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When playing in story mode, `PlayState` assumes all the songs use the same variation, which is usually true, but not guaranteed. This PR makes `PlayState` use the `getFirstValidVariation` method to find the valid variation instead of using the `currentVariation` variable, which might not be valid. |
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| .. | ||
| character | ||
| components | ||
| cutscene | ||
| event | ||
| notes | ||
| scoring | ||
| song | ||
| stage | ||
| Countdown.hx | ||
| GameOverSubState.hx | ||
| GitarooPause.hx | ||
| PauseSubState.hx | ||
| PlayState.hx | ||
| PlayStatePlaylist.hx | ||
| ResultScore.hx | ||
| ResultState.hx | ||