := loopState{
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conn: conn,
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codec: codec,
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buf: NewDecodeBuffer(1 << 14), // 16KB
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}
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for {
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b, err := state.handle()
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if err != nil {
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WSDebug("Conn: fatal Conn error:", err)
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closeEv := &CloseEvent{
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Err: err,
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Code: -1,
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}
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var closeErr *websocket.CloseError
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if errors.As(err, &closeErr) {
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closeEv.Code = closeErr.Code
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closeEv.Err = fmt.Errorf("%d %s", closeErr.Code, closeErr.Text)
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}
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opCh <- Op{
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Code: closeEv.Op(),
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Type: closeEv.EventType(),
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Data: closeEv,
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}
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return
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}
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opCh <- b
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}
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}
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func (state *loopState) handle() (Op, error) {
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// skip message type
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t, r, err := state.conn.NextReader()
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if err != nil {
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return Op{}, err
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}
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if t == websocket.BinaryMessage {
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// Probably a zlib payload.
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if state.zlib == nil {
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z, err := zlib.NewReader(r)
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if err != nil {
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return Op{}, errors.Wrap(err, "failed to create a zlib reader")
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}
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state.zlib = z
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} else {
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if err := state.zlib.(zlib.Resetter).Reset(r, nil); err != nil {
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return Op{}, errors.Wrap(err, "failed to reset zlib reader")
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}
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}
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defer state.zlib.Close()
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r = state.zlib
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}
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return state.codec.DecodeFrom(r, &state.buf), nil
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}
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