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arikawa/voice/voice.go

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// Package voice is coming soon to an arikawa near you!
package voice
import (
"log"
"sync"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
"github.com/diamondburned/arikawa/state"
"github.com/pkg/errors"
)
var (
// defaultErrorHandler is the default error handler
defaultErrorHandler = func(err error) { log.Println("Voice gateway error:", err) }
// ErrCannotSend is an error when audio is sent to a closed channel.
ErrCannotSend = errors.New("cannot send audio to closed channel")
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)
// Voice represents a Voice Repository used for managing voice sessions.
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type Voice struct {
*state.State
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// Session holds all of the active voice sessions.
mapmutex sync.Mutex
sessions map[discord.Snowflake]*Session // guildID:Session
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// ErrorLog will be called when an error occurs (defaults to log.Println)
ErrorLog func(err error)
}
// NewVoice creates a new Voice repository wrapped around a state.
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func NewVoice(s *state.State) *Voice {
v := &Voice{
State: s,
sessions: make(map[discord.Snowflake]*Session),
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ErrorLog: defaultErrorHandler,
}
// Add the required event handlers to the session.
s.AddHandler(v.onVoiceStateUpdate)
s.AddHandler(v.onVoiceServerUpdate)
return v
}
// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
// to keep track of the current user's voice state.
func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
// Get the current user.
me, err := v.Me()
if err != nil {
v.ErrorLog(err)
return
}
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// Ignore the event if it is an update from another user.
if me.ID != e.UserID {
return
}
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// Get the stored voice session for the given guild.
vs, ok := v.GetSession(e.GuildID)
if !ok {
return
}
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// Do what we must.
vs.UpdateState(e)
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// Remove the connection if the current user has disconnected.
if e.ChannelID == 0 {
v.RemoveSession(e.GuildID)
}
}
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// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
// to manage the current user's voice connections.
func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
// Get the stored voice session for the given guild.
vs, ok := v.GetSession(e.GuildID)
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if !ok {
return
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}
// Do what we must.
vs.UpdateServer(e)
}
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// GetSession gets a session for a guild with a read lock.
func (v *Voice) GetSession(guildID discord.Snowflake) (*Session, bool) {
v.mapmutex.Lock()
defer v.mapmutex.Unlock()
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// For some reason you cannot just put `return v.sessions[]` and return a bool D:
conn, ok := v.sessions[guildID]
return conn, ok
}
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// RemoveSession removes a session.
func (v *Voice) RemoveSession(guildID discord.Snowflake) {
v.mapmutex.Lock()
defer v.mapmutex.Unlock()
// Ensure that the session is disconnected.
if ses, ok := v.sessions[guildID]; ok {
ses.Disconnect()
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}
delete(v.sessions, guildID)
}
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// JoinChannel joins the specified channel in the specified guild.
func (v *Voice) JoinChannel(gID, cID discord.Snowflake, muted, deafened bool) (*Session, error) {
// Get the stored voice session for the given guild.
conn, ok := v.GetSession(gID)
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// Create a new voice session if one does not exist.
if !ok {
u, err := v.Me()
if err != nil {
return nil, errors.Wrap(err, "Failed to get self")
}
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conn = NewSession(v.Session, u.ID)
v.mapmutex.Lock()
v.sessions[gID] = conn
v.mapmutex.Unlock()
}
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// Connect.
return conn, conn.JoinChannel(gID, cID, muted, deafened)
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}