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Funkin/source/funkin/ui/charSelect/CharSelectPlayer.hx
2024-07-01 22:16:56 -04:00

59 lines
1.2 KiB
Haxe

package funkin.ui.charSelect;
import flixel.FlxSprite;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
class CharSelectPlayer extends FlxAtlasSprite
{
public function new(x:Float, y:Float)
{
super(x, y, Paths.animateAtlas("charSelect/bfChill"));
onAnimationFinish.add(function(animLabel:String) {
switch (animLabel)
{
case "slidein":
if (hasAnimation("slidein idle point")) playAnimation("slidein idle point", true, false, false);
else
playAnimation("idle", true, false, true);
case "slidein idle point":
playAnimation("idle", true, false, true);
case "select":
anim.pause();
case "deselect":
playAnimation("deselect loop start", true, false, true);
}
});
}
public function updatePosition(str:String)
{
switch (str)
{
case "bf":
x = 0;
y = 0;
case "pico":
x = 0;
y = 0;
case "random":
}
}
public function switchChar(str:String)
{
switch str
{
default:
loadAtlas(Paths.animateAtlas("charSelect/" + str + "Chill"));
}
anim.play("");
playAnimation("slidein", true, false, false);
updateHitbox();
updatePosition(str);
}
}