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Funkin/source/ChartingState.hx

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Haxe
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
import flixel.FlxState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
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import haxe.Json;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.net.FileReference;
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class ChartingState extends MusicBeatState
{
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var _file:FileReference;
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var sequencer:FlxTypedGroup<DisplayNote>;
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var notes:Array<Dynamic> = [];
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/**
* Array of notes showing when each section STARTS
*/
var sectionData:Array<Int> = [0];
var section:Int = 0;
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var bpmTxt:FlxText;
var strumLine:FlxSprite;
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var curSong:String = 'Fresh';
var amountSteps:Int = 0;
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override function create()
{
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
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Conductor.changeBPM(120);
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
{
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saveLevel();
});
saveButton.screenCenter();
add(saveButton);
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bpmTxt = new FlxText(20, 20);
add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine);
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createStepChart();
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super.create();
}
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function createStepChart()
{
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sequencer = new FlxTypedGroup<DisplayNote>();
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add(sequencer);
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amountSteps = Math.floor(FlxG.sound.music.length / Conductor.stepCrochet);
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for (r in 0...4)
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{
notes.push([]);
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for (i in 0...amountSteps)
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{
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notes[r].push(false);
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var seqBtn:DisplayNote = new DisplayNote((35 * r) + 10, (35 * i) + 50, null, function()
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{
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if (notes[r][i] == 0)
notes[r][i] = 1;
else
notes[r][i] = 0;
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});
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seqBtn.strumTime = Conductor.stepCrochet * i;
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seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
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seqBtn.ID = i + (amountSteps * r);
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sequencer.add(seqBtn);
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}
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}
}
override function update(elapsed:Float)
{
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Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.mouse.justPressedMiddle && section > 0)
{
var pushSection:Int = Math.round(FlxG.sound.music.time / Conductor.crochet) * 4;
if (sectionData[section] == null)
{
sectionData.push(pushSection);
}
else
sectionData[section] == pushSection;
}
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT)
{
FlxG.sound.music.pause();
if (FlxG.keys.justPressed.RIGHT)
{
if (section + 1 <= sectionData.length)
section += 1;
else
section = 0;
}
if (FlxG.keys.justPressed.LEFT)
{
if (section > 0)
section -= 1;
else
section = sectionData.length;
}
if (sectionData[section] != null)
FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
}
if (FlxG.keys.justPressed.R && sectionData[section] != null)
FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
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if (FlxG.sound.music.playing)
{
}
else
{
if (FlxG.keys.pressed.W)
FlxG.sound.music.time -= 900 * FlxG.elapsed;
if (FlxG.keys.pressed.S)
FlxG.sound.music.time += 900 * FlxG.elapsed;
}
if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
}
else
FlxG.sound.music.play();
}
if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1);
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1);
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bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
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sequencer.forEach(function(spr:DisplayNote)
{
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if (notes[Std.int(spr.ID / amountSteps)][spr.ID % amountSteps] != 0)
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spr.alpha = 1;
else
spr.alpha = 0.5;
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spr.y = (strumLine.y - (Conductor.songPosition - spr.strumTime) * daSpacing);
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});
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super.update(elapsed);
}
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private var daSpacing:Float = 0.3;
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private function saveLevel()
{
var json = {
"song": "Bopeebo",
"bpm": 100,
"sections": 15
};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data, json.song + ".json");
}
}
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function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}