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Funkin/source/funkin/modding/base
2024-02-12 16:50:18 -05:00
..
import.hx Work on Upload Vocals dialog 2022-12-01 17:32:10 -05:00
README.md
ScriptedFlxAtlasSprite.hx abot in progresss 2023-12-18 20:15:40 -05:00
ScriptedFlxRuntimeShader.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSprite.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSpriteGroup.hx Week 6 dialogue support + bug fixes 2023-06-16 17:37:56 -04:00
ScriptedFlxState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxSubState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxTransitionableState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFlxUIState.hx Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
ScriptedFunkinSprite.hx Add scripted FunkinSprite 2024-02-12 16:50:18 -05:00
ScriptedMusicBeatState.hx Reorganize a whole bunch of classes and perform syntax cleanup. 2023-11-07 04:04:22 -05:00
ScriptedMusicBeatSubState.hx Reorganize a whole bunch of classes and perform syntax cleanup. 2023-11-07 04:04:22 -05:00

modding.base

This package is used to allow modders to create scripted classes which extend these base classes. For example, one script can extend FlxSprite and another can call ScriptedFlxSprite.init('ClassName'). Most of these scripted class stubs are not used by the game itself, so this package has been explicitly marked to be ignored by DCE.