mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 13:54:22 +00:00
232 lines
5.2 KiB
Haxe
232 lines
5.2 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
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import flixel.util.FlxColor;
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import haxe.Json;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.events.IOErrorEvent;
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import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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var sequencer:FlxTypedGroup<DisplayNote>;
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var notes:Array<Dynamic> = [];
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/**
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* Array of notes showing when each section STARTS
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*/
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var sectionData:Array<Int> = [0];
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var section:Int = 0;
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var bpmTxt:FlxText;
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var strumLine:FlxSprite;
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var curSong:String = 'Fresh';
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var amountSteps:Int = 0;
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override function create()
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{
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
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{
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FlxG.sound.music.pause();
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FlxG.sound.music.time = 0;
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};
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Conductor.changeBPM(120);
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
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{
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saveLevel();
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});
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saveButton.screenCenter();
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add(saveButton);
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bpmTxt = new FlxText(20, 20);
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add(bpmTxt);
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strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
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add(strumLine);
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createStepChart();
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super.create();
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}
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function createStepChart()
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{
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sequencer = new FlxTypedGroup<DisplayNote>();
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add(sequencer);
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amountSteps = Math.floor(FlxG.sound.music.length / Conductor.stepCrochet);
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for (r in 0...4)
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{
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notes.push([]);
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for (i in 0...amountSteps)
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{
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notes[r].push(false);
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var seqBtn:DisplayNote = new DisplayNote((35 * r) + 10, (35 * i) + 50, null, function()
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{
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if (notes[r][i] == 0)
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notes[r][i] = 1;
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else
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notes[r][i] = 0;
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});
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seqBtn.strumTime = Conductor.stepCrochet * i;
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seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
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seqBtn.ID = i + (amountSteps * r);
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sequencer.add(seqBtn);
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}
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}
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}
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override function update(elapsed:Float)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.mouse.justPressedMiddle && section > 0)
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{
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var pushSection:Int = Math.round(FlxG.sound.music.time / Conductor.crochet) * 4;
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if (sectionData[section] == null)
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{
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sectionData.push(pushSection);
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}
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else
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sectionData[section] == pushSection;
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}
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if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT)
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{
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FlxG.sound.music.pause();
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if (FlxG.keys.justPressed.RIGHT)
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{
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if (section + 1 <= sectionData.length)
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section += 1;
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else
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section = 0;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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if (section > 0)
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section -= 1;
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else
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section = sectionData.length;
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}
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if (sectionData[section] != null)
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FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
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}
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if (FlxG.keys.justPressed.R && sectionData[section] != null)
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FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
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if (FlxG.sound.music.playing)
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{
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}
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else
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{
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if (FlxG.keys.pressed.W)
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FlxG.sound.music.time -= 900 * FlxG.elapsed;
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if (FlxG.keys.pressed.S)
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FlxG.sound.music.time += 900 * FlxG.elapsed;
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}
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
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{
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FlxG.sound.music.pause();
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}
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else
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FlxG.sound.music.play();
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}
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if (FlxG.keys.justPressed.UP)
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Conductor.changeBPM(Conductor.bpm + 1);
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if (FlxG.keys.justPressed.DOWN)
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Conductor.changeBPM(Conductor.bpm - 1);
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bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
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sequencer.forEach(function(spr:DisplayNote)
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{
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if (notes[Std.int(spr.ID / amountSteps)][spr.ID % amountSteps] != 0)
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spr.alpha = 1;
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else
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spr.alpha = 0.5;
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spr.y = (strumLine.y - (Conductor.songPosition - spr.strumTime) * daSpacing);
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});
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super.update(elapsed);
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}
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private var daSpacing:Float = 0.3;
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private function saveLevel()
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{
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var json = {
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"song": "Bopeebo",
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"bpm": 100,
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"sections": 15
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};
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var data:String = Json.stringify(json);
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if ((data != null) && (data.length > 0))
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{
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_file = new FileReference();
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_file.addEventListener(Event.COMPLETE, onSaveComplete);
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_file.addEventListener(Event.CANCEL, onSaveCancel);
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_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file.save(data, json.song + ".json");
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}
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}
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function onSaveComplete(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.notice("Successfully saved LEVEL DATA.");
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}
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/**
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* Called when the save file dialog is cancelled.
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*/
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function onSaveCancel(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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}
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/**
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* Called if there is an error while saving the gameplay recording.
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*/
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function onSaveError(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.error("Problem saving Level data");
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}
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}
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