1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-26 23:16:46 +00:00
Funkin/tests/unit/README.md
Eric 279277b18c Unit Tests: Coverage Reporting and Github Actions Integration (#131)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* A bunch of smaller syntax tweaks.

* New crash handler catches and logs critical errors!

* Chart editor now has null safety enabled.

* Null safety on all tests

* New Level data test

* Generate proper code coverage reports!

* Disable null safety on ChartEditorState for unit testing

* Update openfl to use latest fixes for crash reporting

* Added unit test to Github Workflow

* Updated unit tests to compile with null safety enabled by inlining assertions.

* Added coverage gutters as a recommended extension

* Impreovements to tests involving exceptions

* Disable a few incomplete tests.

* Add scripts for building unit coverage reports on linux

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 18:31:59 -04:00

57 lines
2.4 KiB
Markdown

Flixel Unit Tests
-----------------
This is a unit test project using [munit](https://github.com/massiveinteractive/MassiveUnit). It's good practice to add tests for fixed bugs or new features.
TODO Make sure the unit tests are automatically run on GitHub Actions.
There's a 1:1 mapping between `.hx` files in `source/` and the unit test project - tests for `funkin.Conductor` go into `funkin.ConductorTest` etc.
### Building
Run one of the `test-*.hxml` files in this directory to run the tests on that specific target, e.g. `haxe test-cpp.hxml`. Currently supported are:
- `web` (HTML5)
- `cpp` (Native)
Alternatively, this can be done from within Visual Studio Code - (`F1` -> `Tasks: Run Task` -> Choose the target to test).
#### Adding Tests
- Run `haxelib run munit create com.FooBarTest -for com.Foo`
- Use `@:allow(full.package.name.ClassName)` to allow a test class to call private functions.
- Use `mockatoo.Mockatoo.mock(ClassName)` to mock a class. See [Mockatoo docs](https://github.com/misprintt/mockatoo).
#### Functions
- `@Before` functions are named `before()`
- Each `@Test` function starts with `test` and describes what exactly it tests. This can lead to long function names like `FlxEmitter#testStartShouldNotReviveMembers()` and serves as self-documentation.
- Another thing that helps with self-documentation is adding a comment for tests that are related an issue on GitHub.
```haxe
@Test // #1203
function testColorWithAlphaComparison()
```
### `FunkinTest` base class
Test classes extend `FunkinTest`, which is a base class with some utility functions for testing.
### `step()`
`step()` advances the `FlxGame` exactly one step. This is useful for tests that depend on game time advancing / `FlxGame#step()` being executed, such as physics of `add()`ed objects, state switches, or just time passing for tweens or timers.
There are two parameters:
- `steps` - specifies the amount of steps to advance (defaults to 1)
- `callback` - an optional callback function that is executed after each step
### `testDestroy()`
`testDestroy()` tests whether an `IFlxDestroyable` can safely be `destroy()`ed more than once (null reference errors are fairly common here). For this, `destroyable` has to be set during `before()` of the test class.
### Null Safety
Append each test class with `@:nullSafety` to prevent crash bugs while developing.
Note that `Assert.isNotNull(target)` is considered a vlid