arikawa/state/store.go

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package state
import (
"errors"
"github.com/diamondburned/arikawa/discord"
)
// Store is the state storage. It should handle mutex itself, and it should only
// concern itself with the local state.
// type Store interface {
// StoreMe
// StoreChannel
// StoreEmoji
// StoreGuild
// StoreMember
// StoreMessage
// StorePresence
// StoreRole
// // This should reset all the state to zero/null.
// Reset() error
// }
// Resetter is an optional state reset function that stores could implement.
type Resetter interface {
Reset() error
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}
// All methods in StoreGetter will be wrapped by the State. If the State can't
// find anything in the storage, it will call the API itself and automatically
// add what's missing into the storage.
//
// Methods that return with a slice should pay attention to race conditions that
// would mutate the underlying slice (and as a result the returned slice as
// well). The best way to avoid this is to copy the whole slice, like
// DefaultStore does.
type (
StoreMe interface {
Me() (*discord.User, error)
MyselfSet(me *discord.User) error
}
StoreChannel interface {
Channel(id discord.Snowflake) (*discord.Channel, error)
Channels(guildID discord.Snowflake) ([]discord.Channel, error)
PrivateChannels() ([]discord.Channel, error)
// ChannelSet should switch on Type to know if it's a private channel or
// not.
ChannelSet(*discord.Channel) error
ChannelRemove(*discord.Channel) error
}
StoreEmoji interface {
Emoji(guildID, emojiID discord.Snowflake) (*discord.Emoji, error)
Emojis(guildID discord.Snowflake) ([]discord.Emoji, error)
EmojiSet(guildID discord.Snowflake, emojis []discord.Emoji) error
}
StoreGuild interface {
Guild(id discord.Snowflake) (*discord.Guild, error)
Guilds() ([]discord.Guild, error)
GuildSet(*discord.Guild) error
GuildRemove(id discord.Snowflake) error
}
StoreMember interface {
Member(guildID, userID discord.Snowflake) (*discord.Member, error)
Members(guildID discord.Snowflake) ([]discord.Member, error)
MemberSet(guildID discord.Snowflake, member *discord.Member) error
MemberRemove(guildID, userID discord.Snowflake) error
}
StoreMessage interface {
Message(channelID, messageID discord.Snowflake) (*discord.Message, error)
Messages(channelID discord.Snowflake) ([]discord.Message, error)
MaxMessages() int // used to know if the state is filled or not.
MessageSet(*discord.Message) error
MessageRemove(channelID, messageID discord.Snowflake) error
}
StorePresence interface {
// These don't get fetched from the API, it's Gateway only.
Presence(guildID, userID discord.Snowflake) (*discord.Presence, error)
Presences(guildID discord.Snowflake) ([]discord.Presence, error)
PresenceSet(guildID discord.Snowflake, presence *discord.Presence) error
PresenceRemove(guildID, userID discord.Snowflake) error
}
StoreRole interface {
Role(guildID, roleID discord.Snowflake) (*discord.Role, error)
Roles(guildID discord.Snowflake) ([]discord.Role, error)
RoleSet(guildID discord.Snowflake, role *discord.Role) error
RoleRemove(guildID, roleID discord.Snowflake) error
}
)
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// ErrStoreNotFound is an error that a store can use to return when something
// isn't in the storage. There is no strict restrictions on what uses this (the
// default one does, though), so be advised.
var ErrStoreNotFound = errors.New("item not found in store")