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Funkin/source/funkin/graphics/framebuffer/BitmapDataTools.hx
2023-12-18 20:15:40 -05:00

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1.1 KiB
Haxe

package funkin.graphics.framebuffer;
import flixel.FlxG;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite;
import openfl.filters.BitmapFilter;
/**
* Provides cool stuff for `BitmapData`s that have a hardware texture internally.
*/
class BitmapDataTools
{
/**
* Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer
* the bitmap itself as a shader input.
* @param bitmap the bitmap data
* @param filter the bitmap filter
*/
public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void
{
if (bitmap.readable)
{
FlxG.log.error('do not use `BitmapDataTools` for non-GPU bitmaps!');
}
// man, allow me to use anon structuers for local vars!
static var cache:{sprite:Sprite, bitmap:Bitmap} = null;
if (cache == null)
{
final sprite = new Sprite();
final bitmap = new Bitmap();
sprite.addChild(bitmap);
cache =
{
sprite: sprite,
bitmap: bitmap
}
}
cache.bitmap.bitmapData = bitmap;
cache.sprite.filters = [filter];
bitmap.draw(cache.sprite);
}
}