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Add a separate Gold Perfect animation for modders

This commit is contained in:
EliteMasterEric 2024-09-14 20:56:21 -04:00
parent d59594ee45
commit 9f3af1ab94
4 changed files with 5 additions and 6 deletions

2
assets

@ -1 +1 @@
Subproject commit bc7009b4242691faa5c4552f7ca8a2f28e8cb1d2
Subproject commit ef7386d741e715bd809c913a7d50dfa7b8176e2d

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@ -270,6 +270,7 @@ typedef PlayerResultsData =
{
var music:PlayerResultsMusicData;
var perfectGold:Array<PlayerResultsAnimationData>;
var perfect:Array<PlayerResultsAnimationData>;
var excellent:Array<PlayerResultsAnimationData>;
var great:Array<PlayerResultsAnimationData>;

View file

@ -113,7 +113,9 @@ class PlayableCharacter implements IRegistryEntry<PlayerData>
switch (rank)
{
case PERFECT | PERFECT_GOLD:
case PERFECT_GOLD:
return _data.results.perfectGold;
case PERFECT:
return _data.results.perfect;
case EXCELLENT:
return _data.results.excellent;

View file

@ -481,10 +481,6 @@ class Constants
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
// % Sick
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
// % Hit
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;