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Funkin/source/funkin
2024-09-27 14:26:08 -04:00
..
api Updated compile defines to use feature flag system 2024-08-26 18:01:36 -04:00
audio Merge pull request #782 from FunkinCrew/cyn0x8/funkinsound-persist 2024-09-22 13:30:17 -04:00
data Merge branch 'justkolosaki/char-select-gf' into rewrite/master 2024-09-20 18:11:14 -04:00
effects revert extra flxtrail function 2024-09-22 10:57:00 -04:00
graphics Create shader for Week 5 once and reuse it rather than recreating it every frame. 2024-09-23 21:41:48 -04:00
input Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
modding Use more dynamic API version rules for checking mod versions. 2024-09-27 12:19:41 -04:00
play Rework Freeplay variation handling... again. 2024-09-27 14:26:08 -04:00
save Merge branch 'lemz1/fps-setting' into rewrite/master 2024-09-19 23:56:04 -04:00
ui Rework Freeplay variation handling... again. 2024-09-27 14:26:08 -04:00
util Rework Freeplay variation handling... again. 2024-09-27 14:26:08 -04:00
Assets.hx Add a bunch of other functions to funkin.Assets, and add documentation 2024-09-18 05:03:04 -04:00
Conductor.hx Rework offset+vocal sync handling to fix the "Swing Mode" bug 2024-09-21 06:33:47 -04:00
Highscore.hx Bunch of results screen fixes 2024-04-01 21:59:53 -04:00
import.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
InitState.hx Cleanup character unlock impl and queue it for after Story Mode is completed. 2024-09-05 17:54:03 -04:00
Paths.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
PlayerSettings.hx A bunch of checkstyle fixes 2024-03-16 22:20:22 -04:00
Preferences.hx Tweaks to framerate preference 2024-09-18 03:13:21 -04:00