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109 lines
3 KiB
Haxe
109 lines
3 KiB
Haxe
package funkin.play.event;
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import flixel.FlxSprite;
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import funkin.play.character.BaseCharacter;
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import funkin.play.event.SongEvent;
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import funkin.play.song.SongData;
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class PlayAnimationSongEvent extends SongEvent
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{
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public function new()
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{
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super('PlayAnimation');
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}
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public override function handleEvent(data:SongEventData)
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{
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// Does nothing if there is no PlayState camera or stage.
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if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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var targetName = data.getString('target');
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var anim = data.getString('anim');
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var force = data.getBool('force');
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if (force == null) force = false;
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var target:FlxSprite = null;
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switch (targetName)
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{
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case 'boyfriend':
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trace('Playing animation $anim on boyfriend.');
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target = PlayState.instance.currentStage.getBoyfriend();
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case 'bf':
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trace('Playing animation $anim on boyfriend.');
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target = PlayState.instance.currentStage.getBoyfriend();
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case 'player':
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trace('Playing animation $anim on boyfriend.');
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target = PlayState.instance.currentStage.getBoyfriend();
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case 'dad':
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trace('Playing animation $anim on dad.');
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target = PlayState.instance.currentStage.getDad();
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case 'opponent':
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trace('Playing animation $anim on dad.');
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target = PlayState.instance.currentStage.getDad();
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case 'girlfriend':
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trace('Playing animation $anim on girlfriend.');
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target = PlayState.instance.currentStage.getGirlfriend();
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case 'gf':
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trace('Playing animation $anim on girlfriend.');
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target = PlayState.instance.currentStage.getGirlfriend();
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default:
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target = PlayState.instance.currentStage.getNamedProp(targetName);
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if (target == null) trace('Unknown animation target: $targetName');
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else
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trace('Fetched animation target $targetName from stage.');
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}
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if (target != null)
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{
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if (Std.isOfType(target, BaseCharacter))
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{
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var targetChar:BaseCharacter = cast target;
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targetChar.playAnimation(anim, force, force);
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}
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else
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{
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target.animation.play(anim, force);
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}
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}
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}
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public override function getTitle():String
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{
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return "Play Animation";
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}
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/**
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* ```
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* {
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* "target": STRING, // Name of character or prop to point to.
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* "anim": STRING, // Name of animation to play.
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* "force": BOOL, // Whether to force the animation to play.
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* }
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* @return SongEventSchema
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*/
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public override function getEventSchema():SongEventSchema
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{
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return [
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{
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name: 'target',
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title: 'Target',
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type: SongEventFieldType.STRING,
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defaultValue: 'boyfriend',
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},
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{
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name: 'anim',
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title: 'Animation',
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type: SongEventFieldType.STRING,
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defaultValue: 'idle',
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},
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{
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name: 'force',
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title: 'Force',
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type: SongEventFieldType.BOOL,
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defaultValue: false
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}
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];
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}
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}
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