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Whenever you pause gameplay, the `PlayState` pauses the music. But if you start a song from the main menu, pause during the 3,2,1 countdown, and then unpause, the main menu music will incorrectly start playing again due to `FlxG.sound.music` still referencing it before the gameplay song starts playing. Only restart the music if it was actually playing to begin with by storing the play state in `PlayState.openSubState` when we pause. This hopefully avoids any other cases where the pause state gets pushed while the music is stopped. |
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| .. | ||
| api | ||
| audio | ||
| data | ||
| graphics | ||
| input | ||
| modding | ||
| play | ||
| save | ||
| ui | ||
| util | ||
| Conductor.hx | ||
| Highscore.hx | ||
| import.hx | ||
| InitState.hx | ||
| Paths.hx | ||
| PlayerSettings.hx | ||
| Preferences.hx | ||
| Preloader.hx | ||