mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-23 21:56:46 +00:00
most of the old code
This commit is contained in:
parent
bcaeae27f1
commit
d686890f76
17
source/funkin/ui/charSelect/CharIcon.hx
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17
source/funkin/ui/charSelect/CharIcon.hx
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@ -0,0 +1,17 @@
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package funkin.ui.charSelect;
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import flixel.FlxSprite;
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class CharIcon extends FlxSprite
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{
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public var locked:Bool = false;
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public function new(x:Float, y:Float, locked:Bool = false)
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{
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super(x, y);
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this.locked = locked;
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makeGraphic(128, 128);
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}
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}
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49
source/funkin/ui/charSelect/CharIconCharacter.hx
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49
source/funkin/ui/charSelect/CharIconCharacter.hx
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package funkin.ui.charSelect;
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import openfl.display.BitmapData;
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import openfl.filters.DropShadowFilter;
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import openfl.filters.ConvolutionFilter;
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import funkin.graphics.shaders.StrokeShader;
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class CharIconCharacter extends CharIcon
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{
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public var dropShadowFilter:DropShadowFilter;
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var matrixFilter:Array<Float> = [
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1, 1, 1,
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1, 1, 1,
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1, 1, 1
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];
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var divisor:Int = 1;
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var bias:Int = 0;
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var convolutionFilter:ConvolutionFilter;
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public var noDropShadow:BitmapData;
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public var withDropShadow:BitmapData;
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var strokeShader:StrokeShader;
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public function new(path:String)
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{
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super(0, 0, false);
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loadGraphic(Paths.image('freeplay/icons/' + path + 'pixel'));
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setGraphicSize(128, 128);
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updateHitbox();
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antialiasing = false;
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strokeShader = new StrokeShader();
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// shader = strokeShader;
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// noDropShadow = pixels.clone();
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// dropShadowFilter = new DropShadowFilter(5, 45, 0, 1, 0, 0);
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// convolutionFilter = new ConvolutionFilter(3, 3, matrixFilter, divisor, bias);
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// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), dropShadowFilter);
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// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), convolutionFilter);
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// withDropShadow = pixels.clone();
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// pixels = noDropShadow.clone();
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}
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}
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3
source/funkin/ui/charSelect/CharIconLocked.hx
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3
source/funkin/ui/charSelect/CharIconLocked.hx
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@ -0,0 +1,3 @@
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package funkin.ui.charSelect;
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class CharIconLocked extends CharIcon {}
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137
source/funkin/ui/charSelect/CharSelectGF.hx
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137
source/funkin/ui/charSelect/CharSelectGF.hx
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@ -0,0 +1,137 @@
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package funkin.ui.charSelect;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxEase;
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import flixel.math.FlxMath;
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import funkin.util.FramesJSFLParser;
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import funkin.util.FramesJSFLParser.FramesJSFLInfo;
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import funkin.util.FramesJSFLParser.FramesJSFLFrame;
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import flixel.math.FlxMath;
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class CharSelectGF extends FlxAtlasSprite
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{
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var fadeTimer:Float = 0;
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var fadingStatus:FadeStatus = OFF;
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var fadeAnimIndex:Int = 0;
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var animInInfo:FramesJSFLInfo;
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var animOutInfo:FramesJSFLInfo;
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var intendedYPos:Float = 0;
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var intendedAlpha:Float = 0;
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public function new()
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{
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super(0, 0, Paths.animateAtlas("charSelect/gfChill"));
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anim.play("");
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switchGF("bf");
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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switch (fadingStatus)
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{
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case OFF:
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// do nothing if it's off!
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// or maybe force position to be 0,0?
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// maybe reset timers?
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resetFadeAnimParams();
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case FADE_OUT:
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doFade(animOutInfo);
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case FADE_IN:
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doFade(animInInfo);
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default:
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}
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if (FlxG.keys.justPressed.J)
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{
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alpha = 1;
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x = y = 0;
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fadingStatus = FADE_OUT;
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}
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if (FlxG.keys.justPressed.K)
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{
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alpha = 0;
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fadingStatus = FADE_IN;
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}
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}
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/**
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* @param animInfo Should not be confused with animInInfo!
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* This is merely a local var for the function!
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*/
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function doFade(animInfo:FramesJSFLInfo)
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{
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fadeTimer += FlxG.elapsed;
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if (fadeTimer >= 1 / 24)
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{
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fadeTimer = 0;
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// only inc the index for the first frame, used for reference of where to "start"
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if (fadeAnimIndex == 0)
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{
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fadeAnimIndex++;
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return;
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}
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var curFrame:FramesJSFLFrame = animInfo.frames[fadeAnimIndex];
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var prevFrame:FramesJSFLFrame = animInfo.frames[fadeAnimIndex - 1];
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var xDiff:Float = curFrame.x - prevFrame.x;
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var yDiff:Float = curFrame.y - prevFrame.y;
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var alphaDiff:Float = curFrame.alpha - prevFrame.alpha;
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alphaDiff /= 100; // flash exports alpha as a whole number
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alpha += alphaDiff;
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alpha = FlxMath.bound(alpha, 0, 1);
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x += xDiff;
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y += yDiff;
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fadeAnimIndex++;
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}
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if (fadeAnimIndex >= animInfo.frames.length) fadingStatus = OFF;
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}
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function resetFadeAnimParams()
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{
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fadeTimer = 0;
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fadeAnimIndex = 0;
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}
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public function switchGF(str:String)
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{
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str = switch (str)
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{
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case "pico":
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"nene";
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case "bf":
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"gf";
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default:
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"gf";
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}
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switch str
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{
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default:
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loadAtlas(Paths.animateAtlas("charSelect/" + str + "Chill"));
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}
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animInInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/" + str + "AnimInfo/" + str + "In.txt"));
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animOutInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/" + str + "AnimInfo/" + str + "Out.txt"));
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anim.play("");
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playAnimation("idle", true, false, true);
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updateHitbox();
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}
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}
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enum FadeStatus
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{
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OFF;
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FADE_OUT;
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FADE_IN;
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}
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58
source/funkin/ui/charSelect/CharSelectPlayer.hx
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58
source/funkin/ui/charSelect/CharSelectPlayer.hx
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package funkin.ui.charSelect;
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import flixel.FlxSprite;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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class CharSelectPlayer extends FlxAtlasSprite
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{
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public function new(x:Float, y:Float)
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{
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super(x, y, Paths.animateAtlas("charSelect/bfChill"));
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onAnimationFinish.add(function(animLabel:String) {
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switch (animLabel)
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{
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case "slidein":
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if (hasAnimation("slidein idle point")) playAnimation("slidein idle point", true, false, false);
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else
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playAnimation("idle", true, false, true);
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case "slidein idle point":
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playAnimation("idle", true, false, true);
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case "select":
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anim.pause();
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case "deselect":
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playAnimation("deselect loop start", true, false, true);
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}
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});
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}
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public function updatePosition(str:String)
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{
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switch (str)
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{
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case "bf":
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x = 0;
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y = 0;
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case "pico":
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x = 0;
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y = 0;
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case "random":
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}
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}
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public function switchChar(str:String)
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{
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switch str
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{
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default:
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loadAtlas(Paths.animateAtlas("charSelect/" + str + "Chill"));
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}
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anim.play("");
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playAnimation("slidein", true, false, false);
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updateHitbox();
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updatePosition(str);
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}
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}
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618
source/funkin/ui/charSelect/CharSelectSubState.hx
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618
source/funkin/ui/charSelect/CharSelectSubState.hx
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package funkin.ui.charSelect;
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import flixel.text.FlxText;
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import flixel.FlxSprite;
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import flixel.system.debug.watch.Tracker.TrackerProfile;
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import flixel.math.FlxPoint;
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import flixel.tweens.FlxTween;
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import openfl.display.BlendMode;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup;
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import funkin.play.stage.Stage;
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import funkin.play.stage.StageData.StageDataParser;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxObject;
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import openfl.display.BlendMode;
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import flixel.group.FlxGroup;
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import funkin.util.MathUtil;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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import flixel.sound.FlxSound;
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import funkin.audio.FunkinSound;
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class CharSelectSubState extends MusicBeatSubState
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{
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var cursor:FlxSprite;
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var cursorBlue:FlxSprite;
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var cursorDarkBlue:FlxSprite;
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var grpCursors:FlxTypedGroup<FlxSprite>;
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var cursorConfirmed:FlxSprite;
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var cursorDenied:FlxSprite;
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var cursorX:Int = 0;
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var cursorY:Int = 0;
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var cursorFactor:Float = 110;
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var cursorOffsetX:Float = -16;
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var cursorOffsetY:Float = -48;
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var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
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var lerpAmnt:Float = 0.95;
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var tmrFrames:Int = 60;
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var currentStage:Stage;
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var playerChill:CharSelectPlayer;
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var playerChillOut:CharSelectPlayer;
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var gfChill:CharSelectGF;
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var gfChillOut:CharSelectGF;
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var curChar(default, set):String = "pico";
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var nametag:Nametag;
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var camFollow:FlxObject;
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var availableChars:Map<Int, String> = new Map<Int, String>();
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var pressedSelect:Bool = false;
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var selectTimer:FlxTimer = new FlxTimer();
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var selectSound:FunkinSound;
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public function new()
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{
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super();
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availableChars.set(4, "bf");
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availableChars.set(3, "pico");
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}
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override public function create()
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{
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super.create();
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selectSound = new FunkinSound();
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selectSound.loadEmbedded(Paths.sound('CS_select'));
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selectSound.pitch = 1;
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selectSound.volume = 0.7;
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FlxG.sound.defaultSoundGroup.add(selectSound);
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Conductor.forceBPM(90);
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var bg:FlxSprite = new FlxSprite(-153, -140);
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bg.loadGraphic(Paths.image('charSelect/charSelectBG'));
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bg.scrollFactor.set(0.1, 0.1);
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add(bg);
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var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
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crowd.anim.play("");
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crowd.scrollFactor.set(0.3, 0.3);
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add(crowd);
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var stageSpr:FlxSprite = new FlxSprite(-40, 391);
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stageSpr.frames = Paths.getSparrowAtlas("charSelect/charSelectStage");
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stageSpr.animation.addByPrefix("idle", "stage", 24, true);
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stageSpr.animation.play("idle");
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add(stageSpr);
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var curtains:FlxSprite = new FlxSprite(-47, -49);
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curtains.loadGraphic(Paths.image('charSelect/curtains'));
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curtains.scrollFactor.set(1.4, 1.4);
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add(curtains);
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var barthing:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
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barthing.anim.play("");
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barthing.blend = BlendMode.MULTIPLY;
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barthing.scrollFactor.set(0, 0);
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add(barthing);
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var charLight:FlxSprite = new FlxSprite(800, 250);
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charLight.loadGraphic(Paths.image('charSelect/charLight'));
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add(charLight);
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var charLightGF:FlxSprite = new FlxSprite(180, 240);
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charLightGF.loadGraphic(Paths.image('charSelect/charLight'));
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add(charLightGF);
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gfChill = new CharSelectGF();
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gfChill.switchGF("bf");
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add(gfChill);
|
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playerChill = new CharSelectPlayer(0, 0);
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playerChill.switchChar("bf");
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add(playerChill);
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playerChillOut = new CharSelectPlayer(0, 0);
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playerChillOut.switchChar("bf");
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add(playerChillOut);
|
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|
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var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
|
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speakers.anim.play("");
|
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speakers.scrollFactor.set(1.8, 1.8);
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add(speakers);
|
||||
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||||
var fgBlur:FlxSprite = new FlxSprite(-125, 170);
|
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fgBlur.loadGraphic(Paths.image('charSelect/foregroundBlur'));
|
||||
fgBlur.blend = openfl.display.BlendMode.MULTIPLY;
|
||||
add(fgBlur);
|
||||
|
||||
var dipshitBlur:FlxSprite = new FlxSprite(419, -65);
|
||||
dipshitBlur.frames = Paths.getSparrowAtlas("charSelect/dipshitBlur");
|
||||
dipshitBlur.animation.addByPrefix('idle', "CHOOSE vertical", 24, true);
|
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dipshitBlur.blend = BlendMode.ADD;
|
||||
dipshitBlur.animation.play("idle");
|
||||
add(dipshitBlur);
|
||||
|
||||
var dipshitBacking:FlxSprite = new FlxSprite(423, -17);
|
||||
dipshitBacking.frames = Paths.getSparrowAtlas("charSelect/dipshitBacking");
|
||||
dipshitBacking.animation.addByPrefix('idle', "CHOOSE horizontal", 24, true);
|
||||
dipshitBacking.blend = BlendMode.ADD;
|
||||
dipshitBacking.animation.play("idle");
|
||||
add(dipshitBacking);
|
||||
|
||||
var chooseDipshit:FlxSprite = new FlxSprite(426, -13);
|
||||
chooseDipshit.loadGraphic(Paths.image('charSelect/chooseDipshit'));
|
||||
add(chooseDipshit);
|
||||
|
||||
chooseDipshit.scrollFactor.set();
|
||||
dipshitBacking.scrollFactor.set();
|
||||
dipshitBlur.scrollFactor.set();
|
||||
|
||||
nametag = new Nametag();
|
||||
add(nametag);
|
||||
|
||||
nametag.scrollFactor.set();
|
||||
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSprite, ["x", "y", "alpha", "scale", "blend"]));
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxAtlasSprite, ["x", "y"]));
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSound, ["pitch", "volume"]));
|
||||
|
||||
// FlxG.debugger.track(crowd);
|
||||
// FlxG.debugger.track(stageSpr, "stageSpr");
|
||||
// FlxG.debugger.track(bfChill, "bf chill");
|
||||
// FlxG.debugger.track(playerChill, "player");
|
||||
// FlxG.debugger.track(nametag, "nametag");
|
||||
FlxG.debugger.track(selectSound, "selectSound");
|
||||
// FlxG.debugger.track(chooseDipshit, "choose dipshit");
|
||||
// FlxG.debugger.track(barthing, "barthing");
|
||||
// FlxG.debugger.track(fgBlur, "fgBlur");
|
||||
// FlxG.debugger.track(dipshitBlur, "dipshitBlur");
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||||
// FlxG.debugger.track(dipshitBacking, "dipshitBacking");
|
||||
// FlxG.debugger.track(charLightGF, "charLight");
|
||||
// FlxG.debugger.track(gfChill, "gfChill");
|
||||
|
||||
grpCursors = new FlxTypedGroup<FlxSprite>();
|
||||
add(grpCursors);
|
||||
|
||||
cursor = new FlxSprite(0, 0);
|
||||
cursor.loadGraphic(Paths.image('charSelect/charSelector'));
|
||||
cursor.color = 0xFFFFFF00;
|
||||
|
||||
// FFCC00
|
||||
|
||||
cursorBlue = new FlxSprite(0, 0);
|
||||
cursorBlue.loadGraphic(Paths.image('charSelect/charSelector'));
|
||||
cursorBlue.color = 0xFF3EBBFF;
|
||||
|
||||
cursorDarkBlue = new FlxSprite(0, 0);
|
||||
cursorDarkBlue.loadGraphic(Paths.image('charSelect/charSelector'));
|
||||
cursorDarkBlue.color = 0xFF3C74F7;
|
||||
|
||||
cursorBlue.blend = BlendMode.SCREEN;
|
||||
cursorDarkBlue.blend = BlendMode.SCREEN;
|
||||
|
||||
cursorConfirmed = new FlxSprite(0, 0);
|
||||
cursorConfirmed.scrollFactor.set();
|
||||
cursorConfirmed.frames = Paths.getSparrowAtlas("charSelect/charSelectorConfirm");
|
||||
cursorConfirmed.animation.addByPrefix("idle", "cursor ACCEPTED", 24, true);
|
||||
cursorConfirmed.visible = false;
|
||||
add(cursorConfirmed);
|
||||
|
||||
cursorDenied = new FlxSprite(0, 0);
|
||||
cursorDenied.scrollFactor.set();
|
||||
cursorDenied.frames = Paths.getSparrowAtlas("charSelect/charSelectorDenied");
|
||||
cursorDenied.animation.addByPrefix("idle", "cursor DENIED", 24, false);
|
||||
cursorDenied.visible = false;
|
||||
add(cursorDenied);
|
||||
|
||||
grpCursors.add(cursorDarkBlue);
|
||||
grpCursors.add(cursorBlue);
|
||||
grpCursors.add(cursor);
|
||||
|
||||
initLocks();
|
||||
|
||||
cursor.scrollFactor.set();
|
||||
cursorBlue.scrollFactor.set();
|
||||
cursorDarkBlue.scrollFactor.set();
|
||||
|
||||
FlxTween.color(cursor, 0.2, 0xFFFFFF00, 0xFFFFCC00, {type: FlxTween.PINGPONG});
|
||||
|
||||
// FlxG.debugger.track(cursor);
|
||||
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(CharSelectSubState, ["curChar", "grpXSpread", "grpYSpread"]));
|
||||
FlxG.debugger.track(this);
|
||||
|
||||
FlxG.sound.playMusic(Paths.music('charSelect/charSelectMusic'));
|
||||
|
||||
camFollow = new FlxObject(0, 0, 1, 1);
|
||||
add(camFollow);
|
||||
camFollow.screenCenter();
|
||||
|
||||
FlxG.camera.follow(camFollow, LOCKON, 0.01);
|
||||
|
||||
var temp:FlxSprite = new FlxSprite();
|
||||
temp.loadGraphic(Paths.image('charSelect/placement'));
|
||||
add(temp);
|
||||
temp.alpha = 0.0;
|
||||
Conductor.stepHit.add(spamOnStep);
|
||||
// FlxG.debugger.track(temp, "tempBG");
|
||||
}
|
||||
|
||||
var grpIcons:FlxSpriteGroup;
|
||||
|
||||
var grpXSpread(default, set):Float = 107;
|
||||
var grpYSpread(default, set):Float = 127;
|
||||
|
||||
function initLocks()
|
||||
{
|
||||
grpIcons = new FlxSpriteGroup();
|
||||
add(grpIcons);
|
||||
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
|
||||
// FlxG.debugger.track(grpIcons, "iconGrp");
|
||||
|
||||
for (i in 0...9)
|
||||
{
|
||||
if (availableChars.exists(i))
|
||||
{
|
||||
var path:String = availableChars.get(i);
|
||||
var temp:CharIconCharacter = new CharIconCharacter(path);
|
||||
temp.ID = 0;
|
||||
|
||||
var idleAnimPrefix:String = switch (path)
|
||||
{
|
||||
case "pico":
|
||||
"Pico Icon";
|
||||
case "bf":
|
||||
"boyfriend icon instance 1";
|
||||
case _:
|
||||
"Pico Icon";
|
||||
};
|
||||
|
||||
// temp.animation.addByPrefix("idle", idleAnimPrefix, 0, false);
|
||||
// temp.animation.play("idle");
|
||||
grpIcons.add(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
var temp:FlxSprite = new FlxSprite();
|
||||
temp.ID = 1;
|
||||
temp.frames = Paths.getSparrowAtlas("charSelect/locks");
|
||||
|
||||
var lockIndex:Int = i + 1;
|
||||
|
||||
if (i == 3) lockIndex = 3;
|
||||
|
||||
if (i >= 4) lockIndex = i - 2;
|
||||
|
||||
temp.animation.addByIndices("idle", "LOCK FULL " + lockIndex + " instance 1", [0], "", 24);
|
||||
temp.animation.addByIndices("selected", "LOCK FULL " + lockIndex + " instance 1", [3, 4, 5], "", 24, false);
|
||||
temp.animation.addByIndices("clicked", "LOCK FULL " + lockIndex + " instance 1", [9, 10, 11, 12, 13, 14, 15], "", 24, false);
|
||||
|
||||
temp.animation.play("idle");
|
||||
|
||||
grpIcons.add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
updateIconPositions();
|
||||
|
||||
grpIcons.scrollFactor.set();
|
||||
}
|
||||
|
||||
function updateIconPositions()
|
||||
{
|
||||
grpIcons.x = 450;
|
||||
grpIcons.y = 120;
|
||||
for (index => member in grpIcons.members)
|
||||
{
|
||||
var posX:Float = (index % 3);
|
||||
var posY:Float = Math.floor(index / 3);
|
||||
|
||||
member.x = posX * grpXSpread;
|
||||
member.y = posY * grpYSpread;
|
||||
|
||||
member.x += grpIcons.x;
|
||||
member.y += grpIcons.y;
|
||||
}
|
||||
}
|
||||
|
||||
var holdTmrUp:Float = 0;
|
||||
var holdTmrDown:Float = 0;
|
||||
var holdTmrLeft:Float = 0;
|
||||
var holdTmrRight:Float = 0;
|
||||
var spamUp:Bool = false;
|
||||
var spamDown:Bool = false;
|
||||
var spamLeft:Bool = false;
|
||||
var spamRight:Bool = false;
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
Conductor.update();
|
||||
|
||||
if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R) selectSound.pitch = 1;
|
||||
|
||||
if (controls.UI_UP) holdTmrUp += elapsed;
|
||||
if (controls.UI_UP_R)
|
||||
{
|
||||
holdTmrUp = 0;
|
||||
spamUp = false;
|
||||
}
|
||||
|
||||
if (controls.UI_DOWN) holdTmrDown += elapsed;
|
||||
if (controls.UI_DOWN_R)
|
||||
{
|
||||
holdTmrDown = 0;
|
||||
spamDown = false;
|
||||
}
|
||||
|
||||
if (controls.UI_LEFT) holdTmrLeft += elapsed;
|
||||
if (controls.UI_LEFT_R)
|
||||
{
|
||||
holdTmrLeft = 0;
|
||||
spamLeft = false;
|
||||
}
|
||||
|
||||
if (controls.UI_RIGHT) holdTmrRight += elapsed;
|
||||
if (controls.UI_RIGHT_R)
|
||||
{
|
||||
holdTmrRight = 0;
|
||||
spamRight = false;
|
||||
}
|
||||
|
||||
var initSpam = 0.5;
|
||||
|
||||
if (holdTmrUp >= initSpam) spamUp = true;
|
||||
if (holdTmrDown >= initSpam) spamDown = true;
|
||||
if (holdTmrLeft >= initSpam) spamLeft = true;
|
||||
if (holdTmrRight >= initSpam) spamRight = true;
|
||||
|
||||
if (controls.UI_UP_P)
|
||||
{
|
||||
cursorY -= 1;
|
||||
holdTmrUp = 0;
|
||||
|
||||
selectSound.play(true);
|
||||
}
|
||||
if (controls.UI_DOWN_P)
|
||||
{
|
||||
cursorY += 1;
|
||||
holdTmrDown = 0;
|
||||
selectSound.play(true);
|
||||
}
|
||||
if (controls.UI_LEFT_P)
|
||||
{
|
||||
cursorX -= 1;
|
||||
holdTmrLeft = 0;
|
||||
selectSound.play(true);
|
||||
}
|
||||
if (controls.UI_RIGHT_P)
|
||||
{
|
||||
cursorX += 1;
|
||||
holdTmrRight = 0;
|
||||
selectSound.play(true);
|
||||
}
|
||||
|
||||
if (cursorX < -1)
|
||||
{
|
||||
cursorX = 1;
|
||||
}
|
||||
if (cursorX > 1)
|
||||
{
|
||||
cursorX = -1;
|
||||
}
|
||||
if (cursorY < -1)
|
||||
{
|
||||
cursorY = 1;
|
||||
}
|
||||
if (cursorY > 1)
|
||||
{
|
||||
cursorY = -1;
|
||||
}
|
||||
|
||||
if (availableChars.exists(getCurrentSelected()))
|
||||
{
|
||||
curChar = availableChars.get(getCurrentSelected());
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
cursorConfirmed.visible = true;
|
||||
cursorConfirmed.x = cursor.x - 2;
|
||||
cursorConfirmed.y = cursor.y - 4;
|
||||
cursorConfirmed.animation.play("idle", true);
|
||||
|
||||
grpCursors.visible = false;
|
||||
|
||||
FlxG.sound.play(Paths.sound('CS_confirm'));
|
||||
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 0.1}, 1.5, {ease: FlxEase.quadInOut});
|
||||
playerChill.playAnimation("select");
|
||||
pressedSelect = true;
|
||||
selectTimer.start(1.5, (_) -> {
|
||||
pressedSelect = false;
|
||||
close();
|
||||
});
|
||||
}
|
||||
|
||||
if (pressedSelect && controls.BACK)
|
||||
{
|
||||
cursorConfirmed.visible = false;
|
||||
grpCursors.visible = true;
|
||||
|
||||
FlxTween.globalManager.cancelTweensOf(FlxG.sound.music);
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1, {ease: FlxEase.quartInOut});
|
||||
playerChill.playAnimation("deselect");
|
||||
pressedSelect = false;
|
||||
selectTimer.cancel();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curChar = "locked";
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
cursorDenied.visible = true;
|
||||
cursorDenied.x = cursor.x - 2;
|
||||
cursorDenied.y = cursor.y - 4;
|
||||
cursorDenied.animation.play("idle", true);
|
||||
cursorDenied.animation.finishCallback = (_) -> {
|
||||
cursorDenied.visible = false;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
updateLockAnims();
|
||||
|
||||
camFollow.screenCenter();
|
||||
camFollow.x += cursorX * 10;
|
||||
camFollow.y += cursorY * 10;
|
||||
|
||||
cursorLocIntended.x = (cursorFactor * cursorX) + (FlxG.width / 2) - cursor.width / 2;
|
||||
cursorLocIntended.y = (cursorFactor * cursorY) + (FlxG.height / 2) - cursor.height / 2;
|
||||
|
||||
cursorLocIntended.x += cursorOffsetX;
|
||||
cursorLocIntended.y += cursorOffsetY;
|
||||
|
||||
cursor.x = MathUtil.coolLerp(cursor.x, cursorLocIntended.x, lerpAmnt);
|
||||
cursor.y = MathUtil.coolLerp(cursor.y, cursorLocIntended.y, lerpAmnt);
|
||||
|
||||
cursorBlue.x = MathUtil.coolLerp(cursorBlue.x, cursor.x, lerpAmnt * 0.4);
|
||||
cursorBlue.y = MathUtil.coolLerp(cursorBlue.y, cursor.y, lerpAmnt * 0.4);
|
||||
|
||||
cursorDarkBlue.x = MathUtil.coolLerp(cursorDarkBlue.x, cursorLocIntended.x, lerpAmnt * 0.2);
|
||||
cursorDarkBlue.y = MathUtil.coolLerp(cursorDarkBlue.y, cursorLocIntended.y, lerpAmnt * 0.2);
|
||||
}
|
||||
|
||||
function spamOnStep()
|
||||
{
|
||||
if (spamUp || spamDown || spamLeft || spamRight)
|
||||
{
|
||||
selectSound.changePitchBySemitone(1);
|
||||
if (selectSound.pitch > 5) selectSound.pitch = 5;
|
||||
selectSound.play(true);
|
||||
|
||||
if (spamUp)
|
||||
{
|
||||
cursorY -= 1;
|
||||
holdTmrUp = 0;
|
||||
}
|
||||
if (spamDown)
|
||||
{
|
||||
cursorY += 1;
|
||||
holdTmrDown = 0;
|
||||
}
|
||||
if (spamLeft)
|
||||
{
|
||||
cursorX -= 1;
|
||||
holdTmrLeft = 0;
|
||||
}
|
||||
if (spamRight)
|
||||
{
|
||||
cursorX += 1;
|
||||
holdTmrRight = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function updateLockAnims()
|
||||
{
|
||||
for (index => member in grpIcons.group.members)
|
||||
{
|
||||
switch (member.ID)
|
||||
{
|
||||
case 1:
|
||||
if (index == getCurrentSelected())
|
||||
{
|
||||
switch (member.animation.curAnim.name)
|
||||
{
|
||||
case "idle":
|
||||
member.animation.play("selected");
|
||||
case "selected" | "clicked":
|
||||
if (controls.ACCEPT) member.animation.play("clicked", true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
member.animation.play("idle");
|
||||
}
|
||||
case 0:
|
||||
var memb:CharIconCharacter = cast member;
|
||||
|
||||
if (index == getCurrentSelected())
|
||||
{
|
||||
// memb.pixels = memb.withDropShadow.clone();
|
||||
memb.setGraphicSize(128 * 1.3);
|
||||
}
|
||||
else
|
||||
{
|
||||
// memb.pixels = memb.noDropShadow.clone();
|
||||
memb.setGraphicSize(128);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getCurrentSelected()
|
||||
{
|
||||
var tempX:Int = cursorX + 1;
|
||||
var tempY:Int = cursorY + 1;
|
||||
var gridPosition:Int = tempX + tempY * 3;
|
||||
return gridPosition;
|
||||
}
|
||||
|
||||
function set_curChar(value:String):String
|
||||
{
|
||||
if (curChar == value) return value;
|
||||
|
||||
curChar = value;
|
||||
|
||||
nametag.switchChar(value);
|
||||
playerChill.visible = false;
|
||||
playerChillOut.visible = true;
|
||||
playerChillOut.anim.goToFrameLabel("slideout");
|
||||
playerChillOut.anim.callback = (_, frame:Int) -> {
|
||||
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 1)
|
||||
{
|
||||
playerChill.visible = true;
|
||||
playerChill.switchChar(value);
|
||||
gfChill.switchGF(value);
|
||||
}
|
||||
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 2)
|
||||
{
|
||||
playerChillOut.switchChar(value);
|
||||
playerChillOut.visible = false;
|
||||
}
|
||||
};
|
||||
return value;
|
||||
}
|
||||
|
||||
function set_grpXSpread(value:Float):Float
|
||||
{
|
||||
grpXSpread = value;
|
||||
updateIconPositions();
|
||||
return value;
|
||||
}
|
||||
|
||||
function set_grpYSpread(value:Float):Float
|
||||
{
|
||||
grpYSpread = value;
|
||||
updateIconPositions();
|
||||
return value;
|
||||
}
|
||||
}
|
101
source/funkin/ui/charSelect/Nametag.hx
Normal file
101
source/funkin/ui/charSelect/Nametag.hx
Normal file
|
@ -0,0 +1,101 @@
|
|||
package funkin.ui.charSelect;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import funkin.graphics.shaders.MosaicEffect;
|
||||
import flixel.util.FlxTimer;
|
||||
|
||||
class Nametag extends FlxSprite
|
||||
{
|
||||
var midpointX(default, set):Float = 1008;
|
||||
var midpointY(default, set):Float = 100;
|
||||
var mosaicShader:MosaicEffect;
|
||||
|
||||
public function new(?x:Float = 0, ?y:Float = 0)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
mosaicShader = new MosaicEffect();
|
||||
shader = mosaicShader;
|
||||
|
||||
switchChar("bf");
|
||||
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(Nametag, ["midpointX", "midpointY"]));
|
||||
FlxG.debugger.track(this, "Nametag");
|
||||
}
|
||||
|
||||
public function updatePosition():Void
|
||||
{
|
||||
var offsetX:Float = getMidpoint().x - midpointX;
|
||||
var offsetY:Float = getMidpoint().y - midpointY;
|
||||
|
||||
x -= offsetX;
|
||||
y -= offsetY;
|
||||
}
|
||||
|
||||
public function switchChar(str:String):Void
|
||||
{
|
||||
shaderEffect();
|
||||
|
||||
new FlxTimer().start(4 / 30, _ -> {
|
||||
var path:String = str;
|
||||
switch str
|
||||
{
|
||||
case "bf":
|
||||
path = "boyfriend";
|
||||
}
|
||||
|
||||
loadGraphic(Paths.image('charSelect/' + path + "Nametag"));
|
||||
updateHitbox();
|
||||
scale.x = scale.y = 0.77;
|
||||
|
||||
updatePosition();
|
||||
shaderEffect(true);
|
||||
});
|
||||
}
|
||||
|
||||
function shaderEffect(fadeOut:Bool = false):Void
|
||||
{
|
||||
if (fadeOut)
|
||||
{
|
||||
setBlockTimer(0, 1, 1);
|
||||
setBlockTimer(1, width / 27, height / 26);
|
||||
setBlockTimer(2, width / 10, height / 10);
|
||||
|
||||
setBlockTimer(3, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
setBlockTimer(0, (width / 10), (height / 10));
|
||||
setBlockTimer(1, width / 73, height / 6);
|
||||
setBlockTimer(2, width / 10, height / 10);
|
||||
}
|
||||
}
|
||||
|
||||
function setBlockTimer(frame:Int, ?forceX:Float, ?forceY:Float)
|
||||
{
|
||||
var daX:Float = 10 * FlxG.random.int(1, 4);
|
||||
var daY:Float = 10 * FlxG.random.int(1, 4);
|
||||
|
||||
if (forceX != null) daX = forceX;
|
||||
|
||||
if (forceY != null) daY = forceY;
|
||||
|
||||
new FlxTimer().start(frame / 30, _ -> {
|
||||
mosaicShader.setBlockSize(daX, daY);
|
||||
});
|
||||
}
|
||||
|
||||
function set_midpointX(val:Float):Float
|
||||
{
|
||||
this.midpointX = val;
|
||||
updatePosition();
|
||||
return val;
|
||||
}
|
||||
|
||||
function set_midpointY(val:Float):Float
|
||||
{
|
||||
this.midpointY = val;
|
||||
updatePosition();
|
||||
return val;
|
||||
}
|
||||
}
|
|
@ -56,6 +56,7 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
// Call onMenuChange when the first item is created to move the camera .
|
||||
onMenuChange(createItem("CHART EDITOR", openChartEditor));
|
||||
// createItem("Input Offset Testing", openInputOffsetTesting);
|
||||
createItem("CHARACTER SELECT", openCharSelect, true);
|
||||
createItem("ANIMATION EDITOR", openAnimationEditor);
|
||||
// createItem("STAGE EDITOR", openStageEditor);
|
||||
// createItem("TEST STICKERS", testStickers);
|
||||
|
@ -102,6 +103,11 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
trace('Input Offset Testing');
|
||||
}
|
||||
|
||||
function openCharSelect()
|
||||
{
|
||||
FlxG.switchState(new funkin.ui.charSelect.CharSelectSubState());
|
||||
}
|
||||
|
||||
function openAnimationEditor()
|
||||
{
|
||||
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
|
||||
|
|
Loading…
Reference in a new issue