mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 00:34:40 +00:00
916 lines
20 KiB
Haxe
916 lines
20 KiB
Haxe
package funkin.play.song;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.play.song.ScriptedSong;
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import funkin.util.assets.DataAssets;
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import haxe.DynamicAccess;
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import haxe.Json;
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import openfl.utils.Assets;
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import thx.semver.Version;
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/**
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* Contains utilities for loading and parsing stage data.
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*/
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class SongDataParser
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{
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/**
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* A list containing all the songs available to the game.
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*/
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static final songCache:Map<String, Song> = new Map<String, Song>();
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static final DEFAULT_SONG_ID:String = 'UNKNOWN';
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static final SONG_DATA_PATH:String = 'songs/';
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static final SONG_DATA_SUFFIX:String = '-metadata.json';
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/**
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* Parses and preloads the game's song metadata and scripts when the game starts.
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*
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* If you want to force song metadata to be reloaded, you can just call this function again.
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*/
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public static function loadSongCache():Void
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{
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clearSongCache();
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trace('Loading song cache...');
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//
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// SCRIPTED SONGS
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//
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var scriptedSongClassNames:Array<String> = ScriptedSong.listScriptClasses();
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trace(' Instantiating ${scriptedSongClassNames.length} scripted songs...');
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for (songCls in scriptedSongClassNames)
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{
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var song:Song = ScriptedSong.init(songCls, DEFAULT_SONG_ID);
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if (song != null)
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{
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trace(' Loaded scripted song: ${song.songId}');
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songCache.set(song.songId, song);
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}
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else
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{
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trace(' Failed to instantiate scripted song class: ${songCls}');
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}
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}
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//
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// UNSCRIPTED SONGS
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//
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var songIdList:Array<String> = DataAssets.listDataFilesInPath(SONG_DATA_PATH, SONG_DATA_SUFFIX).map(function(songDataPath:String):String {
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return songDataPath.split('/')[0];
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});
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var unscriptedSongIds:Array<String> = songIdList.filter(function(songId:String):Bool {
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return !songCache.exists(songId);
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});
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trace(' Instantiating ${unscriptedSongIds.length} non-scripted songs...');
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for (songId in unscriptedSongIds)
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{
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try
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{
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var song:Song = new Song(songId);
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if (song != null)
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{
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trace(' Loaded song data: ${song.songId}');
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songCache.set(song.songId, song);
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}
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}
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catch (e)
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{
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trace(' An error occurred while loading song data: ${songId}');
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trace(e);
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// Assume error was already logged.
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continue;
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}
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}
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trace(' Successfully loaded ${Lambda.count(songCache)} stages.');
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}
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/**
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* Retrieves a particular song from the cache.
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* @param songId The ID of the song to retrieve.
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* @return The song, or null if it was not found.
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*/
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public static function fetchSong(songId:String):Null<Song>
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{
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if (songCache.exists(songId))
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{
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var song:Song = songCache.get(songId);
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trace('Successfully fetch song: ${songId}');
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var event:ScriptEvent = new ScriptEvent(ScriptEvent.CREATE, false);
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ScriptEventDispatcher.callEvent(song, event);
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return song;
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}
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else
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{
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trace('Failed to fetch song, not found in cache: ${songId}');
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return null;
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}
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}
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static function clearSongCache():Void
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{
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if (songCache != null)
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{
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songCache.clear();
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}
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}
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public static function listSongIds():Array<String>
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{
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return songCache.keys().array();
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}
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public static function parseSongMetadata(songId:String):Array<SongMetadata>
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{
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var result:Array<SongMetadata> = [];
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var rawJson:String = loadSongMetadataFile(songId);
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var jsonData:Dynamic = null;
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try
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{
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jsonData = Json.parse(rawJson);
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}
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catch (e) {}
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var songMetadata:SongMetadata = SongMigrator.migrateSongMetadata(jsonData, songId);
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songMetadata = SongValidator.validateSongMetadata(songMetadata, songId);
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if (songMetadata == null)
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{
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return result;
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}
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result.push(songMetadata);
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var variations = songMetadata.playData.songVariations;
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for (variation in variations)
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{
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var variationJsonStr:String = loadSongMetadataFile(songId, variation);
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var variationJsonData:Dynamic = null;
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try
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{
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variationJsonData = Json.parse(variationJsonStr);
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}
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catch (e) {}
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var variationSongMetadata:SongMetadata = SongMigrator.migrateSongMetadata(variationJsonData, '${songId}-${variation}');
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variationSongMetadata = SongValidator.validateSongMetadata(variationSongMetadata, '${songId}-${variation}');
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if (variationSongMetadata != null)
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{
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variationSongMetadata.variation = variation;
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result.push(variationSongMetadata);
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}
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}
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return result;
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}
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static function loadSongMetadataFile(songPath:String, variation:String = ''):String
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{
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var songMetadataFilePath:String = (variation != '') ? Paths.json('$SONG_DATA_PATH$songPath/$songPath-metadata-$variation') : Paths.json('$SONG_DATA_PATH$songPath/$songPath-metadata');
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var rawJson:String = Assets.getText(songMetadataFilePath).trim();
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while (!rawJson.endsWith("}"))
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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}
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return rawJson;
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}
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public static function parseSongChartData(songId:String, variation:String = ""):SongChartData
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{
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var rawJson:String = loadSongChartDataFile(songId, variation);
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var jsonData:Dynamic = null;
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try
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{
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jsonData = Json.parse(rawJson);
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}
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catch (e) {}
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var songChartData:SongChartData = SongMigrator.migrateSongChartData(jsonData, songId);
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songChartData = SongValidator.validateSongChartData(songChartData, songId);
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if (songChartData == null)
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{
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trace('Failed to validate song chart data: ${songId}');
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return null;
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}
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return songChartData;
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}
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static function loadSongChartDataFile(songPath:String, variation:String = ''):String
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{
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var songChartDataFilePath:String = (variation != '') ? Paths.json('$SONG_DATA_PATH$songPath/$songPath-chart-$variation') : Paths.json('$SONG_DATA_PATH$songPath/$songPath-chart');
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var rawJson:String = Assets.getText(songChartDataFilePath).trim();
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while (!rawJson.endsWith("}"))
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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}
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return rawJson;
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}
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}
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typedef RawSongMetadata =
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{
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/**
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* A semantic versioning string for the song data format.
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*
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*/
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var version:Version;
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var songName:String;
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var artist:String;
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var timeFormat:SongTimeFormat;
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var divisions:Int;
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var timeChanges:Array<SongTimeChange>;
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var looped:Bool;
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var playData:SongPlayData;
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var generatedBy:String;
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/**
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* Defaults to `default` or `''`. Populated later.
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*/
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var variation:String;
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};
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@:forward
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abstract SongMetadata(RawSongMetadata)
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{
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public function new(songName:String, artist:String, variation:String = 'default')
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{
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this =
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{
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version: SongMigrator.CHART_VERSION,
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songName: songName,
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artist: artist,
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timeFormat: 'ms',
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divisions: 96,
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timeChanges: [new SongTimeChange(-1, 0, 100, 4, 4, [4, 4, 4, 4])],
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looped: false,
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playData:
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{
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songVariations: [],
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difficulties: ['normal'],
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playableChars:
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{
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bf: new SongPlayableChar('gf', 'dad'),
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},
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stage: 'mainStage',
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noteSkin: 'Normal'
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},
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generatedBy: SongValidator.DEFAULT_GENERATEDBY,
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// Variation ID.
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variation: variation
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};
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}
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public function clone(?newVariation:String = null):SongMetadata
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{
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var result = new SongMetadata(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
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result.version = this.version;
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result.timeFormat = this.timeFormat;
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result.divisions = this.divisions;
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result.timeChanges = this.timeChanges;
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result.looped = this.looped;
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result.playData = this.playData;
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result.generatedBy = this.generatedBy;
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return result;
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}
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}
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typedef SongPlayData =
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{
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var songVariations:Array<String>;
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var difficulties:Array<String>;
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/**
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* Keys are the player characters and the values give info on what opponent/GF/inst to use.
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*/
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var playableChars:DynamicAccess<SongPlayableChar>;
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var stage:String;
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var noteSkin:String;
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}
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typedef RawSongPlayableChar =
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{
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var g:String;
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var o:String;
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var i:String;
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}
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typedef RawSongNoteData =
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{
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/**
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* The timestamp of the note. The timestamp is in the format of the song's time format.
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*/
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var t:Float;
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/**
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* Data for the note. Represents the index on the strumline.
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* 0 = left, 1 = down, 2 = up, 3 = right
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* `floor(direction / strumlineSize)` specifies which strumline the note is on.
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* 0 = player, 1 = opponent, etc.
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*/
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var d:Int;
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/**
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* Length of the note, if applicable.
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* Defaults to 0 for single notes.
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*/
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var l:Float;
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/**
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* The kind of the note.
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* This can allow the note to include information used for custom behavior.
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* Defaults to blank or `"normal"`.
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*/
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var k:String;
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}
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abstract SongNoteData(RawSongNoteData)
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{
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public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
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{
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this =
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{
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t: time,
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d: data,
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l: length,
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k: kind
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};
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}
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public var time(get, set):Float;
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public function get_time():Float
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{
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return this.t;
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}
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public function set_time(value:Float):Float
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{
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return this.t = value;
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}
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public var stepTime(get, never):Float;
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public function get_stepTime():Float
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{
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// TODO: Account for changes in BPM.
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return this.t / Conductor.stepLengthMs;
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}
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/**
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* The raw data for the note.
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*/
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public var data(get, set):Int;
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public function get_data():Int
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{
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return this.d;
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}
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public function set_data(value:Int):Int
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{
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return this.d = value;
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}
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/**
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* The direction of the note, if applicable.
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* Strips the strumline index from the data.
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*
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* 0 = left, 1 = down, 2 = up, 3 = right
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*/
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public inline function getDirection(strumlineSize:Int = 4):Int
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{
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return this.d % strumlineSize;
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}
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public function getDirectionName(strumlineSize:Int = 4):String
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{
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switch (this.d % strumlineSize)
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{
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case 0:
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return 'Left';
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case 1:
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return 'Down';
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case 2:
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return 'Up';
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case 3:
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return 'Right';
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default:
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return 'Unknown';
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}
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}
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/**
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* The strumline index of the note, if applicable.
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* Strips the direction from the data.
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*
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* 0 = player, 1 = opponent, etc.
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*/
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public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
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{
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return Math.floor(this.d / strumlineSize);
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}
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/**
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* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
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* TODO: The name of this function is a little misleading; what about mines?
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* @param strumlineSize Defaults to 4.
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* @return True if it's Boyfriend's note.
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*/
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public inline function getMustHitNote(strumlineSize:Int = 4):Bool
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{
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return getStrumlineIndex(strumlineSize) == 0;
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}
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public var length(get, set):Float;
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public function get_length():Float
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{
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return this.l;
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}
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public function set_length(value:Float):Float
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{
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return this.l = value;
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}
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public var isHoldNote(get, never):Bool;
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public function get_isHoldNote():Bool
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{
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return this.l > 0;
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}
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public var kind(get, set):String;
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public function get_kind():String
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{
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if (this.k == null || this.k == '') return 'normal';
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return this.k;
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}
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public function set_kind(value:String):String
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{
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if (value == 'normal' || value == '') value = null;
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return this.k = value;
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}
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@:op(A == B)
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public function op_equals(other:SongNoteData):Bool
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{
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if (this.k == '') if (other.kind != '' && other.kind != 'normal') return false;
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return this.t == other.time && this.d == other.data && this.l == other.length;
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}
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@:op(A != B)
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public function op_notEquals(other:SongNoteData):Bool
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{
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return this.t != other.time || this.d != other.data || this.l != other.length || this.k != other.kind;
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}
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@:op(A > B)
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public function op_greaterThan(other:SongNoteData):Bool
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{
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return this.t > other.time;
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}
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@:op(A < B)
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public function op_lessThan(other:SongNoteData):Bool
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{
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return this.t < other.time;
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}
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@:op(A >= B)
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public function op_greaterThanOrEquals(other:SongNoteData):Bool
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{
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return this.t >= other.time;
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}
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@:op(A <= B)
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public function op_lessThanOrEquals(other:SongNoteData):Bool
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{
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return this.t <= other.time;
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}
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}
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typedef RawSongEventData =
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{
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/**
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* The timestamp of the event. The timestamp is in the format of the song's time format.
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*/
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var t:Float;
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/**
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* The kind of the event.
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* Examples include "FocusCamera" and "PlayAnimation"
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* Custom events can be added by scripts with the `ScriptedSongEvent` class.
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*/
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var e:String;
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/**
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* The data for the event.
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* This can allow the event to include information used for custom behavior.
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* Data type depends on the event kind. It can be anything that's JSON serializable.
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*/
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var v:DynamicAccess<Dynamic>;
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/**
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* Whether this event has been activated.
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* This is only used internally by the game. It should not be serialized.
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*/
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@:optional var a:Bool;
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}
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abstract SongEventData(RawSongEventData)
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{
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public function new(time:Float, event:String, value:Dynamic = null)
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{
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this =
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{
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t: time,
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e: event,
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v: value,
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a: false
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};
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}
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public var time(get, set):Float;
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public function get_time():Float
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{
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return this.t;
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}
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public function set_time(value:Float):Float
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{
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return this.t = value;
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}
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public var stepTime(get, never):Float;
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public function get_stepTime():Float
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{
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// TODO: Account for changes in BPM.
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return this.t / Conductor.stepLengthMs;
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}
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public var event(get, set):String;
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public function get_event():String
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{
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return this.e;
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}
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public function set_event(value:String):String
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{
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return this.e = value;
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}
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public var value(get, set):Dynamic;
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public function get_value():Dynamic
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{
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return this.v;
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}
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public function set_value(value:Dynamic):Dynamic
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{
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return this.v = value;
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}
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public var activated(get, set):Bool;
|
|
|
|
public function get_activated():Bool
|
|
{
|
|
return this.a;
|
|
}
|
|
|
|
public function set_activated(value:Bool):Bool
|
|
{
|
|
return this.a = value;
|
|
}
|
|
|
|
public inline function getDynamic(key:String):Null<Dynamic>
|
|
{
|
|
return this.v.get(key);
|
|
}
|
|
|
|
public inline function getBool(key:String):Null<Bool>
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
public inline function getInt(key:String):Null<Int>
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
public inline function getFloat(key:String):Null<Float>
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
public inline function getString(key:String):String
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
public inline function getArray(key:String):Array<Dynamic>
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
public inline function getBoolArray(key:String):Array<Bool>
|
|
{
|
|
return cast this.v.get(key);
|
|
}
|
|
|
|
@:op(A == B)
|
|
public function op_equals(other:SongEventData):Bool
|
|
{
|
|
return this.t == other.time && this.e == other.event && this.v == other.value;
|
|
}
|
|
|
|
@:op(A != B)
|
|
public function op_notEquals(other:SongEventData):Bool
|
|
{
|
|
return this.t != other.time || this.e != other.event || this.v != other.value;
|
|
}
|
|
|
|
@:op(A > B)
|
|
public function op_greaterThan(other:SongEventData):Bool
|
|
{
|
|
return this.t > other.time;
|
|
}
|
|
|
|
@:op(A < B)
|
|
public function op_lessThan(other:SongEventData):Bool
|
|
{
|
|
return this.t < other.time;
|
|
}
|
|
|
|
@:op(A >= B)
|
|
public function op_greaterThanOrEquals(other:SongEventData):Bool
|
|
{
|
|
return this.t >= other.time;
|
|
}
|
|
|
|
@:op(A <= B)
|
|
public function op_lessThanOrEquals(other:SongEventData):Bool
|
|
{
|
|
return this.t <= other.time;
|
|
}
|
|
}
|
|
|
|
abstract SongPlayableChar(RawSongPlayableChar)
|
|
{
|
|
public function new(girlfriend:String, opponent:String, inst:String = "")
|
|
{
|
|
this =
|
|
{
|
|
g: girlfriend,
|
|
o: opponent,
|
|
i: inst
|
|
};
|
|
}
|
|
|
|
public var girlfriend(get, set):String;
|
|
|
|
public function get_girlfriend():String
|
|
{
|
|
return this.g;
|
|
}
|
|
|
|
public function set_girlfriend(value:String):String
|
|
{
|
|
return this.g = value;
|
|
}
|
|
|
|
public var opponent(get, set):String;
|
|
|
|
public function get_opponent():String
|
|
{
|
|
return this.o;
|
|
}
|
|
|
|
public function set_opponent(value:String):String
|
|
{
|
|
return this.o = value;
|
|
}
|
|
|
|
public var inst(get, set):String;
|
|
|
|
public function get_inst():String
|
|
{
|
|
return this.i;
|
|
}
|
|
|
|
public function set_inst(value:String):String
|
|
{
|
|
return this.i = value;
|
|
}
|
|
}
|
|
|
|
typedef RawSongChartData =
|
|
{
|
|
var version:Version;
|
|
|
|
var scrollSpeed:DynamicAccess<Float>;
|
|
var events:Array<SongEventData>;
|
|
var notes:DynamicAccess<Array<SongNoteData>>;
|
|
var generatedBy:String;
|
|
};
|
|
|
|
@:forward
|
|
abstract SongChartData(RawSongChartData)
|
|
{
|
|
public function new(scrollSpeed:Float, events:Array<SongEventData>, notes:Array<SongNoteData>)
|
|
{
|
|
this =
|
|
{
|
|
version: SongMigrator.CHART_VERSION,
|
|
|
|
events: events,
|
|
notes:
|
|
{
|
|
normal: notes
|
|
},
|
|
scrollSpeed:
|
|
{
|
|
normal: scrollSpeed
|
|
},
|
|
generatedBy: SongValidator.DEFAULT_GENERATEDBY
|
|
}
|
|
}
|
|
|
|
public function getScrollSpeed(diff:String = 'default'):Float
|
|
{
|
|
var result:Float = this.scrollSpeed.get(diff);
|
|
|
|
if (result == 0.0 && diff != 'default') return getScrollSpeed('default');
|
|
|
|
return (result == 0.0) ? 1.0 : result;
|
|
}
|
|
}
|
|
|
|
typedef RawSongTimeChange =
|
|
{
|
|
/**
|
|
* Timestamp in specified `timeFormat`.
|
|
*/
|
|
var t:Float;
|
|
|
|
/**
|
|
* Time in beats (int). The game will calculate further beat values based on this one,
|
|
* so it can do it in a simple linear fashion.
|
|
*/
|
|
var b:Int;
|
|
|
|
/**
|
|
* Quarter notes per minute (float). Cannot be empty in the first element of the list,
|
|
* but otherwise it's optional, and defaults to the value of the previous element.
|
|
*/
|
|
var bpm:Float;
|
|
|
|
/**
|
|
* Time signature numerator (int). Optional, defaults to 4.
|
|
*/
|
|
var n:Int;
|
|
|
|
/**
|
|
* Time signature denominator (int). Optional, defaults to 4. Should only ever be a power of two.
|
|
*/
|
|
var d:Int;
|
|
|
|
/**
|
|
* Beat tuplets (Array<int> or int). This defines how many steps each beat is divided into.
|
|
* It can either be an array of length `n` (see above) or a single integer number.
|
|
* Optional, defaults to `[4]`.
|
|
*/
|
|
var bt:OneOfTwo<Int, Array<Int>>;
|
|
}
|
|
|
|
/**
|
|
* Add aliases to the minimalized property names of the typedef,
|
|
* to improve readability.
|
|
*/
|
|
abstract SongTimeChange(RawSongTimeChange)
|
|
{
|
|
public function new(timeStamp:Float, beatTime:Int, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, beatTuplets:Array<Int>)
|
|
{
|
|
this =
|
|
{
|
|
t: timeStamp,
|
|
b: beatTime,
|
|
bpm: bpm,
|
|
n: timeSignatureNum,
|
|
d: timeSignatureDen,
|
|
bt: beatTuplets,
|
|
}
|
|
}
|
|
|
|
public var timeStamp(get, set):Float;
|
|
|
|
public function get_timeStamp():Float
|
|
{
|
|
return this.t;
|
|
}
|
|
|
|
public function set_timeStamp(value:Float):Float
|
|
{
|
|
return this.t = value;
|
|
}
|
|
|
|
public var beatTime(get, set):Int;
|
|
|
|
public function get_beatTime():Int
|
|
{
|
|
return this.b;
|
|
}
|
|
|
|
public function set_beatTime(value:Int):Int
|
|
{
|
|
return this.b = value;
|
|
}
|
|
|
|
public var bpm(get, set):Float;
|
|
|
|
public function get_bpm():Float
|
|
{
|
|
return this.bpm;
|
|
}
|
|
|
|
public function set_bpm(value:Float):Float
|
|
{
|
|
return this.bpm = value;
|
|
}
|
|
|
|
public var timeSignatureNum(get, set):Int;
|
|
|
|
public function get_timeSignatureNum():Int
|
|
{
|
|
return this.n;
|
|
}
|
|
|
|
public function set_timeSignatureNum(value:Int):Int
|
|
{
|
|
return this.n = value;
|
|
}
|
|
|
|
public var timeSignatureDen(get, set):Int;
|
|
|
|
public function get_timeSignatureDen():Int
|
|
{
|
|
return this.d;
|
|
}
|
|
|
|
public function set_timeSignatureDen(value:Int):Int
|
|
{
|
|
return this.d = value;
|
|
}
|
|
|
|
public var beatTuplets(get, set):Array<Int>;
|
|
|
|
public function get_beatTuplets():Array<Int>
|
|
{
|
|
if (Std.isOfType(this.bt, Int))
|
|
{
|
|
return [this.bt];
|
|
}
|
|
else
|
|
{
|
|
return this.bt;
|
|
}
|
|
}
|
|
|
|
public function set_beatTuplets(value:Array<Int>):Array<Int>
|
|
{
|
|
return this.bt = value;
|
|
}
|
|
}
|
|
|
|
enum abstract SongTimeFormat(String) from String to String
|
|
{
|
|
var TICKS = "ticks";
|
|
var FLOAT = "float";
|
|
var MILLISECONDS = "ms";
|
|
}
|