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Funkin/source/funkin/util/HapticUtil.hx

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4.6 KiB
Haxe

package funkin.util;
import flixel.tweens.FlxTween;
import flixel.math.FlxMath;
#if FEATURE_HAPTICS
import extension.haptics.Haptic;
#end
/**
* Utility class for extra vibration functions.
*/
class HapticUtil
{
/**
* Tween that is used in increasingVibrate function for tweening vibration amplitude.
*/
public static var amplitudeTween:FlxTween;
/**
* A default vibration preset.
*/
public static var defaultVibrationPreset(get, never):VibrationPreset;
/**
* Indicates if haptics are available.
*/
public static var hapticsAvailable(get, never):Bool;
/**
* Triggers vibration.
*
* @param period The time for one complete vibration in seconds.
* @param duration The time taken for a complete cycle in seconds.
* @param amplitude The intensity of the vibration (0.0 to 1.0).
* @param sharpness Controls the feel of vibration.
*/
public static function vibrate(period:Float = Constants.DEFAULT_VIBRATION_PERIOD, duration:Float = Constants.DEFAULT_VIBRATION_DURATION,
amplitude:Float = Constants.DEFAULT_VIBRATION_AMPLITUDE, sharpness:Float = Constants.DEFAULT_VIBRATION_SHARPNESS,
?targetHapticsModes:Array<HapticsMode>):Void
{
#if FEATURE_HAPTICS
if (!HapticUtil.hapticsAvailable) return;
final hapticsModes:Array<HapticsMode> = targetHapticsModes ?? [HapticsMode.ALL];
if (!hapticsModes.contains(Preferences.hapticsMode)) return;
final amplitudeValue = (amplitude * Preferences.hapticsIntensityMultiplier).clamp(0, Constants.MAX_VIBRATION_AMPLITUDE);
if (period > 0)
{
final durations:Array<Float> = [];
final amplitudes:Array<Float> = [];
final sharpnesses:Array<Float> = [];
final durationPeriod:Float = period / 2;
for (i in 0...Math.ceil(duration / durationPeriod))
{
durations[i] = durationPeriod;
amplitudes[i] = amplitudeValue;
sharpnesses[i] = sharpness;
}
Haptic.vibratePattern(durations, amplitudes, sharpnesses);
}
else
{
Haptic.vibrateOneShot(duration, amplitudeValue, sharpness);
}
#end
}
/**
* Triggers vibration using a preset.
*
* @param vibrationPreset Vibration's data.
*/
public static function vibrateByPreset(vibrationPreset:VibrationPreset = null):Void
{
if (!HapticUtil.hapticsAvailable) return;
final preset:VibrationPreset = (vibrationPreset != null) ? vibrationPreset : defaultVibrationPreset;
vibrate(preset.period, preset.duration, preset.amplitude, preset.sharpness);
}
/**
* Triggers a queue of small vibrations with increasing amplitude.
* When the amplitudeTween is finished, triggers a single strong vibration.
* @param startAmplitude Start amplitude value.
* @param targetAmplitude Target amplitude value.
* @param tweenDuration Duration of the tween.
*/
public static function increasingVibrate(startAmplitude:Float, targetAmplitude:Float, tweenDuration:Float = 1):Void
{
if (!HapticUtil.hapticsAvailable) return;
if (amplitudeTween != null) amplitudeTween.cancel();
amplitudeTween = FlxTween.num(startAmplitude, targetAmplitude, tweenDuration,
{
onComplete: function(_) {
final finalAmplitude:Float = targetAmplitude * 2;
vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION, finalAmplitude);
}
}, function(currentAmplitude:Float) {
vibrate(0, Constants.DEFAULT_VIBRATION_DURATION / 10, currentAmplitude);
});
}
static function get_defaultVibrationPreset():VibrationPreset
{
return {
period: Constants.DEFAULT_VIBRATION_PERIOD,
duration: Constants.DEFAULT_VIBRATION_DURATION,
amplitude: Constants.DEFAULT_VIBRATION_AMPLITUDE,
sharpness: Constants.DEFAULT_VIBRATION_SHARPNESS
};
}
static function get_hapticsAvailable():Bool
{
#if FEATURE_HAPTICS
if (Preferences.hapticsMode != HapticsMode.NONE) return true;
#end
return false;
}
}
/**
* A typedef containing data needed for vibrate function call.
*/
typedef VibrationPreset =
{
/**
* The time for one complete vibration.
*/
var period:Float;
/**
* The time taken for a complete cycle.
*/
var duration:Float;
/**
* The distance of movement of the wave from its original position.
*/
var amplitude:Float;
/**
* Controls the feel of vibration.
*/
var sharpness:Float;
}
/**
* An abstract for vibrations preference.
*/
enum abstract HapticsMode(Int) from Int to Int
{
/**
* Haptics are completely disabled.
*/
var NONE:Int = 0;
/**
* Only note haptics are enabled.
*/
var NOTES_ONLY:Int = 1;
/**
* All the haptics are enabled.
*/
var ALL:Int = 2;
}