mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
181 lines
4.4 KiB
Haxe
181 lines
4.4 KiB
Haxe
package funkin.ui.freeplay.charselect;
|
|
|
|
import funkin.data.IRegistryEntry;
|
|
import funkin.data.freeplay.player.PlayerData;
|
|
import funkin.data.freeplay.player.PlayerRegistry;
|
|
import funkin.play.scoring.Scoring.ScoringRank;
|
|
|
|
/**
|
|
* An object used to retrieve data about a playable character (also known as "weeks").
|
|
* Can be scripted to override each function, for custom behavior.
|
|
*/
|
|
@:nullSafety
|
|
class PlayableCharacter implements IRegistryEntry<PlayerData>
|
|
{
|
|
/**
|
|
* The ID of the playable character.
|
|
*/
|
|
public final id:String;
|
|
|
|
/**
|
|
* Playable character data as parsed from the JSON file.
|
|
*/
|
|
public final _data:Null<PlayerData>;
|
|
|
|
/**
|
|
* @param id The ID of the JSON file to parse.
|
|
*/
|
|
public function new(id:String)
|
|
{
|
|
this.id = id;
|
|
_data = _fetchData(id);
|
|
|
|
if (_data == null)
|
|
{
|
|
throw 'Could not parse playable character data for id: $id';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieve the readable name of the playable character.
|
|
*/
|
|
public function getName():String
|
|
{
|
|
// TODO: Maybe add localization support?
|
|
return _data?.name ?? "Unknown";
|
|
}
|
|
|
|
/**
|
|
* Retrieve the list of stage character IDs associated with this playable character.
|
|
* @return The list of associated character IDs
|
|
*/
|
|
public function getOwnedCharacterIds():Array<String>
|
|
{
|
|
return _data?.ownedChars ?? [];
|
|
}
|
|
|
|
/**
|
|
* Return `true` if, when this character is selected in Freeplay,
|
|
* songs unassociated with a specific character should appear.
|
|
*/
|
|
public function shouldShowUnownedChars():Bool
|
|
{
|
|
return _data?.showUnownedChars ?? false;
|
|
}
|
|
|
|
public function shouldShowCharacter(id:String):Bool
|
|
{
|
|
if (getOwnedCharacterIds().contains(id))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (shouldShowUnownedChars())
|
|
{
|
|
var result = !PlayerRegistry.instance.isCharacterOwned(id);
|
|
return result;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function getFreeplayStyleID():String
|
|
{
|
|
return _data?.freeplayStyle ?? Constants.DEFAULT_FREEPLAY_STYLE;
|
|
}
|
|
|
|
public function getFreeplayDJData():Null<PlayerFreeplayDJData>
|
|
{
|
|
return _data?.freeplayDJ;
|
|
}
|
|
|
|
public function getFreeplayDJText(index:Int):String
|
|
{
|
|
// Silly little placeholder
|
|
return _data?.freeplayDJ?.getFreeplayDJText(index) ?? 'GET FREAKY ON A FRIDAY';
|
|
}
|
|
|
|
public function getCharSelectData():Null<PlayerCharSelectData>
|
|
{
|
|
return _data?.charSelect;
|
|
}
|
|
|
|
/**
|
|
* @param rank Which rank to get info for
|
|
* @return An array of animations. For example, BF Great has two animations, one for BF and one for GF
|
|
*/
|
|
public function getResultsAnimationDatas(rank:ScoringRank):Array<PlayerResultsAnimationData>
|
|
{
|
|
if (_data == null || _data.results == null)
|
|
{
|
|
return [];
|
|
}
|
|
|
|
switch (rank)
|
|
{
|
|
case PERFECT_GOLD:
|
|
return _data.results.perfectGold;
|
|
case PERFECT:
|
|
return _data.results.perfect;
|
|
case EXCELLENT:
|
|
return _data.results.excellent;
|
|
case GREAT:
|
|
return _data.results.great;
|
|
case GOOD:
|
|
return _data.results.good;
|
|
case SHIT:
|
|
return _data.results.loss;
|
|
}
|
|
}
|
|
|
|
public function getResultsMusicPath(rank:ScoringRank):String
|
|
{
|
|
switch (rank)
|
|
{
|
|
case PERFECT_GOLD:
|
|
return _data?.results?.music?.PERFECT_GOLD ?? "resultsPERFECT";
|
|
case PERFECT:
|
|
return _data?.results?.music?.PERFECT ?? "resultsPERFECT";
|
|
case EXCELLENT:
|
|
return _data?.results?.music?.EXCELLENT ?? "resultsEXCELLENT";
|
|
case GREAT:
|
|
return _data?.results?.music?.GREAT ?? "resultsNORMAL";
|
|
case GOOD:
|
|
return _data?.results?.music?.GOOD ?? "resultsNORMAL";
|
|
case SHIT:
|
|
return _data?.results?.music?.SHIT ?? "resultsSHIT";
|
|
default:
|
|
return _data?.results?.music?.GOOD ?? "resultsNORMAL";
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns whether this character is unlocked.
|
|
*/
|
|
public function isUnlocked():Bool
|
|
{
|
|
return _data?.unlocked ?? true;
|
|
}
|
|
|
|
/**
|
|
* Called when the character is destroyed.
|
|
* TODO: Document when this gets called
|
|
*/
|
|
public function destroy():Void {}
|
|
|
|
public function toString():String
|
|
{
|
|
return 'PlayableCharacter($id)';
|
|
}
|
|
|
|
/**
|
|
* Retrieve and parse the JSON data for a playable character by ID.
|
|
* @param id The ID of the character
|
|
* @return The parsed player data, or null if not found or invalid
|
|
*/
|
|
static function _fetchData(id:String):Null<PlayerData>
|
|
{
|
|
return PlayerRegistry.instance.parseEntryDataWithMigration(id, PlayerRegistry.instance.fetchEntryVersion(id));
|
|
}
|
|
}
|