1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-09-20 17:18:55 +00:00
Funkin/source/funkin/util/FileUtil.hx
EliteMasterEric 75b4c732db Mac fix, doh!
2023-03-01 18:22:28 -05:00

509 lines
14 KiB
Haxe

package funkin.util;
import haxe.zip.Entry;
import lime.utils.Bytes;
import lime.ui.FileDialog;
import openfl.net.FileFilter;
import haxe.io.Path;
#if html5
import openfl.net.FileReference;
import openfl.events.Event;
#end
/**
* Utilities for reading and writing files on various platforms.
*/
class FileUtil
{
/**
* Browses for a single file, then calls `onSelect(path)` when a path chosen.
* Note that on HTML5 this will immediately fail, you should call `openFile(onOpen:Resource->Void)` instead.
*
* @param typeFilter Filters what kinds of files can be selected.
* @return Whether the file dialog was opened successfully.
*/
public static function browseForFile(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(OPEN, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for a directory, then calls `onSelect(path)` when a path chosen.
* Note that on HTML5 this will immediately fail.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function browseForDirectory(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(OPEN_DIRECTORY, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for multiple file, then calls `onSelect(paths)` when a path chosen.
* Note that on HTML5 this will immediately fail.
*
* @return Whether the file dialog was opened successfully.
*/
public static function browseForMultipleFiles(?typeFilter:Array<FileFilter>, ?onSelect:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelectMultiple.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(OPEN_MULTIPLE, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for a file location to save to, then calls `onSelect(path)` when a path chosen.
* Note that on HTML5 you can't do much with this, you should call `saveFile(resource:haxe.io.Bytes)` instead.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function browseForSaveFile(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(SAVE, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for a single file location, then reads it and passes it to `onOpen(resource:haxe.io.Bytes)`.
* Works great on desktop and HTML5.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function openFile(?typeFilter:Array<FileFilter>, ?onOpen:Bytes->Void, ?onCancel:Void->Void, ?defaultPath:String, ?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
if (onOpen != null) fileDialog.onOpen.add(onOpen);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.open(filter, defaultPath, dialogTitle);
return true;
#elseif html5
var onFileLoaded = function(event) {
var loadedFileRef:FileReference = event.target;
trace('Loaded file: ' + loadedFileRef.name);
onOpen(loadedFileRef.data);
}
var onFileSelected = function(event) {
var selectedFileRef:FileReference = event.target;
trace('Selected file: ' + selectedFileRef.name);
selectedFileRef.addEventListener(Event.COMPLETE, onFileLoaded);
selectedFileRef.load();
}
var fileRef = new FileReference();
fileRef.addEventListener(Event.SELECT, onFileSelected);
fileRef.browse(typeFilter);
return true;
#else
onCancel();
return false;
#end
}
/**
* Browses for a single file location, then writes the provided `haxe.io.Bytes` data and calls `onSave(path)` when done.
* Works great on desktop and HTML5.
*
* @return Whether the file dialog was opened successfully.
*/
public static function saveFile(data:Bytes, ?onSave:String->Void, ?onCancel:Void->Void, ?defaultFileName:String, ?dialogTitle:String):Bool
{
#if desktop
var filter = defaultFileName != null ? Path.extension(defaultFileName) : null;
var fileDialog = new FileDialog();
if (onSave != null) fileDialog.onSelect.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.save(data, filter, defaultFileName, dialogTitle);
return true;
#elseif html5
var filter = defaultFileName != null ? Path.extension(defaultFileName) : null;
var fileDialog = new FileDialog();
if (onSave != null) fileDialog.onSave.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.save(data, filter, defaultFileName, dialogTitle);
return true;
#else
onCancel();
return false;
#end
}
/**
* Prompts the user to save multiple files.
* On desktop, this will prompt the user for a directory, then write all of the files to there.
* On HTML5, this will zip the files up and prompt the user to save that.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function saveMultipleFiles(resources:Array<Entry>, ?onSaveAll:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
?force:Bool = false):Bool
{
#if desktop
// Prompt the user for a directory, then write all of the files to there.
var onSelectDir = function(targetPath:String) {
var paths:Array<String> = [];
for (resource in resources)
{
var filePath = haxe.io.Path.join([targetPath, resource.fileName]);
try
{
if (resource.data == null)
{
trace('WARNING: File $filePath has no data or content. Skipping.');
continue;
}
else
{
writeBytesToPath(filePath, resource.data, force ? Force : Skip);
}
}
catch (e:Dynamic)
{
trace('Failed to write file (probably already exists): $filePath' + filePath);
continue;
}
paths.push(filePath);
}
onSaveAll(paths);
}
browseForDirectory(null, onSelectDir, onCancel, defaultPath, "Choose directory to save all files to...");
return true;
#elseif html5
saveFilesAsZIP(resources, onSaveAll, onCancel, defaultPath, force);
return true;
#else
onCancel();
return false;
#end
}
/**
* Takes an array of file entries and prompts the user to save them as a ZIP file.
*/
public static function saveFilesAsZIP(resources:Array<Entry>, ?onSave:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
?force:Bool = false):Bool
{
// Create a ZIP file.
var zipBytes = createZIPFromEntries(resources);
var onSave = function(path:String) {
onSave([path]);
};
// Prompt the user to save the ZIP file.
saveFile(zipBytes, onSave, onCancel, defaultPath, "Save files as ZIP...");
return true;
}
/**
* Takes an array of file entries and forcibly writes a ZIP to the given path.
* Only works on desktop, because HTML5 doesn't allow you to write files to arbitrary paths.
* Use `saveFilesAsZIP` instead.
* @param force Whether to force overwrite an existing file.
*/
public static function saveFilesAsZIPToPath(resources:Array<Entry>, path:String, ?force:Bool = false):Bool
{
#if desktop
// Create a ZIP file.
var zipBytes = createZIPFromEntries(resources);
// Write the ZIP.
writeBytesToPath(path, zipBytes, force ? Force : Skip);
return true;
#else
return false;
#end
}
/**
* Write string file contents directly to a given path.
* Only works on desktop.
*
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeStringToPath(path:String, data:String, mode:FileWriteMode = Skip)
{
#if sys
createDirIfNotExists(Path.directory(path));
switch (mode)
{
case Force:
sys.io.File.saveContent(path, data);
case Skip:
if (!sys.FileSystem.exists(path))
{
sys.io.File.saveContent(path, data);
}
else
{
throw 'File already exists: $path';
}
case Ask:
if (sys.FileSystem.exists(path))
{
// TODO: We don't have the technology to use native popups yet.
}
else
{
sys.io.File.saveContent(path, data);
}
}
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Write byte file contents directly to a given path.
* Only works on desktop.
*
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeBytesToPath(path:String, data:Bytes, mode:FileWriteMode = Skip)
{
#if sys
createDirIfNotExists(Path.directory(path));
switch (mode)
{
case Force:
sys.io.File.saveBytes(path, data);
case Skip:
if (!sys.FileSystem.exists(path))
{
sys.io.File.saveBytes(path, data);
}
else
{
throw 'File already exists: $path';
}
case Ask:
if (sys.FileSystem.exists(path))
{
// TODO: We don't have the technology to use native popups yet.
}
else
{
sys.io.File.saveBytes(path, data);
}
}
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Write string file contents directly to the end of a file at the given path.
* Only works on desktop.
*/
public static function appendStringToPath(path:String, data:String)
{
#if sys
sys.io.File.append(path, false).writeString(data);
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Create a directory if it doesn't already exist.
* Only works on desktop.
*/
public static function createDirIfNotExists(dir:String)
{
#if sys
if (!sys.FileSystem.exists(dir))
{
sys.FileSystem.createDirectory(dir);
}
#end
}
static var tempDir:String = null;
static final TEMP_ENV_VARS:Array<String> = ['TEMP', 'TMPDIR', 'TEMPDIR', 'TMP'];
/**
* Get the path to a temporary directory we can use for writing files.
* Only works on desktop.
*/
public static function getTempDir():String
{
if (tempDir != null) return tempDir;
#if sys
#if windows
var path:String = null;
for (envName in TEMP_ENV_VARS)
{
path = Sys.getEnv(envName);
if (path == '') path = null;
if (path != null) break;
}
return tempDir = Path.join([path, 'funkin/']);
#else
return tempDir = '/tmp/funkin/';
#end
#else
return null;
#end
}
/**
* Create a Bytes object containing a ZIP file, containing the provided entries.
*
* @param entries The entries to add to the ZIP file.
* @return The ZIP file as a Bytes object.
*/
public static function createZIPFromEntries(entries:Array<Entry>):Bytes
{
var o = new haxe.io.BytesOutput();
var zipWriter = new haxe.zip.Writer(o);
zipWriter.write(entries.list());
return o.getBytes();
}
/**
* Create a ZIP file entry from a file name and its string contents.
*
* @param name The name of the file. You can use slashes to create subdirectories.
* @param content The string contents of the file.
* @return The resulting entry.
*/
public static function makeZIPEntry(name:String, content:String):Entry
{
var data = haxe.io.Bytes.ofString(content, UTF8);
return {
fileName: name,
fileSize: data.length,
data: data,
dataSize: data.length,
compressed: false,
fileTime: Date.now(),
crc32: null,
extraFields: null,
};
}
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
{
var filter = null;
if (typeFilter != null)
{
var filters = [];
for (type in typeFilter)
{
filters.push(StringTools.replace(StringTools.replace(type.extension, "*.", ""), ";", ","));
}
filter = filters.join(";");
}
return filter;
}
}
enum FileWriteMode
{
/**
* Forcibly overwrite the file if it already exists.
*/
Force;
/**
* Ask the user if they want to overwrite the file if it already exists.
*/
Ask;
/**
* Skip the file if it already exists.
*/
Skip;
}