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arikawa/gateway/ready.go

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package gateway
import (
"strconv"
"strings"
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"github.com/diamondburned/arikawa/v3/discord"
)
type (
// ReadyEvent is the struct for a READY event.
ReadyEvent struct {
Version int `json:"version"`
User discord.User `json:"user"`
SessionID string `json:"session_id"`
PrivateChannels []discord.Channel `json:"private_channels"`
Guilds []GuildCreateEvent `json:"guilds"`
Shard *Shard `json:"shard,omitempty"`
// Undocumented fields
UserSettings *UserSettings `json:"user_settings,omitempty"`
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ReadStates []ReadState `json:"read_state,omitempty"`
UserGuildSettings []UserGuildSetting `json:"user_guild_settings,omitempty"`
Relationships []discord.Relationship `json:"relationships,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
FriendSuggestionCount int `json:"friend_suggestion_count,omitempty"`
GeoOrderedRTCRegions []string `json:"geo_ordered_rtc_regions,omitempty"`
}
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// ReadState is a single ReadState entry. It is undocumented.
ReadState struct {
ChannelID discord.ChannelID `json:"id"`
LastMessageID discord.MessageID `json:"last_message_id"`
LastPinTimestamp discord.Timestamp `json:"last_pin_timestamp"`
MentionCount int `json:"mention_count"`
}
// UserSettings is the struct for (almost) all user settings. It is
// undocumented.
UserSettings struct {
ShowCurrentGame bool `json:"show_current_game"`
DefaultGuildsRestricted bool `json:"default_guilds_restricted"`
InlineAttachmentMedia bool `json:"inline_attachment_media"`
InlineEmbedMedia bool `json:"inline_embed_media"`
GIFAutoPlay bool `json:"gif_auto_play"`
RenderEmbeds bool `json:"render_embeds"`
RenderReactions bool `json:"render_reactions"`
AnimateEmoji bool `json:"animate_emoji"`
AnimateStickers int `json:"animate_stickers"`
EnableTTSCommand bool `json:"enable_tts_command"`
MessageDisplayCompact bool `json:"message_display_compact"`
ConvertEmoticons bool `json:"convert_emoticons"`
ExplicitContentFilter uint8 `json:"explicit_content_filter"` // ???
DisableGamesTab bool `json:"disable_games_tab"`
DeveloperMode bool `json:"developer_mode"`
DetectPlatformAccounts bool `json:"detect_platform_accounts"`
StreamNotification bool `json:"stream_notification_enabled"`
AccessibilityDetection bool `json:"allow_accessibility_detection"`
ContactSync bool `json:"contact_sync_enabled"`
NativePhoneIntegration bool `json:"native_phone_integration_enabled"`
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TimezoneOffset int `json:"timezone_offset"`
Locale string `json:"locale"`
Theme string `json:"theme"`
GuildPositions []discord.GuildID `json:"guild_positions"`
GuildFolders []GuildFolder `json:"guild_folders"`
RestrictedGuilds []discord.GuildID `json:"restricted_guilds"`
FriendSourceFlags FriendSourceFlags `json:"friend_source_flags"`
Status discord.Status `json:"status"`
CustomStatus *CustomUserStatus `json:"custom_status"`
}
// CustomUserStatus is the custom user status that allows setting an emoji
// and a piece of text on each user.
CustomUserStatus struct {
Text string `json:"text"`
ExpiresAt discord.Timestamp `json:"expires_at,omitempty"`
EmojiID discord.EmojiID `json:"emoji_id,string"`
EmojiName string `json:"emoji_name"`
}
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// UserGuildSetting stores the settings for a single guild. It is
// undocumented.
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UserGuildSetting struct {
GuildID discord.GuildID `json:"guild_id"`
SuppressRoles bool `json:"suppress_roles"`
SuppressEveryone bool `json:"suppress_everyone"`
Muted bool `json:"muted"`
MuteConfig *UserMuteConfig `json:"mute_config"`
MobilePush bool `json:"mobile_push"`
Notifications UserNotification `json:"message_notifications"`
ChannelOverrides []UserChannelOverride `json:"channel_overrides"`
}
// A UserChannelOverride struct describes a channel settings override for a
// users guild settings.
UserChannelOverride struct {
Muted bool `json:"muted"`
MuteConfig *UserMuteConfig `json:"mute_config"`
Notifications UserNotification `json:"message_notifications"`
ChannelID discord.ChannelID `json:"channel_id"`
}
// UserMuteConfig seems to describe the mute settings. It belongs to the
// UserGuildSettingEntry and UserChannelOverride structs and is
// undocumented.
UserMuteConfig struct {
SelectedTimeWindow int `json:"selected_time_window"`
EndTime discord.Timestamp `json:"end_time"`
}
// GuildFolder holds a single folder that you see in the left guild panel.
GuildFolder struct {
Name string `json:"name"`
ID GuildFolderID `json:"id"`
GuildIDs []discord.GuildID `json:"guild_ids"`
Color discord.Color `json:"color"`
}
// FriendSourceFlags describes sources that friend requests could be sent
// from. It belongs to the UserSettings struct and is undocumented.
FriendSourceFlags struct {
All bool `json:"all,omitempty"`
MutualGuilds bool `json:"mutual_guilds,omitempty"`
MutualFriends bool `json:"mutual_friends,omitempty"`
}
)
// UserNotification is the notification setting for a channel or guild.
type UserNotification uint8
const (
AllNotifications UserNotification = iota
OnlyMentions
NoNotifications
GuildDefaults
)
// GuildFolderID is possibly a snowflake. It can also be 0 (null) or a low
// number of unknown significance.
type GuildFolderID int64
func (g *GuildFolderID) UnmarshalJSON(b []byte) error {
var body = string(b)
if body == "null" {
return nil
}
body = strings.Trim(body, `"`)
u, err := strconv.ParseInt(body, 10, 64)
if err != nil {
return err
}
*g = GuildFolderID(u)
return nil
}
func (g GuildFolderID) MarshalJSON() ([]byte, error) {
if g == 0 {
return []byte("null"), nil
}
return []byte(strconv.FormatInt(int64(g), 10)), nil
}
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// ReadySupplemental event structs. For now, this event is never used, and its
// usage have yet been discovered.
type (
// ReadySupplementalEvent is the struct for a READY_SUPPLEMENTAL event,
// which is an undocumented event.
ReadySupplementalEvent struct {
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Guilds []GuildCreateEvent `json:"guilds"` // only have ID and VoiceStates
MergedMembers [][]SupplementalMember `json:"merged_members"`
MergedPresences MergedPresences `json:"merged_presences"`
}
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// SupplementalMember is the struct for a member in the MergedMembers field
// of ReadySupplementalEvent. It has slight differences to discord.Member.
SupplementalMember struct {
UserID discord.UserID `json:"user_id"`
Nick string `json:"nick,omitempty"`
RoleIDs []discord.RoleID `json:"roles"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
IsPending bool `json:"pending,omitempty"`
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HoistedRole discord.RoleID `json:"hoisted_role"`
Mute bool `json:"mute"`
Deaf bool `json:"deaf"`
// Joined specifies when the user joined the guild.
Joined discord.Timestamp `json:"joined_at"`
// BoostedSince specifies when the user started boosting the guild.
BoostedSince discord.Timestamp `json:"premium_since,omitempty"`
}
// MergedPresences is the struct for presences of guilds' members and
// friends. It is undocumented.
MergedPresences struct {
Guilds [][]SupplementalPresence `json:"guilds"`
Friends []SupplementalPresence `json:"friends"`
}
// SupplementalPresence is a single presence for either a guild member or
// friend. It is used in MergedPresences and is undocumented.
SupplementalPresence struct {
UserID discord.UserID `json:"user_id"`
// Status is either "idle", "dnd", "online", or "offline".
Status discord.Status `json:"status"`
// Activities are the user's current activities.
Activities []discord.Activity `json:"activities"`
// ClientStaus is the user's platform-dependent status.
ClientStatus discord.ClientStatus `json:"client_status"`
// LastModified is only present in Friends.
LastModified discord.UnixMsTimestamp `json:"last_modified,omitempty"`
}
)
// ConvertSupplementalMembers converts a SupplementalMember to a regular Member.
func ConvertSupplementalMembers(sms []SupplementalMember) []discord.Member {
members := make([]discord.Member, len(sms))
for i, sm := range sms {
members[i] = discord.Member{
User: discord.User{ID: sm.UserID},
Nick: sm.Nick,
RoleIDs: sm.RoleIDs,
Joined: sm.Joined,
BoostedSince: sm.BoostedSince,
Deaf: sm.Deaf,
Mute: sm.Mute,
IsPending: sm.IsPending,
}
}
return members
}
// ConvertSupplementalPresences converts a SupplementalPresence to a regular
// Presence with an empty GuildID.
func ConvertSupplementalPresences(sps []SupplementalPresence) []discord.Presence {
presences := make([]discord.Presence, len(sps))
for i, sp := range sps {
presences[i] = discord.Presence{
User: discord.User{ID: sp.UserID},
Status: sp.Status,
Activities: sp.Activities,
ClientStatus: sp.ClientStatus,
}
}
return presences
}