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Whenever you pause gameplay, the `PlayState` pauses the music. But if you start a song from the main menu, pause during the 3,2,1 countdown, and then unpause, the main menu music will incorrectly start playing again due to `FlxG.sound.music` still referencing it before the gameplay song starts playing. Only restart the music if it was actually playing to begin with by storing the play state in `PlayState.openSubState` when we pause. This hopefully avoids any other cases where the pause state gets pushed while the music is stopped. |
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README.md |
Friday Night Funkin' ·
![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)
Friday Night Funkin' is a rhythm game that doubles as a playable cartoon. Built using HaxeFlixel for Ludem Dare 47.
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
Play for free on Newgrounds!
Download builds for Windows, Mac, and Linux from Itch.io!
Getting Started
PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME
To learn how to install the necessary dependencies and compile the game from source, please check out our building the game guide.
Contributing
Please check out our Contributor's guide on how you can actively participate in the development of Friday Night Funkin'.
Credits and Special Thanks
Programming
- ninjamuffin99 - Lead Programmer
- MasterEric - Programmer
- MtH - Charting and Additional Programming
- GeoKureli - Additional Programming
- Our contributors on GitHub
Art / Animation / UI
- PhantomArcade3K - Artist and Animator
- Evilsk8r - Art
- Moawling - Week 6 Pixel Art
- IvanAlmighty - Misc UI Design
Music
- Kawaisprite - Musician
- BassetFilms - Music for "Monster", Additional Character Design
Special Thanks
- Tom Fulp - For being a great guy and for Newgrounds
- JohnnyUtah - Voice of Tankman
- L0Litsmonica - Voice of Mommy Mearest