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Funkin/source/funkin/play/event/PlayAnimationSongEvent.hx

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package funkin.play.event;
import flixel.FlxSprite;
import funkin.play.character.BaseCharacter;
import funkin.play.event.SongEvent;
import funkin.play.song.SongData;
class PlayAnimationSongEvent extends SongEvent
{
public function new()
{
super('PlayAnimation');
}
public override function handleEvent(data:SongEventData)
{
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
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var targetName = data.getString('target');
var anim = data.getString('anim');
var force = data.getBool('force');
if (force == null) force = false;
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var target:FlxSprite = null;
switch (targetName)
{
case 'boyfriend':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'bf':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'player':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'dad':
trace('Playing animation $anim on dad.');
target = PlayState.instance.currentStage.getDad();
case 'opponent':
trace('Playing animation $anim on dad.');
target = PlayState.instance.currentStage.getDad();
case 'girlfriend':
trace('Playing animation $anim on girlfriend.');
target = PlayState.instance.currentStage.getGirlfriend();
case 'gf':
trace('Playing animation $anim on girlfriend.');
target = PlayState.instance.currentStage.getGirlfriend();
default:
target = PlayState.instance.currentStage.getNamedProp(targetName);
if (target == null) trace('Unknown animation target: $targetName');
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else
trace('Fetched animation target $targetName from stage.');
}
if (target != null)
{
if (Std.isOfType(target, BaseCharacter))
{
var targetChar:BaseCharacter = cast target;
targetChar.playAnimation(anim, force, force);
}
else
{
target.animation.play(anim, force);
}
}
}
public override function getTitle():String
{
return "Play Animation";
}
/**
* ```
* {
* "target": STRING, // Name of character or prop to point to.
* "anim": STRING, // Name of animation to play.
* "force": BOOL, // Whether to force the animation to play.
* }
* @return SongEventSchema
*/
public override function getEventSchema():SongEventSchema
{
return [
{
name: 'target',
title: 'Target',
type: SongEventFieldType.STRING,
defaultValue: 'boyfriend',
},
{
name: 'anim',
title: 'Animation',
type: SongEventFieldType.STRING,
defaultValue: 'idle',
},
{
name: 'force',
title: 'Force',
type: SongEventFieldType.BOOL,
defaultValue: false
}
];
}
}